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Bu7loos Voxeling Shake.
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Bu7loos
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Joined: 27 Jul 2011

PostPosted: Wed Dec 19, 2018 7:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

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Anderwin
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Joined: 16 May 2005

PostPosted: Wed Dec 19, 2018 10:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

Love them!

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cxtian39
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Joined: 11 Feb 2016

PostPosted: Wed Dec 19, 2018 10:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

Love them!

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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Thu Dec 20, 2018 2:42 am    Post subject: Reply with quote  Mark this post and the followings unread

The wheels seem a bit small on the T-62, and the gaps are excessive...


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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Thu Dec 20, 2018 11:21 am    Post subject: Reply with quote  Mark this post and the followings unread

Fine models, but I think they could use better/smoother textures, the contrast between the "blank" areas and the dark lines is very strong. Look at the radar on the E-2C, it's literally filled with only one color with no variation.

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Bu7loos
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Joined: 27 Jul 2011

PostPosted: Thu Dec 20, 2018 7:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

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G-E
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Joined: 09 Feb 2015

PostPosted: Fri Dec 21, 2018 1:38 am    Post subject: Reply with quote  Mark this post and the followings unread

I see, perhaps just move the last ground wheel forward 1 pixel and reshape the rear of the treads to be tight between them...

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Fri Dec 21, 2018 8:40 am    Post subject: Reply with quote  Mark this post and the followings unread

Bu7loos wrote:
For the high contrast part, The reason I made that to be the case imho I would like that way Ra2 has high contrast textures and making the unit voxels as such kinda makes scene to me not to mention the fact something the voxel makes the details kinda hard to see not until you focus. Thus I made such contrast so the details can be visible


It's true many smaller details are easily lost in-game, which is where high contrast helps, but some areas are large enough the lack of detail is noticeable in-game as well. Though in the end it's a matter of taste Smile

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PussyPus
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Joined: 14 Jul 2015
Location: Egypt

PostPosted: Fri Dec 21, 2018 11:45 am    Post subject: Reply with quote  Mark this post and the followings unread

Will you continue Victor?

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Bu7loos
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Joined: 27 Jul 2011

PostPosted: Fri Dec 21, 2018 12:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

continue what ?

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Bu7loos
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Joined: 27 Jul 2011

PostPosted: Mon Jan 07, 2019 7:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Tue Jan 08, 2019 3:19 am    Post subject: Reply with quote  Mark this post and the followings unread

Bigger than an MCV?

Y U do dis??

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cxtian39
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Joined: 11 Feb 2016

PostPosted: Tue Jan 08, 2019 5:14 am    Post subject: Reply with quote  Mark this post and the followings unread

I guess his trees are BIG

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Bu7loos
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Joined: 27 Jul 2011

PostPosted: Tue Jan 08, 2019 5:34 am    Post subject: Reply with quote  Mark this post and the followings unread

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PussyPus
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Joined: 14 Jul 2015
Location: Egypt

PostPosted: Tue Jan 08, 2019 2:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

Bu7loos wrote:
continue what ?


I meant continuing to make voxels..

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Bu7loos
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Joined: 27 Jul 2011

PostPosted: Tue Jan 08, 2019 2:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well I am still doing it.

I just usually post updates on discord or moddb more frequently than here.

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Bu7loos
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Joined: 27 Jul 2011

PostPosted: Wed Jan 16, 2019 8:15 am    Post subject: Reply with quote  Mark this post and the followings unread

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Bu7loos
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Joined: 27 Jul 2011

PostPosted: Thu Feb 21, 2019 10:32 am    Post subject: Reply with quote  Mark this post and the followings unread

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Bu7loos
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Joined: 27 Jul 2011

PostPosted: Thu Feb 21, 2019 10:33 am    Post subject: Reply with quote  Mark this post and the followings unread

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Bu7loos
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Joined: 27 Jul 2011

PostPosted: Sat Apr 27, 2019 10:49 am    Post subject: Reply with quote  Mark this post and the followings unread

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NucleiSplitter
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Also Known As: martx
Joined: 28 Oct 2016
Location: PH

PostPosted: Sat Apr 27, 2019 1:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

He's back at it again!! Surprised

Lookin' good! Especially the subs, they're huge

Btw, there's white flashing on your 3D previews, have you updated your HVA Editor yet? That's been fixed for quite a while now, and it just hurts my eyes Embarassed

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Bu7loos
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Joined: 27 Jul 2011

PostPosted: Sat Apr 27, 2019 4:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

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Bu7loos
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Joined: 27 Jul 2011

PostPosted: Thu Aug 22, 2019 7:32 am    Post subject: Reply with quote  Mark this post and the followings unread

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Bu7loos
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Joined: 27 Jul 2011

PostPosted: Thu Aug 22, 2019 7:34 am    Post subject: Reply with quote  Mark this post and the followings unread

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Thu Aug 22, 2019 8:07 am    Post subject: Reply with quote  Mark this post and the followings unread

Always impressive how you manage to get fine 1 pixel/voxel fine details done, without them turning pixelated ingame. Approved!

