Those 3 spinning cylinders under the green cylinder are flipping their texture when facing south west.
When those small cylinder face south west, the texture with the 6 black circles has a bright right and a dark left side and this texture is flipping when facing south west.
The design is interesting, though for its size it looks quite undetailed. The whole model looks like it was made with a polygon limit in mind, with unnecessary visible corners/edges and low poly shapes at several places.
Many primitive shapes are visible (like the green 6 side cylinder), and some details also don't seem to fit together. e.g. the flipping texture things have 3 big cyan cylinder but the texture on the end has 6 black circles. If those are supposed to be like a gattling gun, then the number of barrels doesn't match the number of holes.
Those 6 cyan tubes around the main center have no connection to the center at all and are just floating fixed in their place.
That crystal in the center isn't rotating in a constant speed and actually stops at some point.
It also seems to cast a way too long shadow. When one of the 3 long arms is facing east, it is completely shadowed, which i assume is the crystals shadow.
A correct lighting with the main light source and the shadow casting light source having the same place and angle would help, as they seem to be quite different.
The 3 small crystals jump when they are on the south east side.
From the 5 floating small thingies, the far right one is shadowed whenever 1 of the 3 long arms is under it. How can it be shadowed by the arm, when the arm is actually below it?
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