Posted: Thu Oct 17, 2019 10:51 pm Post subject:
What's wrong with these buildings in Fa2?
Looking into single player maps is opening my eye to all kinds of things I know nothing about when it comes to Ra2...
Anyways,
Why are there transparent buildings? And why can't I do anything with them? And how do I do something with them? I do not see them listed in the [structure] list...
Also,
Why do some of the buildings have a dotted base around the buildings.
These are base nodes, which control what and where the AI will build as long as it's not using the Skirmish base building mode, which it doesn't by default.
You place a building normally and then you use one of the 'Base nodes' options: by clicking on the building you can leave it there and create a node for it (which means AI will keep rebuilding that building if it has a ConYard), delete the building and create a node for it (which means it'll build it as soon as its order in the queue comes) or just delete the node you created previously.
Those dots on the building outline just show that there is both a building and a base node present at that location. _________________ mentalomega.com QUICK_EDIT
It is faster to add all the buildings and then manually add the nodes editing the map, copying and editing the appropriate lines, once you understand how it works. It is also something that will let you proof the map before commiting them, since you have to rejig the nodes if you ever move the buildings on the map.
Also remember you can add nodes that don't line up with the original buildings, or tell the AI player to add more buildings to what's on the map once production starts.
In lieu of nodes, you can flip the AI to build normally like a skirmish game via trigger too, handy if you have a half constructed base to speed them up.
You mean completly like skirmish / multiplayer games? If so does it work for Tiberian Sun too? If it does this thread needs help with it: https://ppmforums.com/viewtopic.php?t=47086 QUICK_EDIT
You mean you've been modding RA2 for 16 years and never knew about base nodes?
Also nodes are listed under the house/country section they belong to.
Mission maps are some thing I have never gotten around to figuring out... Truthful, there is probably quite a bit that I do not know about modding Ra2/YR
And I have not been modding this game for 16 years. I didn't really start tell maybe 2005, and there was a quite a few years gap were I didn't touch this game. Plus I am not really sure I consider what I do these days as "modding" this game...
I just fake it till I make it.
It was GE that re-ignited my interest in playing with mission maps. Blame him if people are getting annoyed with n00b questions. _________________ MadHQ's Graveyard - Click here!
(Permissions) - (F.A.Q.) QUICK_EDIT
I was curious just like MadHQ, and finally we know how these transparent and semi-outlined buildings work, sure this will help me more on making custom missions :p _________________ If you are a MetalHead (Heavy Metal Fan) and don't want to be a metalhead, Just remove your metal ball from your head. �:p .
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