Project Perfect Mod Forums
:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::


The time now is Fri Apr 19, 2024 10:57 pm
All times are UTC + 0
Hover Harvester bug
Moderators: Global Moderators, Red Alert 2 Moderators
Post new topic   Reply to topic Page 1 of 1 [4 Posts] Mark the topic unread ::  View previous topic :: View next topic
Author Message
suffle19
Disk Thrower


Joined: 27 Jun 2019

PostPosted: Sun Oct 20, 2019 2:27 pm    Post subject:  Hover Harvester bug
Subject description: works in TS perfectly
Reply with quote  Mark this post and the followings unread

I made hover harvester... when i build it, it keeps waiting like other battle units and wont start harvesting automatically
Any way to resolve it? or maybe way to change war factory rally point, cuz when AI plays its not touching these harvesters they just staying and block path from WeapFactory.

p.s.
Harvesters with ground type movement woks normally.

Back to top
View user's profile Send private message
MRMIdAS
Energy Commando


Joined: 17 Jul 2008

PostPosted: Sun Oct 20, 2019 6:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

Known bug. Moomans rules had the same issue, tell it to harvest and it'll be fine, but it doesn't do it by default.

_________________
MIdAS - Turning wages into beer since 2002

Back to top
View user's profile Send private message
cxtian39
Commander


Joined: 11 Feb 2016

PostPosted: Sun Oct 20, 2019 8:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

You can animate hover behavior in shp/voxel
I personally don't like the game engine's hover behavior, it looks odd on slope

_________________

Back to top
View user's profile Send private message Skype Account
suffle19
Disk Thrower


Joined: 27 Jun 2019

PostPosted: Thu Oct 24, 2019 4:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

Trying to solve the problem, I decided to try JumpJet behavior and i made a flying harvester Very Happy Very Happy
Needs some visual effects for landing IMO, also wobbles didnt work
above the water and better to not increase Deviation to 30... so maybe needs HVA hover behavior as cxtian39 said.

Code:

...
Nominal=yes
ToProtect=yes
Parasiteable=yes
Harvester=yes
ResourceGatherer=yes
JumpJet=yes
JumpjetSpeed=24
JumpjetClimb=24
JumpjetCrash=25
JumpjetTurnRate=20
JumpjetHeight=10
JumpjetWobbles=0.5
JumpjetDeviation=20
JumpjetNoWobbles=no
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5}
PhysicalSize=1
MovementZone=Fly
SpeedType=Hover
...

Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [4 Posts] Mark the topic unread ::  View previous topic :: View next topic
 
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.1441s ][ Queries: 11 (0.0086s) ][ Debug on ]