as you are makin a mini TX then it would be cool to have a iron cannon that has falln back too earth... _________________ Singer-Songwriter Christie Isaac QUICK_EDIT
Joined: 25 Aug 2004 Location: DAS BOOT IM DER OSTSEE
Posted: Sat Nov 27, 2004 2:03 am Post subject:
Omfg. you kick ass. this would rock as a public mod. keep it goin! we need good SHPPers in the community. divert people from Attention-Whore RA2? _________________ PPM's Reichstrollfuherer, 236th Trollenparties brigade. QUICK_EDIT
Wow, this is some really really nice work here!
The vertical roads really give the city a new perspective, it looks great. Do you have any horizontal roads yet?
I've always felt that, the buildings in TS were too old. TS is set in the future.. so where are all the modern, futuristic buildings? A few new modern buildings could go well I think too
But this alone is some really great stuff, keep it up Gangster! _________________ If there is a problem on the forums, PM me. QUICK_EDIT
Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Sat Nov 27, 2004 6:20 pm Post subject:
Quote:
1. Does anyone know how to change TMP radar color. (ive tried INI - dosnt work)
- Only hex editing the TMP file in the moment. I'm planning to add this feature to the 4.x from OS SHP Builder or any continuation program that supports TMP files... _________________
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Also, I've added some of the lamp posts you see as part of buildings in TS, as seperate objects.
You've done some incredible shp work though, Gangster, I'm sure you could make some smashing city buildings _________________ If there is a problem on the forums, PM me. QUICK_EDIT
Joined: 26 Nov 2002 Location: Algae Colony On Mars
Posted: Sat Nov 27, 2004 10:08 pm Post subject:
Muldrake wrote:
I've always felt that, the buildings in TS were too old. TS is set in the future.. so where are all the modern, futuristic buildings? A few new modern buildings could go well I think too
There are still lots of 200-year old Georgian buildings in Britain, and a fair few Tudor ones too. Why would TS have loads of new and futuristic ones?
Gangster, if you can, try doing a rocky type of terrain like the one in RA2. It would be helpful as a new tile. Will you be releasing this any time soon? _________________
Quote:
This is sexier than what this forum was supposed to tolerate. - Banshee
There are still lots of 200-year old Georgian buildings in Britain, and a fair few Tudor ones too. Why would TS have loads of new and futuristic ones?
Good point. Never thought about that.
And I suppose the only really futuristic/new buildings are the shacks and stuff, as people move out of cities to get away from the tiberium?
I still think that there should be some slightly more modern buildings in the cities, perhaps not lots, but some at least. _________________ If there is a problem on the forums, PM me. QUICK_EDIT
2 Banshee
>>> Only hex editing the TMP file in the moment.
Yes, i know. But i need more detalied tutorial becouse im suck in hex editing.
2 Muldrake
As i've said ill try to make new buildings. But ill use them only if theyll be on original TS level.
>>>Also, I've added some of the lamp posts you see as part of buildings in TS, as seperate objects.
Well ive planed the same.. becouse they looks much better than alfa light post.
2 Clazzy
I whant to add a new terrain type. I cant say anything more because i'vent tried it.
As for release. ahh.. yes i shall. The first release will include:
*advanced road
*advaced pavement
*city buldings n enviroment
LONG LIVE THE TS! _________________ Gangster is a Project Perfect Wuj (c)Aro Last edited by Gangster on Sun Nov 28, 2004 10:51 am; edited 1 time in total QUICK_EDIT
Sorry about going on about the buildings, they're not important.
I look forward to the release, as there is some incredible work here! _________________ If there is a problem on the forums, PM me. QUICK_EDIT
Joined: 12 Sep 2003 Location: In my own little world
Posted: Sun Nov 28, 2004 1:13 pm Post subject:
Thats not impressive.
Thats freaking quality, keep it up man! _________________ AI
Empire Earth: The AI doesn't build their bases in a logical fashion, but has superb offensive and defensive capabilities.
Red Alert 2: The development team was stoned during this part of the programming.
Huh.. im trying keep it close to original TS graphics/style. So i cant understand why you dislike it. _________________ Gangster is a Project Perfect Wuj (c)Aro QUICK_EDIT
Joined: 12 Sep 2003 Location: In my own little world
Posted: Sun Nov 28, 2004 7:21 pm Post subject:
Im supporting you ;P _________________ AI
Empire Earth: The AI doesn't build their bases in a logical fashion, but has superb offensive and defensive capabilities.
Red Alert 2: The development team was stoned during this part of the programming.
Joined: 17 Nov 2003 Location: Sneaking up behind you with a club.
Posted: Tue Nov 30, 2004 3:27 am Post subject:
Great work there. Looking forward to more. _________________ This is my rifle, this is my gun
This is for fighting, this is for fun.
bring back the pancake discussion!!!!!
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