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My little "Terrain Expansion"
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Gangster
Commander


Joined: 11 Jun 2004
Location: Moscow, Russia

PostPosted: Thu Nov 25, 2004 9:49 pm    Post subject:  My little "Terrain Expansion" Reply with quote  Mark this post and the followings unread

Ive made it just for fun... Very Happy  Have a look.
There are 2 new rocks and 5 new tiles.



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Last edited by Gangster on Thu Nov 25, 2004 11:01 pm; edited 1 time in total

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The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Thu Nov 25, 2004 10:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

I think the backsides of those rocks need some work.. and the corners of you cliff arent right #Tongue

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Gangster
Commander


Joined: 11 Jun 2004
Location: Moscow, Russia

PostPosted: Thu Nov 25, 2004 10:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

>>I think the backsides of those rocks need some work
You mean cliff like rocks? hmm.. mabye you right.

>>and the corners of you cliff arent right

Damn! your right again. Huh, but they was fine in FinalSun...

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The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Fri Nov 26, 2004 12:16 am    Post subject: Reply with quote  Mark this post and the followings unread

No you used the wrong corner tiles...

And yes i mean those cliff-like rocks, they need a backside.

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christophski the great
Energy Commando


Joined: 21 May 2004
Location: England

PostPosted: Fri Nov 26, 2004 3:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

as you are makin a mini TX then it would be cool to have a iron cannon that has falln back too earth...

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Gangster
Commander


Joined: 11 Jun 2004
Location: Moscow, Russia

PostPosted: Fri Nov 26, 2004 4:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

mabye you mean Ion Cannon... Hmm but sattelite will burn in atmosphere. Remember the "MIR" space station.

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Gangster
Commander


Joined: 11 Jun 2004
Location: Moscow, Russia

PostPosted: Fri Nov 26, 2004 9:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

This day progress... dark spot n some paved road tiles for advanced editing.

PS I have a question: is it real to create new terrain type like sand, grass ect?



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GeckoYamori
Cyborg Artillery


Joined: 06 Jun 2004
Location: Sweden

PostPosted: Fri Nov 26, 2004 11:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

It should work, look at the LAT entries in art.ini

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Gangster
Commander


Joined: 11 Jun 2004
Location: Moscow, Russia

PostPosted: Sat Nov 27, 2004 12:00 am    Post subject: Reply with quote  Mark this post and the followings unread

Well.. screen below shows new maping abilities.. IMHO it looks nice.



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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sat Nov 27, 2004 12:17 am    Post subject: Reply with quote  Mark this post and the followings unread

Brillant Smile

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TerroR
General


Joined: 25 Aug 2002
Location: UK

PostPosted: Sat Nov 27, 2004 12:21 am    Post subject: Reply with quote  Mark this post and the followings unread

thats is just pwnag'

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Clarkson
General


Joined: 25 Aug 2004
Location: DAS BOOT IM DER OSTSEE

PostPosted: Sat Nov 27, 2004 2:03 am    Post subject: Reply with quote  Mark this post and the followings unread

Omfg. you kick ass. this would rock as a public mod. keep it goin! we need good SHPPers in the community. divert people from Attention-Whore RA2?

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j4m3sb0nd
Commander


Joined: 10 Nov 2004

PostPosted: Sat Nov 27, 2004 2:12 am    Post subject: Reply with quote  Mark this post and the followings unread

best damn city road works ever.

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Muldrake
Supreme Commander


Joined: 19 Sep 2003
Location: England

PostPosted: Sat Nov 27, 2004 3:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

Wow, this is some really really nice work here!  Very Happy
The vertical roads really give the city a new perspective, it looks great. Do you have any horizontal roads yet?

I've always felt that, the buildings in TS were too old. TS is set in the future.. so where are all the modern, futuristic buildings? A few new modern buildings could go well I think too  Wink

But this alone is some really great stuff, keep it up Gangster!  Very Happy

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Gangster
Commander


Joined: 11 Jun 2004
Location: Moscow, Russia

PostPosted: Sat Nov 27, 2004 3:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yeap. I have an horizontal road (pave road to pavement, pave road to clear).

About new buildings.. err of course i have planed a few based on old buildins, but i dont know about totaly new ones. I cant promise that...


Any way i have a few quetions:

1. Does anyone know how to change TMP radar color. (ive tried INI - dosnt work)

2. Can i get hosting for TX on this site?



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Ackron
Commander


Joined: 19 May 2004

PostPosted: Sat Nov 27, 2004 4:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

cool and otherwise exelent.

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sat Nov 27, 2004 6:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
1. Does anyone know how to change TMP radar color. (ive tried INI - dosnt work)


- Only hex editing the TMP file in the moment. I'm planning to add this feature to the 4.x from OS SHP Builder or any continuation program that supports TMP files...

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Jah
Commander


Joined: 23 Nov 2002

PostPosted: Sat Nov 27, 2004 8:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

Gangster wrote:
Well.. screen below shows new maping abilities.. IMHO it looks nice.


Прям-таки Садовое Кольцо....

[just like in Moscow]

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Muldrake
Supreme Commander


Joined: 19 Sep 2003
Location: England

PostPosted: Sat Nov 27, 2004 9:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well I'll show you some things I've been working on for new terrain in TSR, hopefully Smiff won't mind too much...

