Posted: Tue Mar 08, 2016 2:05 am Post subject:
Help regarding to the Nuke Missile
Subject description: I'm referring to the missile
So I have a completely new SHP for a custom-made silo(Actually it's Dethro's Yuri Silo). The missile-going-up's SHP is correct Yuri Silo's missile but missile-going-down's SHP is the standard Nuke Silo's missile and not the custom-made one. Here's my code from rulesmd:
[NKYRUp]
Arm=2
Shadow=no
Image=NKYRUP
Acceleration=1
Vertical=yes ; Not a missile or a projectile. Just go up until...
DetonationAltitude=20000; All this does is create the downward pointing one over the target
FirersPalette=yes
Joined: 09 Mar 2008 Location: Osaka (JP)/Hong Kong/Germany
Posted: Tue Mar 08, 2016 10:00 am Post subject:
The downwards-pointing nuke is generated by the weapon "NukePayload" being fired at the target of your nuclear missile SW. The Warhead "NukeMaker" calls for NukePayload to be fired at that location. In order to change the projectile of the downwards-pointing nuke, you have to change the projectile of NukePayload, which of course means that you can only have one type of nuke in a mod, since any other nuke will also call for the projectile determined in NukePayload.
If you are using Ares, you can define a separate downwards-pointing nuke for every SW with Type=MultiMissile, though. _________________
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