Posted: Fri Apr 30, 2004 3:58 pm Post subject:
Voxel Selection Editor III v1.0
After 3 days here is a screenshot of the current progress, there is still loads to do. The tool bar at the top does nothing currently and only the draw tool in the tools section works.
Everything else that is visible works like it should.
Note: yes Banshee i copyed the tool and brush buttons from BS SHP Builder, which were copyed from VXLSE..... the circle of data continues....
Is this version going to have the new normals as an auto normal feature? _________________ MadHQ's Graveyard - Click here!
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With 3ds files its ment to b a piece of cake, cos u can work out which way its facing, VXL's are the result, there given voxels, working out which is right with VXL's can never b as good as 3ds to vxl.
And it would b made in C/C++ so i can't rearly get help from someone who doesn't know the same language.
Since im crap at maths, and never played with the autonormals of VXLSE b4, i im not optimistic at this time. _________________ Free Map Editor - Game Requirements - Stucuk.Net QUICK_EDIT
Voxels are blocks... 3d has slopes...
Voxels hav 6 normals, 3d has n normals...
One would have to make something to guess what slope you're trying to make...
Therefore, it's nearly impossible to get normals equal to 3ds->vxl ones, But the new stuff could improve the current auto norms aswell... QUICK_EDIT
Voxels are blocks... 3d has slopes...
Voxels hav 6 normals, 3d has n normals...
One would have to make something to guess what slope you're trying to make...
Therefore, it's nearly impossible to get normals equal to 3ds->vxl ones, But the new stuff could improve the current auto norms aswell...
knowing where each normal is (looking at the pic bglman made with the normal points) u can then work out normals based on it(b4 it was done with guesswork, noone had ever seen a VXL with lighting that wasn't in the game its self, so they could only guess and see what seemed to give the correct results), obvacly u can only use a limited number of normals since they are only squares and have no slopes like darkness said.
"Therefore, it's nearly impossible to get normals equal to 3ds->vxl ones"
Its imposible since 3ds can use all of the normals, autonormals done to VXL files are limited.
Anyway a screeny showing the progress of Day 3.
Note: all the drawing tools work except darken/lighten(colour replacer isn't a drawing tool)
Been working today on an undo/redo system, it works perfect for rectangles and straignt lines(Hotizontal and Vertical)...... but it screws up on lines that have a gradiant(not Hotizontal and Vertical).... i have no clue why it only screws up on some lines...... _________________ Free Map Editor - Game Requirements - Stucuk.Net QUICK_EDIT
Also if you’re going to add the layers scroll bars add some thing off to the side like I have in the pic. because some of my vxls are very large and have allot of vxls so when you go to move one of those little button things its going to jump a lot of layers real fast so add a editable counter type thing if you can.
Thx , Btw the Remove Redundent Voxels has been imporved, it should now work right (what VXLSE II 's one did i have no clue, VXLSE III's one should remove all redundent ones).
Ill hopefully start beta testing soon, there is still alot to add, but getting the users involved asap is the best idea. _________________ Free Map Editor - Game Requirements - Stucuk.Net QUICK_EDIT
Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Sun May 02, 2004 7:55 pm Post subject:
Stu... do you wanna a dedicated section for VXLSE III? (with subforums for support, suggestions, tutorials, bug reports or any other sub forum like BS SHP Builder currently has?) _________________
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Darken/Lighten still to be made, every drawing tools except flood fill uses the undo system (flood fill needs to b modifyed).
Things to be done:
New Project , Resize, full resize, clear layer, HVA thingy, Voxel Texture, Colour Replacer, Clear Colour, Properties, copy, cut, paste, show used colour/normals.
Features to b added:
Different Cursors for the different tools (like with BS SHP Builder)
Remove redundent voxels tool is better in VXLSE III, it now uses my one and the old one to remove even more redundent voxels than before. Both use different methods of determining which are redundent, thus together there better than alone.
Pic Attached.
Note: about 3000-4000 more are removed in this example compaired to VXLSE II.
EDIT:
Things to be done:
New Project , Resize, full resize, HVA thingy, Voxel Texture, Colour Replacer, Properties, paste, show used colour/normals.
Features to b added:
Different Cursors for the different tools (like with BS SHP Builder)
Banshee there are 3 dimentions in VXLSE, but 2 in BS SHP Buidler, and ur the only one who understands the resize tool u made. _________________ Free Map Editor - Game Requirements - Stucuk.Net QUICK_EDIT
Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Tue May 04, 2004 2:31 pm Post subject:
stucuk wrote:
Banshee there are 3 dimentions in VXLSE, but 2 in BS SHP Buidler, and ur the only one who understands the resize tool u made.
That's why I told you to adapt it. It mainly compares if the dimensions become bigger or smaller... and take the attitudes... honestly, the code is very well documented, since I explain every single step and... it's easy to understand once you try to check the documentation. QUICK_EDIT
New(New File option in menu) TS and RA2 voxels work(animation with vxl not done) tho since im not saving a file and loading (like VXLSE II did for some odd reason) so im not sure it is 100% right. _________________ Free Map Editor - Game Requirements - Stucuk.Net QUICK_EDIT
Stu nice work on the VXLSE III, dude i remeber when you first started playing around with Delphi 6 , and you come along away from there, glade one of us kept at it ^.^, damn those addictive MMORPG's.
P.S. Dude, exspect me to start asking you for help soon, im gonna try and start Delphi Programming soon. _________________ Mat : Im Old, Im Rusty screw it im Mat From CNCGN And WDC SO QUICK_EDIT
Maybe he has his ip masked.......
But then again there is some other protocal that cant be masked (forgot it's name) _________________ Please, read the signature rules of the forum. QUICK_EDIT
He has 56k, my address is similer(the worded one) when i go online. Proberly has Freeserve. _________________ Free Map Editor - Game Requirements - Stucuk.Net QUICK_EDIT
grrr I wish I didnt stop coming here to PPM for awhile otherwise I would have jumped on that beta testers spot like a cop at a donught shop. everything is looking really good stucuk. *cries because I cant beta* oh well guess I just have to wait for the final FINAL product...hope its not long from now . And I love the teaser shot so far. looking mighty sexy so far. QUICK_EDIT
I know this post is pretty old but that guy has been trying to hack us with Bruteforce since we moved to the new server. Its funny. Everyday i get e-mails saying hes tried about 10 attempts. LOL QUICK_EDIT
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