Posted: Sat Aug 04, 2018 12:38 am Post subject:
Jussa Weapon Needed
A. kay, um, How can i make an EMP Beam, that shoots like the Magnetron but instead of lifting the vehicle up, it disables them, also an EMP to disarm the weapon for the target to not shoot, just like the Hydrofoil's ability on Red Alert 3.
B. how can i make a Toxic Grenade, when thrown, it gives these Virus smokes
C. is it also to make the Mirage Tank's Ability on Red Alert 3 , where he makes a Cloaking Field
D.a Beam that Slows Vehicle
E. how can i also make a HELIPAD, that is separated from the Airfield
Edit: sorry
F. how can i make an Assault Destroyer with a Turret and No ASW
G. is there an shp for a Machine Gun deploying SEAL?
H. A Ship with Turret? Last edited by Keanu113 on Sat Aug 04, 2018 10:10 am; edited 1 time in total QUICK_EDIT
For A,C and D,use Ares' AttachEffect.
For B,get an airburst weapon to release the smoke,IIRC.
For E,I'm afraid that it is not possible now as the airfield is actually a helipad,and even though you can make helis land on helipads and planes on airfields,you can not prevent a helipad from producing planes or vice versa because they are treated in the same way.(checked Ares documents about BuiltAt and it said [InfantryOrVehicle],no aircraft) QUICK_EDIT
For A,C and D,use Ares' AttachEffect.
For B,get an airburst weapon to release the smoke,IIRC.
For E,I'm afraid that it is not possible now as the airfield is actually a helipad,and even though you can make helis land on helipads and planes on airfields,you can not prevent a helipad from producing planes or vice versa because they are treated in the same way.(checked Ares documents about BuiltAt and it said [InfantryOrVehicle],no aircraft)
thank you, and by the way how can i make an infantry only landing craft?
and a non amphibious transport? QUICK_EDIT
To limit transport to only carry infantry set the SizeLimit= on the transport to 1 or 2. 1 for Infantry only & 2 for Infantry & Brutes. _________________
Terro Drones are also Size=2,so a restrict on which passenger to take is also needed,I think.
As for non-amphibious transports,this is what Westwood had given up in the development of RA2(see the WW2-like transport in alpha test pictures),so this is also not possible right now,until someone can get CanBeach and related logic to work. QUICK_EDIT
Non-amphibious naval transports are possible but it requires editing the shore terrain files & change the land characteristics to make them work. Which can be a lot of work if you dont know what you are doing.
Non-amphibious naval transports are possible but it requires editing the shore terrain files & change the land characteristics to make them work. Which can be a lot of work if you dont know what you are doing.
by the way,um how can i make an Assault Destroyer with A Turret and no Osprey, or other units that is amphibious not in the hover way, a unit that's like the tsunami tank, bullfrog and the Assault Destroyer QUICK_EDIT
Thanks Mig Eater,havent think about editing terrains.
Use WaterImage= to change the way a vehicle look on water,read Ares' document for how to use it. QUICK_EDIT
Use TurretOffset in art.ini to move the turret forward or backward,check the code for [HTK],minus number means backward and plus means forward.
Also,open the .hva file with HVA builder and check if the turret and barrel are in place,as some voxels may have hva which are not adjusted by the author and you have to do it yourself.IIRC there are tutorials about how to do this. QUICK_EDIT
thank you, how bout a naval unit with turrets?, when i do that, the turrets are either not there or the barrel or turret is displaced?
You'll also need to set Turret=yes on the unit code. And no, you cannot set more than one turret per unit/voxel, sadly. _________________ I'll throw bananas at your general direction. QUICK_EDIT
A unit with a turret can't have an alternative spawn image with NoSpawnAlt=yes too. So if you want to add a turret to the destroyer you have to remove that tag. _________________
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