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Bu7loos
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Joined: 27 Jul 2011

PostPosted: Thu Aug 22, 2019 8:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thanks LKO. It takes me hours to do it. Depending on complexity:

Normal Voxels = 2-4 hours.
Big Voxels = 4-8 hours.
Bigger Voxels =5-12 hours - Entire day xD

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MRMIdAS
Tiberian Beast


Joined: 17 Jul 2008

PostPosted: Thu Aug 22, 2019 11:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

The back of the Soviet harvester is a little bright for me, but the rest look great

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Bu7loos
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Joined: 27 Jul 2011

PostPosted: Fri Aug 23, 2019 12:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

Noted, you were not the first one to say that Very Happy

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Anderwin
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Joined: 16 May 2005

PostPosted: Sun Aug 25, 2019 8:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

Just kickass just kickass man!

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Bu7loos
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Joined: 27 Jul 2011

PostPosted: Mon Aug 26, 2019 12:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thanks again !

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Bu7loos
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Joined: 27 Jul 2011

PostPosted: Wed Sep 18, 2019 7:54 am    Post subject: Reply with quote  Mark this post and the followings unread

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Bu7loos
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Joined: 27 Jul 2011

PostPosted: Wed Sep 18, 2019 7:55 am    Post subject: Reply with quote  Mark this post and the followings unread

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Bu7loos
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Joined: 27 Jul 2011

PostPosted: Wed Sep 18, 2019 7:56 am    Post subject: Reply with quote  Mark this post and the followings unread

EVA Operators per country drawing.

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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Wed Sep 18, 2019 11:00 am    Post subject: Reply with quote  Mark this post and the followings unread

I still don't understand your obsession with oversized vehicles, I know there's more canvas to add details, but they add nothing to the game 90% of the time, and far outweighed by their size/overlap.

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Bu7loos
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Joined: 27 Jul 2011

PostPosted: Fri Sep 20, 2019 4:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

I just simply do not want to make them small. it would be like every other mod seriously. If they over lap let them then. Ra2 always had limitations.

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RIAKTOR
Disk Thrower


Joined: 23 Nov 2013

PostPosted: Sun Sep 22, 2019 12:29 am    Post subject: Reply with quote  Mark this post and the followings unread

Make models smaller!

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TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Sun Sep 22, 2019 5:02 am    Post subject: Reply with quote  Mark this post and the followings unread

RIAKTOR wrote:
Make models smaller!

Why? You running that low on disk space? Or did you mess up the bounds?

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RIAKTOR
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Joined: 23 Nov 2013

PostPosted: Sun Sep 22, 2019 11:14 am    Post subject: Reply with quote  Mark this post and the followings unread

TAK02 wrote:
RIAKTOR wrote:
Make models smaller!

Why? You running that low on disk space? Or did you mess up the bounds?
Tank must be smaller than building. If model of light or medium tank is bigger than Apocalypse, it is a crap.

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TAK02
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Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Sun Sep 22, 2019 11:57 am    Post subject: Reply with quote  Mark this post and the followings unread

RIAKTOR wrote:
TAK02 wrote:
RIAKTOR wrote:
Make models smaller!

Why? You running that low on disk space? Or did you mess up the bounds?
Tank must be smaller than building. If model of light or medium tank is bigger than Apocalypse, it is a crap.

That's a fair point.

Victor, how large is your new Apocalypse Tank?

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4StarGeneral
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Joined: 14 Sep 2006
Location: Limbo

PostPosted: Sun Sep 22, 2019 8:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

It's not a fair point, it can be whatever size he wants it to be. Every post RIAKTOR makes is demanding and degrading to other people's work, it's foolish to take any criticism from him.

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RIAKTOR
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Joined: 23 Nov 2013

PostPosted: Sun Sep 22, 2019 11:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

4StarGeneral wrote:
It's not a fair point, it can be whatever size he wants it to be. Every post RIAKTOR makes is demanding and degrading to other people's work, it's foolish to take any criticism from him.
You not read every my post. If work was done bad, I just say true about it. If work is good, I say true about it. But good works is rare in this time.

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Mon Sep 23, 2019 4:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

That's, like, your opinion, man.

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Bu7loos
Commander


Joined: 27 Jul 2011

PostPosted: Tue Sep 24, 2019 5:41 am    Post subject: Reply with quote  Mark this post and the followings unread

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Bu7loos
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Joined: 27 Jul 2011

PostPosted: Fri Sep 27, 2019 7:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

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Bu7loos
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Joined: 27 Jul 2011

PostPosted: Fri Sep 27, 2019 7:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

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Bu7loos
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Joined: 27 Jul 2011

PostPosted: Tue Oct 01, 2019 5:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

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Bu7loos
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Joined: 27 Jul 2011

PostPosted: Fri Oct 04, 2019 8:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

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Zengar_Zombolt
Plasma Trooper


Joined: 30 Apr 2008

PostPosted: Fri Nov 01, 2019 12:50 am    Post subject: Reply with quote  Mark this post and the followings unread

Yo Buddy, Still alive?

Keep on doing the HUEG vehicles, It's nice to see detail!

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Bu7loos
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Joined: 27 Jul 2011

PostPosted: Fri Nov 01, 2019 7:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thanks ! I will !

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Bu7loos
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Joined: 27 Jul 2011

PostPosted: Mon Jan 20, 2020 7:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

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