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Starcraft [Freeware] Reaver
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NimoStar
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Joined: 07 Nov 2012
Location: Buenos Aires

PostPosted: Sat Nov 23, 2019 6:04 pm    Post subject:  Starcraft [Freeware] Reaver
Subject description: Vehicle SHP 16 faces
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Since Starcraft is now freeware and only the "remastered" version is paid, I think it's OK for me to share this

This is a converted, corrected and enchanced Starcraft 1 Reaver.

Sadly this was made before Ares supported 32 faces SHPs so I discarded the other facings when making it, original Starcarft unit sprites do have up to 32 facings (16 and mirrored)  Face palm!

Still pretty good for the base aresless game, tho, and can be used in any case.

One of the enchancements is that this reaver has a firing animation which is to "recoil" and open its mouth (equal to stepping backward), so be sure to include the firing frames in the code. Sadly I don't have codes myself, but all the SHP vehicles are pretty much the same, you just have to count how many frames its walking and firing anims have and enter it on the art controls.

Also, note that this is a "walking" unit technically so it should have the walker locomotor and tags and accelerate = no, though it will work either way.

Have fun.



2019-11-23 15_01_39-Open Source SHP Builder 3.38 Beta 22.png
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zoomed
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 Viewed:  4916 Time(s)

2019-11-23 15_01_39-Open Source SHP Builder 3.38 Beta 22.png



ReaverVRecoil1.1.shp
 Description:
Fixed colors

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 Filename:  ReaverVRecoil1.1.shp
 Filesize:  318.15 KB
 Downloaded:  211 Time(s)


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TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Sat Nov 23, 2019 7:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

Starcraft assets in a C&C community in a C&C format? Smells like heresy worse than GDI.

Good job still Smile

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One and only developer of the Command & Conquer Dune "C&C D" mod.
m7 wrote:
I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done. #Tongue

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NimoStar
Commander


Joined: 07 Nov 2012
Location: Buenos Aires

PostPosted: Sat Nov 23, 2019 10:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

My brother told me it actually looks "higher resolution" in RA2, not only because of the new anim but because the old Starcraft doesn't support widescreen so it stretches; and LCD monitors can't run the native 640x480 resolution (get half-pixels). Even in "classic graphics" on the Remastered client, there isn't actual native resolution and the game paradoxically loses crispness when viewed in "classic graphics" mode.

In contrast, ra2 can display perfectly and with the patchs we have adapt to practically any resolution.

But that being said, there is a graphical downside to this unit (other than the 32 vs 8 face thing) and it is that Starcraft shadows aren't coherent with RA2YR, so there isn't one.
https://liquipedia.net/starcraft/File:1gatereav.png
As you can see the shadow faces in a very different direction to RA2 ones (and not all shadows face to the same place, much as what happens with infantry vs vehicles and buildings in Ra2...)

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Last edited by NimoStar on Sun Nov 24, 2019 12:01 am; edited 1 time in total

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TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Sat Nov 23, 2019 11:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

NimoStar wrote:
As you can see the shadow faces in a very different direction to RA2 ones (and not all shadows face to the same place, much as what happens with infantry vs vehicles and buildings in Ra2...)

All I see is that liquipedia.net does not allow hotlinking images.

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NimoStar
Commander


Joined: 07 Nov 2012
Location: Buenos Aires

PostPosted: Sun Nov 24, 2019 12:02 am    Post subject: Reply with quote  Mark this post and the followings unread

Uh. it worked for me since the image is stored in my cache. Anyways, there I changed it for a link.

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