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Mechanic arms Pack (3D props! 32 facings)
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HG_SCIPCION
Gauss Rifle Trooper


Joined: 07 Jun 2013
Location: Perú

PostPosted: Wed Oct 21, 2015 9:40 pm    Post subject:  Mechanic arms Pack (3D props! 32 facings)
Subject description: Remake of Star Craft
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3D prop? .-. yes 3D prop! with turret logic!





Here a example:

Code:

RULES.ini

---> Building list:

xxx=BARM_1


---> Anim list (neccesary)

xxx=ARM_1


[BARM_1]
UIName=NOSTR: Mechanic Arm ;(NOSTR: need ARES)
Name=Mechinic Arm -3D
Strength=200
Armor=Steel
ROT=6
BaseNormal=no
Points=30
Power=0
Crewed=no
Capturable=false
Explosion=EXPLOLRG,TWLT100,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
MaxDebris=3
MinDebris=2
ThreatPosed=0
;IsBaseDefense=yes


Turret=yes
TurretAnim=ARM_1
TurretAnimIsVoxel=false
TurretAnimZAdjust=-5 ;-20
HasStupidGuardMode=false


ART.ini

[BARM_1]
Foundation=1x1
Height=4
;NewTheater=yes
CanBeHidden=False
OccupyHeight=3

;Turret
[ARM_1]
Normalized=no
LoopStart=0
LoopEnd=31
LoopCount=-1
Rate=0
Layer=ground
;NewTheater=yes
Shadow=yes
;Surface=yes
;Normalized=no
;TerrainPalette=yes




well... are 5 files (3 normal and 2 damaged), with 32 facings!





Mechanic_arms_sc_props.rar
 Description:

Download
 Filename:  Mechanic_arms_sc_props.rar
 Filesize:  195.92 KB
 Downloaded:  255 Time(s)


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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Thu Oct 22, 2015 6:27 am    Post subject: Reply with quote  Mark this post and the followings unread

Looking real good!

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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Thu Oct 22, 2015 7:53 am    Post subject: Reply with quote  Mark this post and the followings unread

I think it's nicely made and interesting, the debris is very nicely done too, but there's no control box or cockpit...

This seems like it belongs to some structure, like these should be on fixed pillars not tripods and be attached to something like a repair bay or other construction oriented structure.

Alternately I would add cockpits to them, making them more like a backhoe/excavator without wheels.

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HG_SCIPCION
Gauss Rifle Trooper


Joined: 07 Jun 2013
Location: Perú

PostPosted: Thu Oct 22, 2015 5:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

G-E wrote:

Alternately I would add cockpits to them, making them more like a backhoe/excavator without wheels.



good idea... cabine for the next pack!

Rolling Eyes

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Ickus
General


Joined: 25 Nov 2002
Location: @__@

PostPosted: Sat Oct 24, 2015 7:25 am    Post subject: Reply with quote  Mark this post and the followings unread

there faithful recreations of Starcraft doodads. pretty awesome.

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warlock
AA Infantry


Joined: 07 Jun 2006
Location: Bournemouth, UK

PostPosted: Mon Oct 26, 2015 1:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quite useful indeed! Very Happy

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Mon Oct 26, 2015 3:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

The SHPs look excellent.

some tiny criticism:
-the canvas could be optimized and made smaller, on the biggest ARM_1 it can be reduced from 320x240 down to 220x170 without losing any data.
-on ARM_5 the debris should not rotate with the damaged arm.
-during color conversion are several black pixel gone bad. e.g. ARM_5 has many blue pixel using the shadow color #1 and not black, which is probably the intended color
-all the shadow frames should use a single color (shadow color #1). It could cause more stress for the engine to convert all these different colored pixel into the shadow color first.

though all these issues can be also fixed by the user.

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HG_SCIPCION
Gauss Rifle Trooper


Joined: 07 Jun 2013
Location: Perú

PostPosted: Wed Oct 28, 2015 4:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:

-the canvas could be optimized and made smaller, on the biggest ARM_1 it can be reduced from 320x240 down to 220x170 without losing any data.


yes I know this... but is a work more #Tongue (I will make better size for the future ) Wink

Quote:

-on ARM_5 the debris should not rotate with the damaged arm.


yes... no is a problem... is for more variation...

Quote:

-during color conversion are several black pixel gone bad. e.g. ARM_5 has many blue pixel using the shadow color #1 and not black, which is probably the intended color


oh, I see... Shocked

Quote:

-all the shadow frames should use a single color (shadow color #1). It could cause more stress for the engine to convert all these different colored pixel into the shadow color first.



ouw... :c sorry I unknow, Oh okay I will fix this for the future Wink

thanks

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