Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Fri Mar 06, 2020 4:51 am Post subject:
FMVs and Bonus Gallery on C&C Remastered!
Subject description: Our tiberium vision.... needs some miracle lens!
Jim Vessella, producer of Command & Conquer Remastered and Red Alert 1 Remastered has posted an update about the full motion videos and the bonus gallery that should be featured on EA's upcoming remasters. He has explained that in the long video below, with a teaser of the remastered FMVs.
Quote:
Fellow Command & Conquer fans,
Ever since we announced the project in late 2018, one of the biggest questions has been how we’re going to approach the FMV cinematics. Today we are finally ready to describe this approach, but there’s actually quite a story to tell about our FMV journey over the past year. So this time, instead of a written post, I’ve put together the above video to tell this story and provide all the intricate details. And in addition to the FMVs specifically, be sure to watch the entire video to learn about an exciting new feature coming to the Remaster.
This post is then kicking off a special week for the Command & Conquer Remaster. As mentioned in the video, be sure to refresh the subreddit here on Monday for another Remaster announcement, and we’re looking forward to engaging with the entire C&C community over the next week.
The original VQA files, which is what they could start work on, for the FMVs from both remasters, consists of 320 x 156 resolution videos. So, for those wondering why faces are so blurred and eyes are like aliens, that happens due to the lack of data of the original videos (probably not much more than one pixel to represent the eyes). Taking these conditions into account and the fact that it is humanly impossible to record these videos again or repaint them from scratch, this is the best they could have. And I must admit that, the upscaling quality of their work is fine, but it won't do miracles.
Do you like it? Do you have better ideas? Share your comments here.
I think the upscaled cutscenes look pretty good, considering the source material they had available. Usually I'm not a fan of modern scaling algorithms that produce these weird, soft shapes with sharp edges, 'least not when employed on ingame graphics, but on these cutscenes it looks surprisingly decent. _________________
I think they should apply some other filter to the videos after upscaling though, so it looks a bit more characterful - like a CRT type filter. The upscale's not bad, but it looks like an upscale. QUICK_EDIT
I think they should apply some other filter to the videos after upscaling though, so it looks a bit more characterful - like a CRT type filter. The upscale's not bad, but it looks like an upscale.
Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Sat Mar 07, 2020 1:38 pm Post subject:
pd wrote:
So they're dragging every single frame into Inkscape just so the videos look blurry rather than pixely?
I don't have the details (I took no part of it) and I don't know how much I can share about what I know so far, but they've probably internally modified an AI upscaling method of the likes of ERSGAN that upscaled by 4 and did some post-processing techniques as well.
If you upscale video and then play it smaller than the upscale, you can usually get a better appearance. I have no idea how they will handle the fullscreen nature of any of the videos, the average modern "low" resolution is 4x the size unfortunately.
What I was hoping they might do is put the video as a picture-in-picture on the loading screens, it would be a very convenient way to skip the video as well, just clicking GO or START or whatever button once the data is loaded, rather than have them as independent stages. _________________ http://www.moddb.com/mods/scorched-earth-ra2-mod-with-smart-ai QUICK_EDIT
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