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Stupid jumpjet helicopter......
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kenosis
Commander


Joined: 19 Aug 2009
Location: Moscow State University

PostPosted: Mon Feb 08, 2016 4:24 pm    Post subject:  Stupid jumpjet helicopter...... Reply with quote  Mark this post and the followings unread

I know there are threads already solving the problem of jumpjets approaching target. But I found the logic quite broken when using initial payload.

Transport unit will approach its target to the distance equal of the passenger's weapon range. If multiple passengers are in the transport, the distance will be the shortest passenger range.

How stupid.....even the transport come from out of range to in the range of the passenger, you still have to click target again so the passenger can begin firing, if you target a building or something can't be auto picked as target.

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MustaphaTR
Scorpion Sniper


Joined: 22 Jan 2015
Location: Kastamonu, Turkey

PostPosted: Mon Feb 08, 2016 4:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

kenosis wrote:
even the transport come from out of range to in the range of the passenger, you still have to click target again so the passenger can begin firing, if you target a building or something can't be auto picked as target.


This happens with every OpenTopped unit not just Helis. Even orginal Battle Fortress is effected from this.

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Tue Feb 09, 2016 6:19 am    Post subject: Reply with quote  Mark this post and the followings unread

You guys sure? I'm quite certain orig BF has the issue due to CrusherAll while other OpenTopped units use their own weapons' range. (Atleast I had this problem with my opentopped IFV)

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"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
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kenosis
Commander


Joined: 19 Aug 2009
Location: Moscow State University

PostPosted: Tue Feb 09, 2016 7:35 am    Post subject: Reply with quote  Mark this post and the followings unread

yes opentopped. you wont use crushall on helicopters, right?

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Tue Feb 09, 2016 7:40 am    Post subject: Reply with quote  Mark this post and the followings unread

Well, I meant that my OpenTopped units which had no CrusherAll always used their appropriate weapon's range (Primary or Secondary) and the passenger's ranges were ignored.

_________________
"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more...

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kenosis
Commander


Joined: 19 Aug 2009
Location: Moscow State University

PostPosted: Tue Feb 09, 2016 7:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

won't it approach its target?

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EVA-251
General


Also Known As: evanb90
Joined: 20 Feb 2005
Location: o kawaii koto

PostPosted: Tue Feb 09, 2016 8:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

In my experience, GD seems to be right.

It's been a while, but one of my older mods had a heli transport with open-top capabilities. I'm fairly certain it stayed at its own range when attacking, even when it had much shorter ranged SEALs/Tesla Troopers inside it.

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Tue Feb 09, 2016 9:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

I have an opentopped jumpjet (that lands) in RedRes and it stays at its own weapon range, ignoring passenger ranges completely. Well, it did do. Haven't played in a new Ares.

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kenosis
Commander


Joined: 19 Aug 2009
Location: Moscow State University

PostPosted: Wed Feb 10, 2016 9:39 am    Post subject: Reply with quote  Mark this post and the followings unread

perhaps a video can show.
https://youtu.be/IXnSEE2x9GA
shows how editing initial payload can affect helicopter behavior.
If manually put in passengers dont affect anything, then it's initial payload special.

BUG SOLVED.
give the passenger primary slot a dummy weapon that won't be used and have long enough range, move main weapon to secondary.

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