Joined: 09 Mar 2008 Location: Osaka (JP)/Hong Kong/Germany
Posted: Sat Mar 26, 2016 3:24 pm Post subject:
Issue with adding a new Side/new Countries
Subject description: Attempting to play any country of the new Side in Skirmish immediately leads to defeat.
As the topic description says, I have the following issue with a new Side I have added:
If any country of the Side is selected in Skirmish, upon the game starting, the game will immediately proclaim all houses of the game to have been defeated, including the player, and the game will end.
The most curious aspect, however, is that the Side essentially already existed, fully functional, before this issue started appearing. I have made the following changes to the Side that apparently caused it to be no longer functional:
The side contained just one country, to which I added two more.
The ID of the country that was originally in this Side was changed.
The other countries of this Side, iirc, had been equally non-functional before, which caused me to remove them in the first place. Now, trying to re-add them, the problem just reappears as well, and I want to solve it for good. Perhaps an alternate way of looking at this issue is not that the Side itself is implicated in the countries being unplayable, but that each of the countries is missing some important aspect that makes them unplayable, regardless of the settings of the Side itself. But then why would the mere change of an ID cause a previously-playable country to become exhibit this bug?
I know that this is a somewhat common problem that people tend to have when adding a new Side and I remember that it is due to some obvious mistake that is made, but I cannot remember what that mistake is or how to fix it.
Possible causes for this problem that I have already checked into:
PowerPlants: There is a structure listed in the AI.PowerPlants= statement of each of the new side's countries.
PowerPlants: That structure's Owner= statement has all countries of the new side listed.
PowerPlants: The structure is listed in PrerequisitePower= and BuildPower=.
MCV: There is an MCV listed in BaseUnit. This MCV's Owner= statement also includes all of the countries of the new Side.
Perhaps I am missing some very obvious aspect? _________________
Mao Zedong wrote:
Our mission, unfinished, may take a thousand years.
;----- Veteran Techs -----
VeteranInfantry=SHIN,HEVY ; ShadowHand, Light Mobile Suit
VeteranUnit=STNK,IMCH,MMCH ; Spider Tank, Medium Mobile Suit, Heavy Mobile Suit
VeteranAircraft=YUKI ; F-Zero Yukikaze
CostInfantryMult=.8
;----- AI -----
SmartAI=yes
AI.PowerPlants=EGPOWR
Korea:
Code:
;------------------------------------------------------------------------------
; Korea
[Koreans]
;----- Name -----
UIName=Name:Koreans
Name=Korea
Prefix=E
Suffix=K
;----- Art -----
File.Flag=kori.pcx
Color=Gold
LoadScreenText.Color=DarkGold
Joined: 05 Sep 2013 Location: LocationNotFoundException at RealLife.Location.find() at line: -1
Posted: Sat Mar 26, 2016 11:48 pm Post subject:
I am no expert on sides and countries, but I suspect that "Alliance" being listed as a country AND a side might confuse the game somehow. I know that the Nod and GDI sides were listed this way, but "ThirdSide" wasn't. QUICK_EDIT
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