Also Known As: martx Joined: 28 Oct 2016 Location: PH
Posted: Sat Sep 16, 2017 12:05 pm Post subject:
The Osprey is much more accurate than Salted's, but Salted made his/hers (I personally don't know) out of mind concept (Personal Image in one's head) which is what I like...
The Tank Destroyer's Barrel is TOO HUGE IMO _________________ all my posts before 2020 were made by a 13 year-old, forgive these if you see any, thank you QUICK_EDIT
Also Known As: martx Joined: 28 Oct 2016 Location: PH
Posted: Sun Sep 17, 2017 2:15 pm Post subject:
Prism Tank needs to be bigger, my Remake is still better than that
But seriously, a remodel wouldn't hurt, make it more bulky, and try to make it from scratch instead of using the Westwood one as a base (It's just way too small) _________________ all my posts before 2020 were made by a 13 year-old, forgive these if you see any, thank you QUICK_EDIT
Joined: 22 Nov 2010 Location: Iszkaszentgyorgy, Hungary
Posted: Mon Sep 18, 2017 12:43 am Post subject:
The Tank Killer is badass. _________________ "If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
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Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
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WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more... QUICK_EDIT
Also Known As: evanb90 Joined: 20 Feb 2005 Location: o kawaii koto
Posted: Mon Oct 02, 2017 3:56 pm Post subject:
@pillbox
Tank Killer appears to have elements of the SU-85 and the A39 Tortoise. Though it should be noted that traditional casemate tank destroyers are pretty similar in their general design.
Creator, you do good work. I like the amount of detail you get into the voxels while maintaining a clean in-game appearance. _________________ YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-)
Former Project Lead DeveloperStar Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007) QUICK_EDIT
looks like a spaceship under water. you sure this isn't supposed to get BalloonHover?
However the normals look very smooth. nice job _________________ SHP Artist of Twisted Insurrection: Nod buildings
You remade zero18's shark submarine, reminds me of nuclei. _________________ If you are a MetalHead (Heavy Metal Fan) and don't want to be a metalhead, Just remove your metal ball from your head. �:p .
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Also Known As: martx Joined: 28 Oct 2016 Location: PH
Posted: Fri Oct 06, 2017 4:28 pm Post subject:
PussyPus wrote:
You remade zero18's shark submarine, reminds me of nuclei.
How so? I'm still here, just busy with school...
I'm still voxelling, just not that often _________________ all my posts before 2020 were made by a 13 year-old, forgive these if you see any, thank you QUICK_EDIT
Joined: 22 Nov 2010 Location: Iszkaszentgyorgy, Hungary
Posted: Wed Nov 01, 2017 9:00 am Post subject:
All are great. _________________ "If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
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Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more... QUICK_EDIT
Can't you do anything about the empty frames in the gifs? It's killing me. _________________ "Don't beg for things; Do it yourself or you'll never get anything." QUICK_EDIT
Hey I love your remakes! The only problem would be probably the War Miner as well. Will you release a voxel pack of remake voxels in the future? QUICK_EDIT
I don't really like the Flak Track/Half-Track.
The one huge gun doesn't really work well.
What you could've done instead was two, smaller guns, slightly tilted, or go with MO's approach: SMG(s) for ground, AA gun for air.
The original had both a turret AND a barrel (so two barrels tilted, one more than the other). Don't know if that's Westwood's over-sight or it was meant to be like that.
Either way, sometimes the original design is better.
I like the others tho, but the rhino could use a bigger barrel. _________________ One and only developer of the Command & Conquer Dune "C&C D" mod.
m7 wrote:
I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done.
And I LOVE that Boomer's detail on the front sides _________________ One and only developer of the Command & Conquer Dune "C&C D" mod.
m7 wrote:
I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done.
Someone already asked if that was possible, and the answer is no.
It conflicts with the AltSpawn/EmptySpawn-thing the destroyer has. _________________ One and only developer of the Command & Conquer Dune "C&C D" mod.
m7 wrote:
I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done.
Also Known As: evanb90 Joined: 20 Feb 2005 Location: o kawaii koto
Posted: Thu Dec 14, 2017 4:08 pm Post subject:
It looks fantastic, but I have two design issues with it.
It sits too low in the water for the amount of super-structure it has, and I'm not a fan of the funnel being part of the bridge. _________________ YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-)
Former Project Lead DeveloperStar Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007) QUICK_EDIT
you should paint normals by hand on the low angular surfaces, like the sides of the ships front or the top of the rocketlauncher.
The jagged normals ruin the otherwise smooth surface.
And of course get the latest vxl tools working. the white frames are annoying. _________________ SHP Artist of Twisted Insurrection: Nod buildings
Why not tilt it in hva? If you worry about the covering problem just increase canvas size and add a dot at every corner so that the rocket pod is closer to the viewer in all direction compared to the body so that the game always renders it above. _________________ Last edited by cxtian39 on Sat Dec 16, 2017 8:23 pm; edited 1 time in total QUICK_EDIT
You dont need to add "dots" to the corners, the game uses the canvas size/position & not the voxel size to decide the layering order. _________________
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