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Spy with weapon
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Aeturnalis
Medic


Joined: 31 Aug 2015
Location: Lansing, MI, USA

PostPosted: Sun Sep 20, 2015 2:25 am    Post subject:  Spy with weapon Reply with quote  Mark this post and the followings unread

My instinct says its not possible, but I'll ask anyway...

is it possible to create a spy who can both use the MakeupKit and a secondary anti-infantry weapon, like the AKM and MP5?

I'm trying to enhance spy warfare by creating special agents who can disguise and infiltrate like a spy as well as kill like a commando... basically a Agent 007 lol

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Allen
Pyro Sniper


Joined: 13 Feb 2007
Location: C:\Westwood\ TechLevel=12

PostPosted: Sun Sep 20, 2015 3:17 am    Post subject: Reply with quote  Mark this post and the followings unread

Maybe with use of the MinimumRange key on the MakeupKit. Try something like MinimumRange=10 as this may let the Spy use the MakeupKit on a target farther way than 10 but use the gun that can kill on a target closer than 10.

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Aeturnalis
Medic


Joined: 31 Aug 2015
Location: Lansing, MI, USA

PostPosted: Sun Sep 20, 2015 3:32 am    Post subject: Reply with quote  Mark this post and the followings unread

brilliant, thank you!

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Sun Sep 20, 2015 4:02 am    Post subject: Reply with quote  Mark this post and the followings unread

Deployer Weapon.

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Allen
Pyro Sniper


Joined: 13 Feb 2007
Location: C:\Westwood\ TechLevel=12

PostPosted: Sun Sep 20, 2015 6:53 am    Post subject: Reply with quote  Mark this post and the followings unread

Did that work?

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Aeturnalis
Medic


Joined: 31 Aug 2015
Location: Lansing, MI, USA

PostPosted: Sun Sep 20, 2015 7:56 am    Post subject: Reply with quote  Mark this post and the followings unread

nope, he just starts moving towards the distant unit.  may have to see if i can find a way to make them start disguised or deploy into disguise or something...

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Sun Sep 20, 2015 9:07 am    Post subject: Reply with quote  Mark this post and the followings unread

You can't use two weapons with the same verses targeting. The Primary will always be the weapon preferred by the unit. If you want them to use 2 weapons with same targeting you'll need to use Deployer Weapons. Or if you want use NPatch to get the Unit to Unit Transformation as that feature isn't currently on the list for Ares yet.

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Aeturnalis
Medic


Joined: 31 Aug 2015
Location: Lansing, MI, USA

PostPosted: Sun Sep 20, 2015 5:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'll try cloaking also... see if it works the same as the typhoon... only uncloaks to fire.

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Ricknewbie
Cyborg Engineer


Joined: 02 Oct 2015

PostPosted: Mon Nov 02, 2015 11:34 am    Post subject: Reply with quote  Mark this post and the followings unread

Atomic_Noodles wrote:
Deployer Weapon.


yes ... your're completely right  Smile  ...

mmmm ... actually i thought of two methods ...

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Ricknewbie
Cyborg Engineer


Joined: 02 Oct 2015

PostPosted: Mon Nov 02, 2015 11:42 am    Post subject: First Method Reply with quote  Mark this post and the followings unread

1# using deployer method

------------------Rules------------------
*** Allied Infantry ***
[SPY]
UIName=Name:SPY
Name=Spy ;locked
Category=Soldier
Prerequisite=GAPILE,GATECH
CrushSound=InfantrySquish
LeadershipRating=3
Strength=100
Primary= ; AKM, MP5 or SilencedPistol
Secondary=MakeupKit
CanPassiveAquire=no ; Won't try to pick up own targets
CanRetaliate=no; Won't fire back when hit
Armor=flak
TechLevel=5
Agent=yes
Infiltrate=yes
CanDisguise=yes
PermaDisguise=yes
Sight=9
Speed=4
Deployer=yes
DeployFire=yes
UndeployDelay=200 ; this is time for you to choose the target (something like counting down targeting time  Very Happy ), it's up to you for set the time, 15 = 1 second.
Owner=British,French,Germans,Americans,Alliance ; etc .... (another codes)

*** Weapons ***
[SilencedPistol] ; if you wanna use this
Damage=125
ROF=40
Range=5
Projectile=InvisibleLow
Speed=100
Warhead=HollowPoint3 ; i suggest you  Wink
Report= ; VirusAttack or SniperAttack

