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How to make prismmayan shoot air?
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Jetzo2
Vehicle Drone


Joined: 02 Dec 2015

PostPosted: Wed Jan 27, 2016 11:53 pm    Post subject:  How to make prismmayan shoot air?
Subject description: ?
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how do i make from final alert 2 , the mayanprism to shoot air + land?

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temp
Rocket Cyborg


Joined: 17 Oct 2015

PostPosted: Wed Jan 27, 2016 11:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

If you want to add it only to mayan prism weapon, you must copy projectile and add "AA=yes" to it , then it won't be applied on other prism weaponry.

but if you want to add Anti air ability to all prism weapons go to its projectile and add "AA=yes" and it will be applied to all prism weapons.

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Last edited by temp on Thu Jan 28, 2016 7:36 am; edited 3 times in total

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MasterHaosis
General


Joined: 01 Nov 2010
Location: Serbia

PostPosted: Thu Jan 28, 2016 12:54 am    Post subject: Reply with quote  Mark this post and the followings unread

What the hell?
As far I know (I do not about FA2, but should not be different than RA2), AA=yes tag is set on projectile, not warhead.
Just put Projectile=InvisibleAll on weapon. or put AA=yes but in projectile, not warhead.

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temp
Rocket Cyborg


Joined: 17 Oct 2015

PostPosted: Thu Jan 28, 2016 7:34 am    Post subject: Reply with quote  Mark this post and the followings unread

MasterHaosis wrote:
What the hell?
As far I know (I do not about FA2, but should not be different than RA2), AA=yes tag is set on projectile, not warhead.
Just put Projectile=InvisibleAll on weapon. or put AA=yes but in projectile, not warhead.


ahh? "sorry for my stupid quick reply"
ah, you are right.
but it is still preferred to make a new copied projectile so it doesn't affect other prism weapons.

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Lin Kuei Ominae wrote:
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MasterHaosis
General


Joined: 01 Nov 2010
Location: Serbia

PostPosted: Thu Jan 28, 2016 1:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

What?
Am I only stupid to reply here? Because I do not see everyone else, which applies that they ignored this thread/certain member for some reason. Either total ignorance or something such as trolling or whatever.

temp, either you are trolling about or you do not know what about you are talking.
Projectile cannot affect other prism weapons, because each Prism tower or tank has its own weapon. (one weapon cannot affect other since unit can fire only one weapon at time, and unless having secondary, they have only one weapon, so one weapon cannot possibly affect others in this case) Each weapon has set projectile. So actually you may want to either make new weapon, or change projectile on current weapon to allow it to fire at air or some other features.Guy asked mayan Prism to be able to shot in air.
Now, lets look at mayan prism, basic tags
;Prism shot coming from the Mayan cannon
[MayanPrism]
Damage=1000
ROF=20
Range=12
Speed=25
Projectile=InvisibleHigh
Warhead=PrismWarhead
;LaserInnerColor = 216,0,184
;LaserOuterColor = 80,0,88
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsLaser=true
IsHouseColor=true
Report=PrismTowerAttack

As you can see, projectile is Projectile=InvisibleHigh, now lets see what does this projectile does:
[InvisibleHigh]
Inviso=yes
Image=none
SubjectToElevation=yes

That is why it can't shoot in air, because it does not have AA=yes on projectile itself. There is no need to make new projectile since already projectile InvisibleALl can be used for that

[InvisibleAll]
Inviso=yes
Image=none
AA=yes
AG=yes

Unless he wants something else to it, to prevent it shooting over walls etc etc...
Main point here is that Projectile must have AA=yes.
What are you posting here is just confusing everyone else with projectile tags adding to warheads and suggesting to make new copied projectile, not to affect other prism weapons, since it does not have much sense.

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MustaphaTR
Scorpion Sniper


Joined: 22 Jan 2015
Location: Kastamonu, Turkey

PostPosted: Thu Jan 28, 2016 1:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

You both don't know what each other mean.

Temp means edit a copy of the projectile and add AA=yes to it. MasterHaosis you mean change weapon's projectile and use InvisibleAll instead of InvisibleHigh basically you are saying a projectile like this already exists. Both of things you makes sense you don't need to shout to each other.

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MasterHaosis
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Joined: 01 Nov 2010
Location: Serbia

PostPosted: Thu Jan 28, 2016 2:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

MustaphaTR, dont jump into something you do not understand. He edited first post, in first post he wrote AA=yes to be put under [Warheads] twice. So according to that first post, and later what he wrote, he confused me totally. You can't see that because post is edited after I corrected him.

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MustaphaTR
Scorpion Sniper


Joined: 22 Jan 2015
Location: Kastamonu, Turkey

PostPosted: Thu Jan 28, 2016 2:55 pm    Post subject: Reply with quote  Mark this post and the followings unread


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Changed Dune Mod: http://www.moddb.com/mods/changed-dune
MustaphaTR's D2K Mod: http://www.moddb.com/mods/mustaphatrs-d2k-mod
Generals Alpha: http://www.moddb.com/mods/generals-alpha
Romanov's Vengeange: https://www.moddb.com/mods/romanovs-vengeance

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Jetzo2
Vehicle Drone


Joined: 02 Dec 2015

PostPosted: Thu Jan 28, 2016 7:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

Projectile=InvisibleAll worked fine.

thx for the help all of you Smile

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