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[WIP]Some Random SHP Stuff
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Trans_C
AA Infantry


Joined: 17 Nov 2014
Location: Somewhere in China

PostPosted: Sat Feb 20, 2016 1:39 am    Post subject:  [WIP]Some Random SHP Stuff
Subject description: Yeah it's just for showing off.
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Russian AK-130 Gun Platform, US Shield Battery, Ranger, and a Laser Defender.
Any advice?



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光头.gif
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goatmk.gif
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ranger1.gif
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ranger1.gif



lazid2.gif
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lazerdef.gif
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lazerdef.gif



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HG_SCIPCION
Gauss Rifle Trooper


Joined: 07 Jun 2013
Location: Perú

PostPosted: Sat Feb 20, 2016 2:04 am    Post subject: Reply with quote  Mark this post and the followings unread

cool new template...

#Mad

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sat Feb 20, 2016 8:04 am    Post subject: Reply with quote  Mark this post and the followings unread

What's with the goat?

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kenosis
Commander


Joined: 19 Aug 2009
Location: Moscow State University

PostPosted: Sat Feb 20, 2016 3:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

Goat for the goat god! Goats for the goat throne! #Mad  #Mad  #Mad



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Tired of grabbing my random SHP conversions? Why not learn to create SHPs for yourself?

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Speeder
Commander


Joined: 03 Sep 2004
Location: Czechia

PostPosted: Sun Feb 28, 2016 9:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

Looks good.

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mentalomega.com

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kenosis
Commander


Joined: 19 Aug 2009
Location: Moscow State University

PostPosted: Thu Mar 03, 2016 12:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

Protoss Yuu'Essei tribe, fathership



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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Thu Mar 03, 2016 12:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

Those 3 spinning cylinders under the green cylinder are flipping their texture when facing south west.
When those small cylinder face south west, the texture with the 6 black circles has a bright right and a dark left side and this texture is flipping when facing south west.

The design is interesting, though for its size it looks quite undetailed. The whole model looks like it was made with a polygon limit in mind, with unnecessary visible corners/edges and low poly shapes at several places.

Many primitive shapes are visible (like the green 6 side cylinder), and some details also don't seem to fit together. e.g. the flipping texture things have 3 big cyan cylinder but the texture on the end has 6 black circles. If those are supposed to be like a gattling gun, then the number of barrels doesn't match the number of holes.
Those 6 cyan tubes around the main center have no connection to the center at all and are just floating fixed in their place.

That crystal in the center isn't rotating in a constant speed and actually stops at some point.
It also seems to cast a way too long shadow. When one of the 3 long arms is facing east, it is completely shadowed, which i assume is the crystals shadow.
A correct lighting with the main light source and the shadow casting light source having the same place and angle would help, as they seem to be quite different.

The 3 small crystals jump when they are on the south east side.

From the 5 floating small thingies, the far right one is shadowed whenever 1 of the 3 long arms is under it. How can it be shadowed by the arm, when the arm is actually below it?

However the texture animations are nice.

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