Consider other factors when calculating - difficulties [Easy] to [Hard], House/Country stats, secondary weapon, gamespeed and map overrides. QUICK_EDIT
Mig Eater: I tried that, but it wasn't exactly the same. 70 is faster than the actual promotion bonus.
E1 Elite: That tutorial didn't really help, unfortunately. The house stats aren't modified, neither test unit has a secondary, and I've been testing at game speeds 4 and 5. Not sure what you mean by "map overrides".
I've been using Tiberian Sun Client 5.44 for this, if that makes a difference anywhere.
I made a small test map of what I'm trying to do here. It replaces the first Nod mission in vanilla Tiberian Sun, so make a backup of the original map just in case.
The Bike's weapon was modded to be the same as the Buggy's except the ROF is 70 instead of 100, and on promotion it doesn't get an ROF bonus. Both vehicles' ROT was modded so they face their target at the same time (as closely as possible, anyway). Beyond that, nothing's been changed.
nod1a.map
Description:
Play on Normal difficulty, game speed 4 or 5 (Fast or Faster). Order the Buggies and Bike to attack the walled-in MCV as one group.
The tutorial is straight forward. TS Bonus is additive to the original amount while RA2 multiplier is multiplied to the original value.
For TS ROF of 100
VeteranROF=0.5 means 100/(1.0 + 0.5) = 67
VeteranROF=1.0 means 100/(1.0 + 1.0) = 50
VeteranROF=2.0 means 100/(1.0 + 2.0) = 33
Difficulty didn't matter here as it is applied to the original value.
Attaching a map, could rename it to gdi1a.map if needed or edit battle.ini for its entry. Open the map in a text editor to change values instead of FinalSun.
I might have figured out the big thing that's been annoying me about this.
I would have different units attack simultaneously to time their shots, to see if my math was right, but I've noticed there's a sort of de-sync that happens. And even with 3 instances of the same unit, i.e. no bonuses, everyone has the same weapons, etc., all ordered to fire at the same time, they don't always fire at the exact same moment.
Even if they do start simultaneously, the 3 units eventually get out of sync with each other, which IIRC is because the program technically can't execute multiple functions at the exact same time and has to step through each one in... whatever order it uses. _________________ aka SavebearingBoss QUICK_EDIT
The tutorial is straight forward. TS Bonus is additive to the original amount
It's not that simple. As you demonstrated, VeteranROF is used to additively decrease ROF. AFAIK VeteranArmor is a direct multiplier to incoming damage. VeteranCombat, VeteranSpeed and VeteranArmor are used to additively increase the original value. Lastly, there's VeteranSight, which is unique as it needs to be >1 to have any effect. It could be a direct multiplier to Sight, only it cannot actually decrease Sight.
As mentioned before, RA2's system is much more straightforward. _________________
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