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MadHQ's Graveyard
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PussyPus
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Joined: 14 Jul 2015
Location: Egypt

PostPosted: Mon Feb 04, 2019 4:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

MadHQ wrote:

It took me 3 years to complete another 100 Yuri's Revenge maps, but I have finally accomplished another 100 maps.

You can download the 2nd 100 map pack on the 2nd page of Yuri's Revenge maps.

I have released the final 5 maps for this wave.






What does shredder.jpg (the snow island map) refer to? (i doesn't look like it refers to TMNT at all)

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4StarGeneral
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PostPosted: Mon Feb 04, 2019 5:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

It's a saw blade...

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MadHQ
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Joined: 07 Nov 2003

PostPosted: Sun Mar 03, 2019 1:40 am    Post subject: Reply with quote  Mark this post and the followings unread


I have released 4 new maps.






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TAK02
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Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Sun Mar 03, 2019 3:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

HE'S ALIVE! WOO!

That uban/newurban map gave me an idea: do you think you can make a map that looks like a circuit board?

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MadHQ
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Joined: 07 Nov 2003

PostPosted: Mon Apr 01, 2019 10:42 am    Post subject: Reply with quote  Mark this post and the followings unread


I have released 4 new maps.






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NimoStar
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Joined: 07 Nov 2012
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PostPosted: Sat Apr 13, 2019 12:23 am    Post subject: Reply with quote  Mark this post and the followings unread

Cool material.

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MadHQ
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Joined: 07 Nov 2003

PostPosted: Thu May 02, 2019 8:36 am    Post subject: Reply with quote  Mark this post and the followings unread


I have released 4 new maps.




They are on the 3rd page of the Yuri's Revenge maps on my site.


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MRMIdAS
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Joined: 17 Jul 2008

PostPosted: Thu May 02, 2019 6:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'm digging "Urban Midway" looks fun from the preview.

EDIT: Gave it a try, bridges are broken.

Dynamited with an Ivan, resulted in this, Engineers can't repair the bridge either.



bridge.PNG
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bridge.PNG



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MadHQ
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Joined: 07 Nov 2003

PostPosted: Sun Jun 02, 2019 2:34 am    Post subject: Reply with quote  Mark this post and the followings unread

Okay, I will look at the bridges some time... I always seem to have problems with them... And of course I never test the bridges...  Laughing

Anyways



I have released 4 new maps.





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MRMIdAS
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Joined: 17 Jul 2008

PostPosted: Sun Jun 02, 2019 4:30 am    Post subject: Reply with quote  Mark this post and the followings unread

No probs dude, just let us know when you fix it, cos It's an enjoyable map otherwise.

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MadHQ
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Joined: 07 Nov 2003

PostPosted: Fri Jun 21, 2019 12:22 am    Post subject: Reply with quote  Mark this post and the followings unread

I finally got around to fixing the bridges on Urban Midway. I guess the bridges were just to long... I had to divide the length of the bridge with some more cliffs/bridges.

I feel like with the amount of maps I have made I should know that...  Laughing

Oh well... You can just redownload it from my site if you want it.

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MRMIdAS
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PostPosted: Fri Jun 21, 2019 4:07 am    Post subject: Reply with quote  Mark this post and the followings unread

Cool, cheers dude.

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MadHQ
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Joined: 07 Nov 2003

PostPosted: Mon Jul 01, 2019 6:16 am    Post subject: Reply with quote  Mark this post and the followings unread


I have released 4 new maps.






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MasterHaosis
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Joined: 01 Nov 2010
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PostPosted: Mon Jul 01, 2019 12:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

Man you are fanatic! Just keep up good work.

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TAK02
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Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Mon Jul 01, 2019 1:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

Request:
Circuit board as a map #Tongue

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MadHQ
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Joined: 07 Nov 2003

PostPosted: Mon Jul 01, 2019 2:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

TAK02 wrote:
Request:
Circuit board as a map #Tongue


Circuit board would be difficult to do, unless a simple enough design could be done, and at that point I am not sure it would look like a Circuit board.

Maybe something like this.

