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Mission map crashed when vehicle is spawned...
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MadHQ
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Joined: 07 Nov 2003

PostPosted: Sun Oct 13, 2019 9:30 pm    Post subject:  Mission map crashed when vehicle is spawned... Reply with quote  Mark this post and the followings unread

This is driving me crazy!!! It's very simple, I have spawned a vehicle before... But its not working this time...

I have attached the map:
The trigger is called "make cop 1"
The cop car is ment to go from waypoint 92 to waypoint 83. IE: Start around the top-ish left corner and move in a north east direction following the road, then destroy it self...

It's very simple... however it crashes when the trigger is fired...

There is no custom ini files, its meant to work with the base Ra2 game.

Anyone have any ideas as to why it crashes?



all01t.map.zip
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 Filename:  all01t.map.zip
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E1 Elite
General


Joined: 28 May 2013

PostPosted: Mon Oct 14, 2019 12:58 am    Post subject: Reply with quote  Mark this post and the followings unread

Code:
[07A92B3C]
0=1,0
1=0
2=0

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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Mon Oct 14, 2019 2:29 am    Post subject: Reply with quote  Mark this post and the followings unread

Yea FA2 is annoying when you add new script lines it stays on the earlier one, so you end up changing the same line if you aren't careful.

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MadHQ
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Joined: 07 Nov 2003

PostPosted: Mon Oct 14, 2019 9:05 am    Post subject: Reply with quote  Mark this post and the followings unread

Unfortunately that isn't the problem. That script isn't used, so it was fine.

I still just cannot find out why it will not spawn a vehicle...

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MadHQ
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Joined: 07 Nov 2003

PostPosted: Mon Oct 14, 2019 9:15 am    Post subject: Reply with quote  Mark this post and the followings unread

Double post**  Razz

Well this is odd, I changed the house to Other1 and it works...  Confused

I am not sure why that makes it work... I have other things on civi1 and they work...

This is what frustrates me about mission maps... There's just to many odd problems with them...

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TAK02
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Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Mon Oct 14, 2019 9:36 am    Post subject: Reply with quote  Mark this post and the followings unread

@Mad: first, nice map #Tongue

Second, are you absolutely sure that it's the "make cop" trigger?
Looks fine, except for maybe its script's last action: Do this... Sleep.

AFAIK, RA2YR will only crash if a script's action is improper, when that action comes into play.
So the vehicle should spawn, move, then crash the game.

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E1 Elite
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PostPosted: Mon Oct 14, 2019 10:32 am    Post subject: Reply with quote  Mark this post and the followings unread

You are using a Neutral1 house which doesn't exist in the map.

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MadHQ
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Joined: 07 Nov 2003

PostPosted: Mon Oct 14, 2019 9:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ya, I see that now... This is what bothers me about the mission maps. Odd problems come when working on them.

I do not know how I even selected the Neutral1 house...  Laughing

Oh well... It works now.

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