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How Can I Fix This?
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MI6007198920162000
Soldier


Joined: 16 Jul 2016

PostPosted: Sun Jul 31, 2016 12:57 pm    Post subject:  How Can I Fix This? Reply with quote  Mark this post and the followings unread

how can i fix this?
after the buildup this happends



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PillBox20
Commander


Joined: 28 Sep 2013
Location: Plovdiv, Bulgaria.

PostPosted: Sun Jul 31, 2016 1:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

Maybe you have to place all the files in the same folder.

Maybe you have to set the turret in the rulesmd.ini.

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silverwind
Cyborg Firebomber


Joined: 11 Jun 2016

PostPosted: Sun Jul 31, 2016 2:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

If the turret is SHP-based, make sure it's been declared in the [Animations] list.


p.s. you need to provide more info, like what files you're working with (whether the turret is SHP-based or VXL-based), and your INI code.

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kenosis
Commander


Joined: 19 Aug 2009
Location: Moscow State University

PostPosted: Sun Jul 31, 2016 2:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

guess it's an old public turret

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silverwind
Cyborg Firebomber


Joined: 11 Jun 2016

PostPosted: Sun Jul 31, 2016 3:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'm assuming this is MADHQ's allied turret, based on your other thread.

you need to do the following:

1. in Art, make a section for [GAGUNTUR]. It should have the remappable and newtheater flags set.

2. in Rules, declare GAGANTUR in your [Animations] list, so the game knows it exists.

3. also in Rules, go to your turret's section [GAGUN]?, and make sure that it has:

Turret=yes   ;declares that a turret exists
TurretAnim=GAGUNTUR   ;the actual turret animation.
TurretAnimIsVoxel=false   ;tells the game that this is an SHP-based turret, and not a Voxel.


All this is assuming that you didn't change the names of any of the files.

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MI6007198920162000
Soldier


Joined: 16 Jul 2016

PostPosted: Mon Aug 01, 2016 9:22 am    Post subject: Reply with quote  Mark this post and the followings unread

silverwind wrote:
I'm assuming this is MADHQ's allied turret, based on your other thread.

you need to do the following:

1. in Art, make a section for [GAGUNTUR]. It should have the remappable and newtheater flags set.

2. in Rules, declare GAGANTUR in your [Animations] list, so the game knows it exists.

3. also in Rules, go to your turret's section [GAGUN]?, and make sure that it has:

Turret=yes   ;declares that a turret exists
TurretAnim=GAGUNTUR   ;the actual turret animation.
TurretAnimIsVoxel=false   ;tells the game that this is an SHP-based turret, and not a Voxel.


All this is assuming that you didn't change the names of any of the files.


When i set the turretanimisvoxels=false and still has no turret

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Mon Aug 01, 2016 11:00 am    Post subject: Reply with quote  Mark this post and the followings unread

Do you also have a GGGUNTUR.SHP included?
Build the gun turret on a snow map and check again.

It would also help if you actually show some code of yours and describe how you implemented it. Which SHPs into which MIX file. Which inis and code.
Right now, i can only say, you made a mistake. That's why the turret isn't showing up.

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