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TAK02
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PostPosted: Mon Jul 01, 2019 3:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

Circuit boards are just miniature cities.
Just make a circuit board-inspired city and call it Circuit Board #Tongue
Maybe something like the Raspberry Pi boards? Or a USB drive? Or those shiny M.2 SSDs?

If you can make Pac-Man, you can make circuit boards #Tongue




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MadHQ
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Joined: 07 Nov 2003

PostPosted: Mon Jul 15, 2019 1:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

Some times map ideas just do not work out. Laughing
There are just some things that can not be done with Ra2/YR maps.
I may release it I do not know... Laughing





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TAK02
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PostPosted: Mon Jul 15, 2019 2:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

Where are Mario and Kong?

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MadHQ
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Joined: 07 Nov 2003

PostPosted: Mon Jul 15, 2019 5:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

That fugly shape in the top left corner is meant to be kong...   Laughing
As for mario... I was very disappointed with this map, so I gave up on the idea of mario....

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twistedconversion
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Joined: 23 Feb 2019
Location: Egypt

PostPosted: Tue Jul 16, 2019 10:10 am    Post subject: Reply with quote  Mark this post and the followings unread

release the map, please. It's really cool.

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Mig Eater
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Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Tue Jul 16, 2019 2:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

How is the AI path finding on that map?

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MadHQ
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Joined: 07 Nov 2003

PostPosted: Tue Jul 16, 2019 6:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

I may release it, who knows...

The path finding seems to work just fine... I only play one skirmish with a burital AI, and everything seems to work. The ore placement for the bottom left player may be the biggest problem, as the ore trucks go for the ore above it and not to the right, causing the player/ai to move the trucks to the closer ore...

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TAK02
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Location: It was Damascus.

PostPosted: Tue Jul 16, 2019 6:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

MadHQ wrote:
The ore placement for the bottom left player may be the biggest problem, as the ore trucks go for the ore above it and not to the right, causing the player/ai to move the trucks to the closer ore...

It's kinda placed unfairly, with the bottom player being further away from ore than the top player.
If you move the bottom ore closer to the bottom player, maybe you'll fix both of these problems at once:?

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MadHQ
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Joined: 07 Nov 2003

PostPosted: Thu Aug 01, 2019 10:42 pm    Post subject: Reply with quote  Mark this post and the followings unread


I have released 4 new maps.




They are on the 3rd page of the Yuri's Revenge maps.

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MasterHaosis
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PostPosted: Thu Aug 01, 2019 11:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nice work commander!

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Bu7loos
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Joined: 27 Jul 2011

PostPosted: Sat Aug 03, 2019 5:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

Seriously dude I have every single map of yours in my mod.

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TAK02
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Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Sat Aug 03, 2019 7:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nice job, commander! You damaged the board!
Have fun with the kernel panics!

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MadHQ
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Joined: 07 Nov 2003

PostPosted: Sun Sep 01, 2019 2:22 pm    Post subject: Reply with quote  Mark this post and the followings unread


I have released 4 new maps.






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Mig Eater
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Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Mon Sep 02, 2019 6:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

Lolz Donut Plains!

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Natit_Titan
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Joined: 20 May 2012

PostPosted: Wed Sep 25, 2019 11:58 am    Post subject: Reply with quote  Mark this post and the followings unread

great work Smile

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MadHQ
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Joined: 07 Nov 2003

PostPosted: Mon Oct 14, 2019 12:29 am    Post subject: Reply with quote  Mark this post and the followings unread



Happy early Halloween!!!
I have released 4 spooky themed maps for your enjoyment!





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TAK02
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PostPosted: Mon Oct 14, 2019 5:29 am    Post subject: Reply with quote  Mark this post and the followings unread

Is it Halloween again?How time flies!

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MadHQ
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Joined: 07 Nov 2003

PostPosted: Sat Nov 02, 2019 1:02 pm    Post subject: Reply with quote  Mark this post and the followings unread



I have released 4 new maps.





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MadHQ
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Joined: 07 Nov 2003

PostPosted: Sun Dec 01, 2019 1:43 pm    Post subject: Reply with quote  Mark this post and the followings unread


I have released 4 new maps.



You should know where to downloaded them.