; NB : MakeupKit, AKM and MP5 are still the same

-----------------Art------------------
[SpySequence] ; find this sequence, and add deploy tags
Ready=0,1,1
Guard=0,1,1
Prone=86,1,6
Walk=8,6,6
FireUp=0,1,1
Down=164,2,2
Crawl=86,6,6
Up=180,2,2
FireProne=86,1,6
Idle1=56,15,0,S
Idle2=71,15,0,E
Die1=134,15,0
Die2=149,15,0
Die3=0,1,1
Die4=0,1,1
Die5=0,1,1
;Cheer=196,8,0,W
Cheer=196,8,0,E
Panic=8,6,6
Deploy=0,1,1
Deployed=0,1,1
DeployedFire=0,1,1
Undeploy=0,1,1

Last edited by Ricknewbie on Thu Nov 12, 2015 10:00 pm; edited 2 times in total

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Ricknewbie
Cyborg Engineer


Joined: 02 Oct 2015

PostPosted: Mon Nov 02, 2015 11:49 am    Post subject: Second Methods Reply with quote  Mark this post and the followings unread

2# Change the Warheads Verses

what if editing the warhead of "Snapshot". like this ...

*** Allied Infantry ***
[SPY]
UIName=Name:SPY
Name=Spy ;locked
Category=Soldier
Prerequisite=GAPILE,GATECH
CrushSound=InfantrySquish
LeadershipRating=3
Strength=100
Primary=MakeupKit ; virtual weapon that picks disguise
Secondary= ; AKM, MP5 or SilencedPistol. or may be MIGMissile  Laughing
CanPassiveAquire=no ; Won't try to pick up own targets
CanRetaliate=no; Won't fire back when hit
Armor=flak
TechLevel=5
Agent=yes
Infiltrate=yes
CanDisguise=yes
PermaDisguise=yes
Sight=9
Speed=4
Owner=British,French,Germans,Americans,Alliance ; etc .... (another codes)

*** Weapons ***
[SilencedPistol] ; if you wanna use this. or, you create your own Wink
Damage=125
ROF=40
Range=5
Projectile=InvisibleLow
Speed=100
Warhead=HollowPoint3 ; i suggest you  Wink
Report= ; VirusAttack or SniperAttack

; NB : MakeupKit, AKM and MP5 are still the same

*** Warheads ***
[Snapshot] ; find this warhead and change the Verses
Verses=100%,0%,0%,0%,0%,0%,0%,0%,0%,100%,100%
MakesDisguise=yes

; with this, you can only make disguise from "none"-Armored infantry .. like Attack Dog, GI, Engineer, GGI, Chrono Leg., Chrono Command., Flak. Troop. etc. they cannot be attacked (just making disguise). unless you change all the "none"-Armored infantry into flak or plate Armor.

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Aeturnalis
Medic


Joined: 31 Aug 2015
Location: Lansing, MI, USA

PostPosted: Mon Nov 02, 2015 2:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'll give it a try in the near future and let you know what I come up with.... i think the problem with using the verses tag is that he can't kill an unarmored infantry, he can only disguise as it, so he could be killed by them if he gets into a pinch...

I'll try the deployer method and test it out... it may become somewhat of an inconvenience - to  deploy, pick a disguise, then undeploy to attack.

currently, i have only added a spy assassin for yuri, and gave him active cloaking instead of disguise.

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Ricknewbie
Cyborg Engineer


Joined: 02 Oct 2015

PostPosted: Mon Nov 02, 2015 4:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

Aeturnalis wrote:
I'll try the deployer method and test it out... it may become somewhat of an inconvenience - to  deploy, pick a disguise, then undeploy to attack.

yup. but you didn't have to undeploy .. since we used UndeployDelay= tag  Wink ...

Agreed for 2#, just like before
Quote:
; with this, you can only make disguise from "none"-Armored infantry .. like Attack Dog, GI, Engineer, GGI, Chrono Leg., Chrono Command., Flak. Troop. etc. they cannot be attacked (just making disguise). unless you change all the "none"-Armored infantry into flak or plate Armor
.

Last edited by Ricknewbie on Mon Nov 02, 2015 5:52 pm; edited 3 times in total

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Ricknewbie
Cyborg Engineer


Joined: 02 Oct 2015

PostPosted: Mon Nov 02, 2015 5:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

Aeturnalis wrote:
currently, i have only added a spy assassin for yuri, and gave him active cloaking instead of disguise.


really ... oh ya ... please look at this ... to strengthen the Yuri troops ...  Laughing

you can use this link http://www.yrargentina.com/old/index.php for gathering the voxels and SHP's (without coding, Rules and Art) ... make the coding by ourselves ... such as this ...  Wink



OPS.rar
 Description:
yuri black ops ... Yuri SEAL

Download
 Filename:  OPS.rar
 Filesize:  209.3 KB
 Downloaded:  21 Time(s)


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