Project Perfect Mod Forums
:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::


The time now is Thu Apr 18, 2024 4:20 am
All times are UTC + 0
Help regarding to the Nuke Missile
Moderators: Global Moderators, Red Alert 2 Moderators
Post new topic   Reply to topic Page 1 of 1 [2 Posts] Mark the topic unread ::  View previous topic :: View next topic
Author Message
chr0nicz420
Jumpjet Infantry


Joined: 10 Feb 2016

PostPosted: Tue Mar 08, 2016 2:05 am    Post subject:  Help regarding to the Nuke Missile
Subject description: I'm referring to the missile
Reply with quote  Mark this post and the followings unread

So I have a completely new SHP for a custom-made silo(Actually it's Dethro's Yuri Silo). The missile-going-up's SHP is correct Yuri Silo's missile but missile-going-down's SHP is the standard Nuke Silo's missile and not the custom-made one. Here's my code from rulesmd:



Code:


[NKYRCarrier]
Projectile=NKYRUp
Speed=100
Warhead=NukeMaker

[NKYRPayload]
Damage=750
Range=30
Projectile=NKYRDown  ;MultiMissile
Speed=10
RadLevel=500
Warhead=NUKE
Report=


[NKYRUp]
Arm=2
Shadow=no
Image=NKYRUP
Acceleration=1
Vertical=yes ; Not a missile or a projectile.  Just go up until...
DetonationAltitude=20000; All this does is create the downward pointing one over the target
FirersPalette=yes

[NKYRDown]
Arm=2
Shadow=no
Image=NKYRDN
Acceleration=1
Vertical=yes ; //like blimp bomb
DetonationAltitude=30000;
FirersPalette=yes




And then from the art:

Code:


[NKYRUP] ;Up pointing big ol nuke
Trailer=NUKEPUFF;V3TRAIL;SMOKEY2

[NKYRDN] ; and down pointing
Trailer=;NUKEPUFF;V3TRAIL;SMOKEY2





Well, basically I just copy-pasted/based it on the Nuke Silo's missile.

I have the SHP for the missile-down. Can someone help me? Or maybe am I missing something?

Back to top
View user's profile Send private message
Millennium
Commander


Joined: 09 Mar 2008
Location: Osaka (JP)/Hong Kong/Germany

PostPosted: Tue Mar 08, 2016 10:00 am    Post subject: Reply with quote  Mark this post and the followings unread

The downwards-pointing nuke is generated by the weapon "NukePayload" being fired at the target of your nuclear missile SW. The Warhead "NukeMaker" calls for NukePayload to be fired at that location. In order to change the projectile of the downwards-pointing nuke, you have to change the projectile of NukePayload, which of course means that you can only have one type of nuke in a mod, since any other nuke will also call for the projectile determined in NukePayload.

If you are using Ares, you can define a separate downwards-pointing nuke for every SW with Type=MultiMissile, though.

_________________
Mao Zedong wrote:

Our mission, unfinished, may take a thousand years.  

Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [2 Posts] Mark the topic unread ::  View previous topic :: View next topic
 
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.1452s ][ Queries: 11 (0.0083s) ][ Debug on ]