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FA2 question regarding single player map.
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chr0nicz420
Jumpjet Infantry


Joined: 10 Feb 2016

PostPosted: Fri Oct 18, 2019 3:08 pm    Post subject:  FA2 question regarding single player map. Reply with quote  Mark this post and the followings unread

I want to place buildings that are meant to be built later by enemy AI. For example, once you built a certain building, AI will start building this or after XX minutes, AI will build that. What I know is they are viewed as transparent. However, I do not know how.

I hope someone will help me and I will really appreciate it.

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E1 Elite
General


Joined: 28 May 2013

PostPosted: Fri Oct 18, 2019 3:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

Place a building for the needed house, then from left panel select one of the  base node option and click on the building.

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chr0nicz420
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Joined: 10 Feb 2016

PostPosted: Sat Oct 19, 2019 1:07 am    Post subject: Reply with quote  Mark this post and the followings unread

E1 Elite wrote:
Place a building for the needed house, then from left panel select one of the  base node option and click on the building.


So once I made a building 'create node and delete building", that automatically means AI will build that building for later?

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E1 Elite
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Joined: 28 May 2013

PostPosted: Sat Oct 19, 2019 9:43 am    Post subject: Reply with quote  Mark this post and the followings unread

Yes.

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chr0nicz420
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Joined: 10 Feb 2016

PostPosted: Mon Oct 21, 2019 1:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thank you.

I have other questions regarding single-player map.

How can I apply AI behaves exactly similar in skirmish game? Basically, I want to apply all Taskforces, TeamTypes, AITriggers on my aimd to my single-player map.

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E1 Elite
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Joined: 28 May 2013

PostPosted: Mon Oct 21, 2019 3:21 pm    Post subject: Reply with quote  Mark this post and the followings unread


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chr0nicz420
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Joined: 10 Feb 2016

PostPosted: Tue Oct 22, 2019 11:04 am    Post subject: Reply with quote  Mark this post and the followings unread

Thank you! I will try that later.

I have some few concerns.

I placed a building in the map for enemy AI and set Rebuild=1 on that said building so AI will rebuild that building once it is destroyed. However, AI does not actually rebuilding it.

Also, I have a certain building, particularly for Allied, but it is not listed on Allied buildings. I also tried to check on the Others but it is also not under that list. I also tried checking Soviet and Yuri building lists too if it was misplaced but that certain building is totally not listed on both sides.

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TAK02
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Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Tue Oct 22, 2019 11:08 am    Post subject: Reply with quote  Mark this post and the followings unread

Misplacement in the left-side dropdown list means you messed up owners.

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chr0nicz420
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Joined: 10 Feb 2016

PostPosted: Tue Oct 22, 2019 12:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

TAK02 wrote:
Misplacement in the left-side dropdown list means you messed up owners.


That is what I thought at first but as I checked on rulesmd, Owners on my building are listed properly so I doubt that is the problem.

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MRMIdAS
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Joined: 17 Jul 2008

PostPosted: Tue Oct 22, 2019 9:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

chr0nicz420 wrote:
TAK02 wrote:
Misplacement in the left-side dropdown list means you messed up owners.


That is what I thought at first but as I checked on rulesmd, Owners on my building are listed properly so I doubt that is the problem.


AIbaseplanningside= maybe?

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chr0nicz420
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Joined: 10 Feb 2016

PostPosted: Wed Oct 23, 2019 1:52 am    Post subject: Reply with quote  Mark this post and the followings unread

MRMIdAS wrote:

AIbaseplanningside= maybe?


No. If that was the case, I should figured that out already on my skirmish games.




Also, I tried your steps, E1, on making AI in SP maps behaves like in skirmish but it does not  work. I am not sure if using Elapsed Time on event type is wrong or making actions 3, 74, 30, and 38 in one event is wrong...

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