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This map gives reconnection error
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Jetzo2
Vehicle Drone


Joined: 02 Dec 2015

PostPosted: Fri Mar 18, 2016 2:20 pm    Post subject:  This map gives reconnection error
Subject description: why?
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This map is like a small minigame , where u must dodge the iron and others
still didnt continue it.

If you play it alone with or without ai , you wont reconnect error


The problem is when you play it with other people , it gives Reconnection Error , err...

why?

There must be a enemy ai at start 8



IronPrison.yrm
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 Filename:  IronPrison.yrm
 Filesize:  33.35 KB
 Downloaded:  16 Time(s)


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MustaphaTR
Scorpion Sniper


Joined: 22 Jan 2015
Location: Kastamonu, Turkey

PostPosted: Fri Mar 18, 2016 2:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

Invisible buildings and Death anims are known reasons of reconnection error. Did you used any invisible light sources in your map.

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Jetzo2
Vehicle Drone


Joined: 02 Dec 2015

PostPosted: Fri Mar 18, 2016 2:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

MustaphaTR wrote:
Invisible buildings and Death anims are known reasons of reconnection error. Did you used any invisible light sources in your map.


no invisible lights , only Arrow animations

EDIT : Basically before the iron hit in 5 seconds , it shows arrow animation on where it will hit

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Fri Mar 18, 2016 3:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

my guess would be you have too many Actions on a single Trigger.
IIRC the game has problems with more than 8 Actions on one Trigger. Maybe it has trouble to syncronize them if there are so many.

Do you tried to disable/remove the triggers one by one to find out the problematic trigger?

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RP
Commander


Joined: 12 Jul 2012
Location: Mapping God Heaven

PostPosted: Fri Mar 18, 2016 3:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

LKO might be right, but not for the reason he states.
The game can only read up to a specific amount of characters.
This size varies for different keys. Some are read up to 127 characters, others 255 or 511.
[House]Allies= has a 127 limit, Ares thankfully increases this to 511. That's the textual limit, House wise it's 32 allies Smile

From the looks of it, if Actions are read up to 127 or 255 characters, you have some that are too long:
01000008 - 198 characters
01000027 - 266 characters
01000034 - 248 characters

Other than this, I don't see anything weird map-wise.
If you have modded the original game, and recons still happen after you fixed the issues (ensure only 127 chars max. per value), then you should review your modded content.

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Jetzo2
Vehicle Drone


Joined: 02 Dec 2015

PostPosted: Fri Mar 18, 2016 4:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

The reconnection error happens after like 14 seconds...

I even tried to remove all the animation arrow but didnt work
i mean they are only like 10 arrows each 10 seconds

its like a survival from iron curtain as a infantry

EDIT : The reconnection is only from that map , its no from me + everyone is facing it

HOWEVER! playing it alone makes it work for some reason. i need someone to look at it

Not to mention that the arrow should appear after 35 seconds not the first 10 secondds

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RP
Commander


Joined: 12 Jul 2012
Location: Mapping God Heaven

PostPosted: Fri Mar 18, 2016 5:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

Have you tried it without triggers?
Try that, see of it still happens. Gotta eliminate possible causes.

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/ppm/'s stupidity

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4StarGeneral
General


Joined: 14 Sep 2006
Location: Limbo

PostPosted: Fri Mar 18, 2016 5:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

Opening your map in FA2:YR 1.02 gives me:


Last library operation being reading [Action]►01000029=1,109,0,0,0,0,0,0,T (unless 2101 is decimal)

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Jetzo2
Vehicle Drone


Joined: 02 Dec 2015

PostPosted: Fri Mar 18, 2016 5:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

OK i think its ok now,

What i exactly remove is a lock and unlock tirggers

and i removed a trigger that destroy mcv and another trigger that disables it [Which is the apply 100 damage]

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RP
Commander


Joined: 12 Jul 2012
Location: Mapping God Heaven

PostPosted: Fri Mar 18, 2016 9:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

4StarGeneral wrote:
OLast library operation being reading [Action]►01000029=1,109,0,0,0,0,0,0,T (unless 2101 is decimal)


Err. The Action is correct. Action 109 takes a literal waypoint  Smile
FA2 being FA2, the crash may be related to something entirely different.

EDIT:
Loaded into my editor, nothing weird. typesdump.log has all internal lists dumped. Gamemodes aren't loaded yet either.
Code:
[22:30:20] - Loading INI files:
[22:30:21] - File: 'RULESMD.INI' succesfully cached.
[22:30:21] - File: 'ARTMD.INI' succesfully cached.
[22:30:21] - File: 'SOUNDMD.INI' succesfully cached.
[22:30:21] - File: 'EVAMD.INI' succesfully cached.
[22:30:21] - File: 'THEMEMD.INI' succesfully cached.
[22:30:22] - File: 'AIMD.INI' succesfully cached.
[22:30:22] - File: 'UIMD.INI' succesfully cached.
[22:30:22] - File: 'MAPSELMD.INI' succesfully cached.
[22:30:22] - File: 'COOPCAMPMD.INI' succesfully cached.
[22:30:22] - File: 'MPMODESMD.INI' succesfully cached.
[22:30:22] - Mod loaded!
[22:30:23] - Creating File Open Map dialog.
[22:30:29] - File: 'D:\DOWNLOADS\CHROME\IRONPRISON.YRM' succesfully cached.
[22:30:29] - Multiple GameMode entries found, setting 'standard' as current GameMode.
[22:30:29] - Allocating main rules now for 'Rules'...
[22:30:29] - Loading main rules now for 'Rules'...
[22:30:30] - FAILURE: Unable to allocate rules, 'Gamemode' file doesn't exist!
[22:30:30] - Allocating main rules now for 'Map'...
[22:30:30] - Loading main rules now for 'Map'...
[22:30:30] - FAILURE: Unable to allocate map objects, 'Gamemode' file doesn't exist!
[22:30:30] - Allocating map objects now for 'Map'...
[22:30:30] - Loading map objects now for 'Map'...
[22:30:30] - About to decompress and parse IsoMapPack5...
[22:30:30] - About to decompress and parse OverlayPack...
[22:30:30] - About to decompress and parse OverlayDataPack...
[22:30:30] - About to decompress and parse PreviewPack...
[22:30:30] - Setting current scope to background: 'debug.log', 'debug.20160318-223018.log'.
[22:30:32] - Returning old scope from background: 'debug.log', 'debug.20160318-223018.log', out of scope as of now: 'typesdump.log'.
[22:30:32] - Closing and removing log: 'typesdump.log'.
[22:30:32] - Loading of map took: 00:00:03

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Mental Omega 3.0 Mission creator - Creator of FinalOmega: APYR 3.0 Map Editor

/ppm/'s stupidity

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Jetzo2
Vehicle Drone


Joined: 02 Dec 2015

PostPosted: Fri Mar 18, 2016 9:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

When i removed Apply 100 damage at 7 waypoints of the players , its better now

because i needed to get rid of them
Now i used mayan pyramid =)

EDIT : When a new players plays it for the first time with me it gives that error
but after second try it doesnt

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RP
Commander


Joined: 12 Jul 2012
Location: Mapping God Heaven

PostPosted: Fri Mar 18, 2016 9:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

Any way you can post a SYNC* file?
Maybe use Ares to enable sync dump.

If you get the sync from your friend playing as well, you should be able to tell what's different.
If you have those files, I'll compare them for you.

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Mental Omega 3.0 Mission creator - Creator of FinalOmega: APYR 3.0 Map Editor

/ppm/'s stupidity

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