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MadHQ
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Joined: 07 Nov 2003

PostPosted: Wed Jan 01, 2020 2:37 pm    Post subject: Reply with quote  Mark this post and the followings unread



New Year new cares! Let's hope 2020 is a great year!
I have released 3 new maps.



I have also released 7 new voxels.


You should know where to find and downloaded them.


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MadHQ
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Joined: 07 Nov 2003

PostPosted: Wed Feb 05, 2020 12:14 am    Post subject: Reply with quote  Mark this post and the followings unread



I have released 3 new maps.



I have also released 7 new voxels.



You should know where to find them.


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Mig Eater
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Joined: 13 Nov 2003
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PostPosted: Wed Feb 05, 2020 8:27 am    Post subject: Reply with quote  Mark this post and the followings unread

More cartography goodness Smile

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MadHQ
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Joined: 07 Nov 2003

PostPosted: Sat Mar 07, 2020 9:05 pm    Post subject: Reply with quote  Mark this post and the followings unread


I have released 4 new maps.





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MasterHaosis
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PostPosted: Sat Mar 07, 2020 11:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

Good maps!

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WoRmINaToR
Rocket Cyborg


Joined: 31 Oct 2008
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PostPosted: Thu Mar 12, 2020 1:16 am    Post subject: Reply with quote  Mark this post and the followings unread

MadHQ wrote:


I have released 3 new maps.



I have also released 7 new voxels.



You should know where to find them.



A bit late to the party, but is that Seton's Clutch from Supreme Commander converted into an RA2 map?

If so, spot on job.

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MadHQ
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Joined: 07 Nov 2003

PostPosted: Mon Apr 06, 2020 2:30 am    Post subject: Reply with quote  Mark this post and the followings unread




I have released 3 new maps.



I have also released 7 new voxels.



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Speeder
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Joined: 03 Sep 2004
Location: Czechia

PostPosted: Mon Apr 06, 2020 4:43 am    Post subject: Reply with quote  Mark this post and the followings unread

Stellar work as usual.

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MadHQ
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Joined: 07 Nov 2003

PostPosted: Mon May 04, 2020 3:51 am    Post subject: Reply with quote  Mark this post and the followings unread



I have released 4 new maps




You should know where to find them.


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MadHQ
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Joined: 07 Nov 2003

PostPosted: Sun Jun 07, 2020 5:03 am    Post subject: Reply with quote  Mark this post and the followings unread


I have released 4 maps for C&C Remastered.
These 4 maps are for Tiberian Dawn, Red Alert will come later.
These 4 maps are not the greatest, but I have to start somewhere.
They may be small, but I do not think that is bad for 2 player maps.
These maps are subject to change/update, there are oddities with them.



They are located on the C&C Remastered map page.


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MRMIdAS
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Joined: 17 Jul 2008

PostPosted: Sun Jun 07, 2020 11:46 am    Post subject: Reply with quote  Mark this post and the followings unread

Where do I put map files in Tib Dawn remastered? Steam does it for me from the workshop, but I have no idea where they go, and searching hasn't helped.

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XxpeddyxX
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Joined: 03 Sep 2004

PostPosted: Sun Jun 07, 2020 1:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

Try under "User Maps" when creating a lobby, they should appear there.

EDIT: oops just got your question, try here:

C:\Program Files (x86)\Steam\steamapps\common\CnCRemastered

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MadHQ
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Joined: 07 Nov 2003

PostPosted: Sun Jun 07, 2020 3:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

I have been placing mine here:

C:\Users\<username>\Documents\CnCRemastered\Local_Custom_Maps\Tiberian_Dawn

I am not sure if its correct... But it works for me.

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MRMIdAS
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Joined: 17 Jul 2008

PostPosted: Sun Jun 07, 2020 3:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

Cheers Mad.

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MadHQ
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Joined: 07 Nov 2003

PostPosted: Sun Jun 07, 2020 5:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

If that location is not correct please let me know. I think I may update my web site to mention where to put them.

If you do try them, let me know what you think... One of them I think is way to small... But these are the first TD/RA style maps I have ever made... So I do not think there to bad.

It is a little frustrating dealing with the limited and I think unfinished/incomplete tile pallet. Plus the editor is not great.

I am working on some 4 player maps right now. I just wanted to start simple and see what I can do.

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