Joined: 09 Mar 2008 Location: Osaka (JP)/Hong Kong/Germany
Posted: Sat Feb 04, 2017 11:05 am Post subject:
What determines the Strength of a non-Wall Overlay?
While Wall overlays have definite Strength statements, these seem to be lacking on the other overlays, yet many of them, for example the fences and TIB* patches, are destructible. How is the Strength for these overlays determined? _________________
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For Trees and Bridges, it can be found on TreeStrength and BridgeStrength on [General] and [CombatDamage] sections. If not listed, maybe it is in the strength values of the Overlay you found in [BuildingTypes] section, such as trees, lampstands, etc. Maybe this is the fence that you are looking for.
Spoiler (click here to read it):
[CAFNCP]
UIName=Name:CAFNCP
Name=Fence Prison Camp
BuildCat=Combat
Strength=100
Prerequisite=BARRACKS
Armor=wood
CrushSound=WallCrushBlack
Crushable=yes
Wall=yes
TechLevel=-1
Adjacent=4
Sight=0
Nominal=yes
Selectable=no
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Cost=25
Insignificant=yes
Points=1
Repairable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
ThreatPosed=0 ; This value MUST be 0 for all building addons
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
AIBuildThis=no
I can't seem to find the strength values for TIB *patches, I tried changing TiberiumStrength but it has no effect. Maybe it's hardcoded? _________________
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