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Okay, um, this Chrono Tank
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Keanu113
Vehicle Drone


Joined: 17 Dec 2017

PostPosted: Fri Jul 06, 2018 10:27 am    Post subject:  Okay, um, this Chrono Tank Reply with quote  Mark this post and the followings unread

How can i make a Chrono Tank that still move like a Tank but never Teleports,
Instead Teleporting is its Ability?












(Sorry for all these, i'm still a newbie to this Red Alert 2 Modding)

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RIAKTOR
Disk Thrower


Joined: 23 Nov 2013

PostPosted: Fri Jul 06, 2018 12:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

You can make tank with TerrorDrone like weapon, with invisible projectile, -2 range and very high speed, teleport anim and 0% Verses to warhead. Needs Ares for Secondary parasite weapon.

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Fri Jul 06, 2018 6:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

Use the teleport loco with Harvester=yes - that works almost perfectly, the sole side-effect being that you get an attack cursor on ore as well.

Teleporter=yes (besides allowing infantry to be chronoshifted) limits the Chrono Miner's instant teleport to docks, removing it allows the Miner to chronojump to everywhere and you can even use that setup on a casual vehicle.

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TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Sat Jul 07, 2018 8:11 am    Post subject: Reply with quote  Mark this post and the followings unread

Graion Dilach wrote:
Teleporter=yes (besides allowing infantry to be chronoshifted) limits the Chrono Miner's instant teleport to docks
I thought this was only when a Docks= was read for that Techno?

EDIT: Apparently not: https://www.modenc.renegadeprojects.com/Teleporter

EDIT2: ModEnc might be broken.
ModEnc wrote:
{4A582747-9839-11d1-B709-00A024DDAFD1}
  Used by teleporting VehicleTypes and InfantryTypes. Additional logic is activated if the object in question has a Dock set. It will then drive to any location it is ordered to, but if ordered to dock with its docking structure, it will teleport back to the dock.

That, and I remember DeeZire's Erad Wars (?) had a teleporting Phalanx. It'd teleport everywhere (except for when exiting the WF and going to the pre-specified rallypoint)

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4StarGeneral
General


Joined: 14 Sep 2006
Location: Limbo

PostPosted: Sat Jul 07, 2018 12:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

TAK02 wrote:
Graion Dilach wrote:
Teleporter=yes (besides allowing infantry to be chronoshifted) limits the Chrono Miner's instant teleport to docks
I thought this was only when a Docks= was read for that Techno?

EDIT: Apparently not: https://www.modenc.renegadeprojects.com/Teleporter

EDIT2: ModEnc might be broken.
ModEnc wrote:
{4A582747-9839-11d1-B709-00A024DDAFD1}
  Used by teleporting VehicleTypes and InfantryTypes. Additional logic is activated if the object in question has a Dock set. It will then drive to any location it is ordered to, but if ordered to dock with its docking structure, it will teleport back to the dock.

That, and I remember DeeZire's Erad Wars (?) had a teleporting Phalanx. It'd teleport everywhere (except for when exiting the WF and going to the pre-specified rallypoint)


Modenc isn't "broken", no one corrected it is all. I changed the wording just now.

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