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Help me for coding helicopter units
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chr0nicz420
Jumpjet Infantry


Joined: 10 Feb 2016

PostPosted: Wed Mar 02, 2016 7:49 am    Post subject:  Help me for coding helicopter units Reply with quote  Mark this post and the followings unread

Every time I insert a new helicopter in my game(For instance, I'm using MadHQ's Twinblade), it will always land. I want an helicopter that never lands. I even use the Landable=no but it doesn't work. I'm using the code based on Nighthawk and Siege Chopper. Take note that I already have the JumpJet=yes.

Already tried using the BalloonHover=yes and yes it finally doesn't land but the problem is, its rotors/wings is not spinning/rotating at all, which that will be really awkward for a helicopter that never lands.

I'm very clueless on how Siege Chopper's rotors/wings can still spin/rotate while in air... or rather, it doesn't have BalloonHover=yes but it successfully doesn't land on ground.

How can I do this? Can someone please help me?

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Wed Mar 02, 2016 8:39 am    Post subject: Reply with quote  Mark this post and the followings unread

Look at the code of the siege chopper
Notice the keys HoverAttack=yes, DeployToLand=yes
You can check a key on modenc to get an impression of what it does.
Apply them to your unit and test it ingame.

Then remove the keys one by one to see which key is making it stay in air.
I assume DeployToLand is what you're looking for.

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chr0nicz420
Jumpjet Infantry


Joined: 10 Feb 2016

PostPosted: Wed Mar 02, 2016 9:43 am    Post subject: Reply with quote  Mark this post and the followings unread

Well, I just put:

IsSimpleDeployer=yes
DeployFire=yes
DeployToLand=yes

Without DeployFire and if I accidentally deploy the helicopter, it will never fly again so yea.

Thank you very much.

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PillBox20
Commander


Joined: 28 Sep 2013
Location: Plovdiv, Bulgaria.

PostPosted: Wed Mar 02, 2016 11:19 am    Post subject: Reply with quote  Mark this post and the followings unread

I tought it was something with the locomotor... :/

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