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The Ranged= code problem
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Supersonic
Grenadier


Joined: 08 Jul 2003
Location: Australia

PostPosted: Thu Jan 27, 2005 3:43 am    Post subject:  The Ranged= code problem Reply with quote  Mark this post and the followings unread

Hey Guys, havent been he in a long time but i need help with the ranged= code.
I don't know if this question is already answered, I used a voxel missile instead of shp and when i put ranged=yes it doesnt work.
It just keeps flying until it hits my aircraft.
I cant seem to fix it.
Also i changed my missilesafetyaltitude to 1200 and aircraftheight to 1200.
i thought this was my problem so i change it to 1/2 of the height but this didnt work! Sad  (assuming this it had to be half since the original code was)
Can you guys help me?
Thanks

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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Thu Jan 27, 2005 1:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

try making the ROT on your aircraft higher and increase it speeds.

You could also try altering wh% values and armour types and stuff like that.

DRAGON is shp

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Supersonic
Grenadier


Joined: 08 Jul 2003
Location: Australia

PostPosted: Thu Jan 27, 2005 10:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

No my planes speed are normal
only my aurora has a speed of 40 (i think)

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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Fri Jan 28, 2005 11:21 am    Post subject: Reply with quote  Mark this post and the followings unread

well i've seen aa missiles not hit my planes before, try altering ROT, so your aircraft take less time to flee.

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Supersonic
Grenadier


Joined: 08 Jul 2003
Location: Australia

PostPosted: Sat Jan 29, 2005 4:58 am    Post subject: Reply with quote  Mark this post and the followings unread

can u give me ur code in projectiles.
also do u use shp or voxels as missiles?
and what ROT does ur planes and missiles have?

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Liek ZOMG X 2
Flamethrower


Joined: 27 Nov 2004

PostPosted: Sat Jan 29, 2005 11:48 am    Post subject: Reply with quote  Mark this post and the followings unread

Shp's for missles.

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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Mon Jan 31, 2005 9:14 am    Post subject: Reply with quote  Mark this post and the followings unread

he was obviously asking me cabal901 and he was refering to what file i used for missles, not what RA2 uses.

I just use the standard AAHeatSeeker but i give ROT=10 on like my aircraft.

Change  missilesafetyaltitude to like 600 and make all your aircraft travel higher i.e. use FlightLevel on your aircraft.

Also Speed=40 is rather unablanced.

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Supersonic
Grenadier


Joined: 08 Jul 2003
Location: Australia

PostPosted: Fri Feb 04, 2005 5:48 am    Post subject: Reply with quote  Mark this post and the followings unread

this happens to all my aircraft
and not all are 40

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