Posted: Tue Oct 08, 2019 1:16 am Post subject:
Big Allied Mammoth (With codes!) [Ra2]
Note: This is an old preview, actual one is better aligned
Fluff and proposed use:
This tank was developed in an alternate timeline where Yuri wins the penultimate mission of the RA2 campaign and leads the Soviets from there on. Allies develop heavy weapons for precise strikes using the Chronosphere, attacking critical infrastructure deep within the Motherland.
Performance:
For some reason these slow the game when there are many on-screen. Maybe it's because some sections use Tiberian Sun lighting, or perhaps its the spatial superposition of the barrels and turret. This has been "solved" by giving them a buildlimit but you are free to make your own solutions.
Gameplay:
This is a slow and steady tank, significantly more powerful than the Apocalypse, but also slower.
Includes codes.
Put this amongst units:
(REMEMBER ADDING TO LIST ALSO)
Well, I'd rather have a tried and true design that fits the style of the deafault voxels, in most cases.
You may be somewhat right about the top surface, but that is also a problem with the game's VPL since it does mostly side lighting (the virtual sunrays are almost parallel to the land)
In any case, I choose a somewhat boring teamcolor - it looks more colorful with red, yellow, etc. _________________
But having said that: The image is absolutely, in no way or form, "blurry". It is in fact a PNG image thus captures everything with perfect sharpness and has no .jpg compression.
The voxel has the quality and style of default RA2 voxels. Functional, simple and recognizable. Not particularly flashy. Doesn't Mental Omega for example also still use default voxels as well?
Of course it's not for everyone, this woudn't fit too well with the cartoonish RA3 style voxels or most 3D converts. _________________
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