Nice, these can easily be converted to RA2. Just need to make buildups for them, with a lot of the parts being separate it would be possible to copy & paste something together tho. _________________
Good work with extracting these BySc! These provides nice reference if someone wants to recreate these or create something else, but similar, with 3d software. QUICK_EDIT
And for textures, you can get some really nice textures, for free to use, from here: www.textures.com
That's the place I use a lot. If you don't like GIMP to edit these textures (like UV mapping & texturing) and Adobe Photoshop is too expensive, then there's alternatives to like Krita (free), Affinity Photo (55€). QUICK_EDIT
BySc that is impressive work. I have seen many Allied buildings in some video. Some are perhaps being used as props but this is truly big military complex with various buildings, yet again they all are made from Allied materials. And you bring some of them to us. Great!
First building rocks. I do not know what is second building for, it is some missile silo with patriot battery attached to it. After oil derricks, that first and second buildings also look great. And after classic Battle Lab those two buildings also look great. _________________
Hmm, I wonder what is that first UFO type thing.
Also, I do not know if that laser base defense is anti ground laser, AA laser or heavy base defense as there is already prism tower.
BySc, good job man, just keep going, RAPID FIRE DON'T STOP UNTIL IT IS OVER _________________
Wait... All are sprites? Floating Discs are sprites as well? haha
That palm tree is epic. I must get it somehow.
Oh, also are there icons, unit previews? I took some ingame screenshots I may upload it here if there are not present ones.
Haha, Banshee if you are looking this, PPM just started decomposing that game, too see what it all contains. I planned to start soon if I find time to make some buildings from those assets to fit YR. Muahaha! I knew Tencent wont dissapoint us _________________
You can take trees and props from this images, i dont have a idea for unitpreviews is some one interest creating new voxel i can share unit images here.
You need to find the matching alpha masks, based on those pixels they will be separate files
Also based on how Tex_0058.jpg is packed there should be a definition txt with all the sizes and offsets of each frame within the sheet _________________ Tiberian Dawn, Red Alert, Tiberian Sun ,Red Alert 2,Renegade, Command & Conquer 3,Tiberium and Tiberium Wars and Westwood related image & video archive
https://picasaweb.google.com/113361105083292812413?noredirect=1
Skype live:tomsons26
Don't forget to state who are you otherwise i'll ignore the invite QUICK_EDIT
Probably not asked for, but since some people think of me as an attention-hog let's get others to come into the fold:
RA:O looks... good, and that's it.
It shows how games nowadays are more on graphics that are ugly with uglier gameplay.
From your shots, BySc, RA:O looks detailed, but I feel like the artists got lost in those details. Does that make sense?
In any case, how long til we see a RA:O theme mod for og RA2? QUICK_EDIT
Another building, actually p2w version of construction yard.
Allied command center you mean.. _________________ If you are a MetalHead (Heavy Metal Fan) and don't want to be a metalhead, Just remove your metal ball from your head. �:p .
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what a realistic iron curtain over there.. _________________ If you are a MetalHead (Heavy Metal Fan) and don't want to be a metalhead, Just remove your metal ball from your head. �:p .
QUICK_EDIT
Does the game use JPG file for textures or are you converting those to JPG? If those are in some other file format which has alpha channel, those black backgrounds could be avoided. QUICK_EDIT
I don't think there is much hope for RA2HD in ORA or anywhere unless can actually get the physical files with atlas sheet and
their infos to dismantle properly and get alphas restored but given they got some compression/encryption on actual files its hard to crack so this memory dump is only useful to a point sadly. QUICK_EDIT
I don't think there is much hope for RA2HD in ORA or anywhere unless can actually get the physical files with atlas sheet and
their infos to dismantle properly and get alphas restored but given they got some compression/encryption on actual files its hard to crack so this memory dump is only useful to a point sadly.
I don't think there is much hope for RA2HD in ORA or anywhere unless can actually get the physical files with atlas sheet and
their infos to dismantle properly and get alphas restored but given they got some compression/encryption on actual files its hard to crack so this memory dump is only useful to a point sadly.
exclusive to china _________________ One and only developer of the Command & Conquer Dune "C&C D" mod.
m7 wrote:
I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done.
It's such a shame this art is in a P2W China only game, I feel EA could have made a HD version of RA2YR with this art style and it would have sold well. _________________
It's such a shame this art is in a P2W China only game, I feel EA could have made a HD version of RA2YR with this art style and it would have sold well.
I thought the same thing but i believe EA won't bother anymore with the C&C games QUICK_EDIT
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