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My questions, so I don't have to make more topics for mine
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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Sun Jan 30, 2005 9:07 pm    Post subject:  My questions, so I don't have to make more topics for mine Reply with quote  Mark this post and the followings unread

1) How do you change the carrier's range, so the hornets can attack farther?

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Last edited by Tyler Adams on Mon Jan 31, 2005 11:11 pm; edited 1 time in total

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Joined: 19 Mar 2004
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PostPosted: Mon Jan 31, 2005 9:11 am    Post subject: Reply with quote  Mark this post and the followings unread

HornetLauncher

increase its range....

geez does no-one SEARCH anymore?

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Tyler Adams
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Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Tue Feb 01, 2005 9:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

sorry...

2) Is pavement logic still in YR?

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Major_Gilbear
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Joined: 09 Aug 2003

PostPosted: Tue Feb 01, 2005 10:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yes, but please try and look it up yourself. It is quite easy...

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PostPosted: Thu Feb 03, 2005 9:29 am    Post subject: Reply with quote  Mark this post and the followings unread

actually pavement logic is kinda broken the whole template issues ..

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Major_Gilbear
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Joined: 09 Aug 2003

PostPosted: Thu Feb 03, 2005 9:48 am    Post subject: Reply with quote  Mark this post and the followings unread

It works, trust me...

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Tyler Adams
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Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Thu Feb 03, 2005 5:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

3) I must be making an error, but I can't get my voxels to work in YR. I  put them in a file called expandmd02.mix, but they still show up as the orignals. I prplaced FALC.vxl(harrier) Hornet.vxl(Carrier plane) PDplane.vxl (Paradrop plane, just in allied scheme and a little touched up) and Cplane.vxl(that wierd looking jet in the beta screeenshots)
Can somebody help me, and do I have  to edit the .CSF files?

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Major_Gilbear
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PostPosted: Fri Feb 04, 2005 3:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

You aren't including all the necessary files it seems to me...

For EVERY SINGLE voxel you include, you have to include an HVA (animation) file. Even if there is only one frame.
The same 1-frame file can be reused usually, so that helps some (I've attached a blank HVA file for you to use).

Now a coupla things you need to know;

1) EVERY voxel needs a file. So a tank with a turret and barrel for example needs three separate HVAs. If you include a new projectile (like a small rocket/missile), that also needs an HVA.

2) ALL HVAs have the EXACT SAME name as the voxel they accompany, but with the .HVA extension isntead of .VXL (obviously...)

3) HVAs of MORE THAN ONE frame should be made specifically for the voxel you want; DO NOT reuse the HVA from something else, you'll only make your life harder than it has to be.



Blank HVA.zip
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 Filename:  Blank HVA.zip
 Filesize:  154 Bytes
 Downloaded:  104 Time(s)


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PostPosted: Fri Feb 04, 2005 4:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

i don't know if this is only me but voxel names are not overrided in my version. I can overide shps but not voxels.

Try using image= tags.

Also as CSF stuff, use the FLIPPING tools in XCC Mixer

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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Fri Feb 04, 2005 10:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ithought that I didn't have to put an HVA, becuase there is an HVA in the game already... I'll just extract the HVa from the game and put it in expand02.mix...

Just realized something. I think I named it incorrectly... I'll check...

4) where are the maps in the RA2 files? (I've looked pretty hard FYI)

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PostPosted: Sat Feb 05, 2005 3:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

there on the CD ... multi mix, if you extract all the mix files from the CD's then your game runs faster as it reads off the hardrive instead.

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Tyler Adams
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PostPosted: Sun Feb 06, 2005 4:16 am    Post subject: Reply with quote  Mark this post and the followings unread

aaaahhh.. That'd explain why I wasn't finding them...

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