Its basically a tidy up of some of the existing buildings. I don't have good shp skills, so I can only edit existing, not make new ones from scratch  Sad

Original
Cleaned Up

Also, I've added some of the lamp posts you see as part of buildings in TS, as seperate objects.

You've done some incredible shp work though, Gangster, I'm sure you could make some smashing city buildings Smile

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Clazzy
Karma Police


Joined: 26 Nov 2002
Location: Algae Colony On Mars

PostPosted: Sat Nov 27, 2004 10:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

Muldrake wrote:

I've always felt that, the buildings in TS were too old. TS is set in the future.. so where are all the modern, futuristic buildings? A few new modern buildings could go well I think too  Wink


There are still lots of 200-year old Georgian buildings in Britain, and a fair few Tudor ones too. Why would TS have loads of new and futuristic ones?

Gangster, if you can, try doing a rocky type of terrain like the one in RA2. It would be helpful as a new tile. Will you be releasing this any time soon?

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Muldrake
Supreme Commander


Joined: 19 Sep 2003
Location: England

PostPosted: Sun Nov 28, 2004 10:35 am    Post subject: Reply with quote  Mark this post and the followings unread

Clazzy wrote:

There are still lots of 200-year old Georgian buildings in Britain, and a fair few Tudor ones too. Why would TS have loads of new and futuristic ones?


Good point. Never thought about that.  Smile
And I suppose the only really futuristic/new buildings are the shacks and stuff, as people move out of cities to get away from the tiberium?
I still think that there should be some slightly more modern buildings in the cities, perhaps not lots, but some at least.

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Gangster
Commander


Joined: 11 Jun 2004
Location: Moscow, Russia

PostPosted: Sun Nov 28, 2004 10:46 am    Post subject: Reply with quote  Mark this post and the followings unread

2 Banshee
>>> Only hex editing the TMP file in the moment.

Yes, i know. But i need more detalied tutorial becouse im suck in hex editing.

2 Muldrake

As i've said ill try to make new buildings. But ill use them only if theyll be on original TS level.

>>>Also, I've added some of the lamp posts you see as part of buildings in TS, as seperate objects.

Well ive planed the same.. Very Happy becouse they looks much better than alfa light post.

2 Clazzy

I whant to add a new terrain type. I cant say anything more because i'vent tried it.

As for release. ahh.. yes i shall.Cool The first release will include:

*advanced road
*advaced pavement
*city buldings n enviroment


LONG LIVE THE TS!

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Last edited by Gangster on Sun Nov 28, 2004 10:51 am; edited 1 time in total

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Muldrake
Supreme Commander


Joined: 19 Sep 2003
Location: England

PostPosted: Sun Nov 28, 2004 10:50 am    Post subject: Reply with quote  Mark this post and the followings unread

Sorry about going on about the buildings, they're not important.
I look forward to the release, as there is some incredible work here!  Very Happy

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sun Nov 28, 2004 12:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
2. Can i get hosting for TX on this site?


- Yes! PM me the names and descriptions for the forum and subforums you'll need.

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Natus
Rocket Infantry


Joined: 12 Sep 2003
Location: In my own little world

PostPosted: Sun Nov 28, 2004 1:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thats not impressive.

Thats freaking quality, keep it up man!

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Gangster
Commander


Joined: 11 Jun 2004
Location: Moscow, Russia

PostPosted: Sun Nov 28, 2004 1:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

2 Natus

Huh.. im trying keep it close to original TS graphics/style. So i cant understand why you dislike it.

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The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Sun Nov 28, 2004 1:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

Gangster - would you write a tutorial on adding NEW TMP files? I've made a host of terrain files but i can't add them Sad

Thank you.

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ArgCmdr
Soldier


Joined: 01 Dec 2002
Location: Hiigara

PostPosted: Sun Nov 28, 2004 3:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

lool, Natus said it was quality, read his second line :p

Good job, man, pretty nice work with the tiles.

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Natus
Rocket Infantry


Joined: 12 Sep 2003
Location: In my own little world

PostPosted: Sun Nov 28, 2004 7:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

Im supporting you ;P

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Gangster
Commander


Joined: 11 Jun 2004
Location: Moscow, Russia

PostPosted: Sun Nov 28, 2004 7:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

Damn me... Im blind.  Very Happy

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Tue Nov 30, 2004 12:16 am    Post subject: Reply with quote  Mark this post and the followings unread


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The_DArk_l0rd
Rocket Cyborg


Joined: 17 Nov 2003
Location: Sneaking up behind you with a club.

PostPosted: Tue Nov 30, 2004 3:27 am    Post subject: Reply with quote  Mark this post and the followings unread

Great work there. Looking forward to more.

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Cyborg Soldier


Joined: 26 Oct 2004

PostPosted: Thu Dec 23, 2004 10:50 am    Post subject: Reply with quote  Mark this post and the followings unread

Where can i donwload this?  #Fade in

It's look so cool  #evil

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Clazzy
Karma Police


Joined: 26 Nov 2002
Location: Algae Colony On Mars

PostPosted: Thu Dec 23, 2004 11:07 am    Post subject: Reply with quote  Mark this post and the followings unread

It's not out yet. It's still in development.

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areaSZ
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Joined: 19 Dec 2004
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PostPosted: Fri Dec 24, 2004 4:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

"you are one the verge of perfection"

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