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Command & Conquer Remastered: The modernized 95s
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Banshee
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Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
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PostPosted: Tue Mar 10, 2020 7:27 pm    Post subject:  Command & Conquer Remastered: The modernized 95s
Subject description: Following the visions of the Messiah!
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Have you seen the trailer from the Command & Conquer Remastered?





There is a lot of interesting information on it. So, let's spotlight some of the features that deserve some comments. First of all, it's not the same old game, for both Tiberian Dawn and Red Alert 1. If you want to play the original games, you don't need to wait until June 5th. You can download Command & Conquer: 95 and Red Alert 1 right now. These are from The First Decade, and they were released for free by EA itself. For the Remastered, they've added some quality of life features as shown on the picture captured below:




One of the most interesting things is the addition of skirmish for Tiberian Dawn. You can choose all player types (AI difficulty level for each player or observer), the color, and the team on the left side. On the map, you are able to choose each player's position. There are also custom rules, that allows players to choose the Mode, Game Speed, Starting Units (probably up to 10), Tech Level, Starting Credits, Unit Queueing, Tiberium Regrowth, Crates, Redeployable MCVs, Super Weapons and Visceroids. It is not clear what would be the other game Modes at the moment. The list of options is poor when compared to mods hosted here and OpenRA. There could be Multi-engineer support, Build of Allies, Fog of War or Explored Map options, but so far, this is something we couldn't see there.




The match selection screen has a limitation of 8 slots when you create a Red Alert 1 game and 4 slots for Tiberian Dawn. It is not clear if observers may affect this limit. So, if our internet connection gets better through the years, it might not be possible to have 8 players games with observers. For those wondering, OpenRA supports 12 players plus spectators (observers).






Another addition is a Mission Selection Browser that lets you to replay missions, check their introduction and ending videos and, select the difficulty mode. And that's an interesting feature: I don't remember Tiberian Dawn missions allowing you to choose the difficulty level. So, the difference between Casual, Normal, and Hard difficulty levels is something mysterious at the moment. Also, it is worth mentioning that you can select missions by faction and even by other means. You can play secret dinosaur missions or even missions that were exclusive to videogame versions.




Replays is also a big addition for the game. You can play and pause the game and probably select a part of the replay to skip. Apparently, it shows how many units and buildings each player destroyed and their money in real time. Compared to the original game, it is a breakthrough. However, compared to OpenRA, it is very poor. OpenRA allows you to view economy data, faction production in real-time, kill/loss data for units and structures, superweapons and much more.






Camera and zoom controls is also something that should be more useful when observing the game, however, it can also be used when playing it, of course. It should be a simple keyboard shortcut. Here's a video showing it in action:





And a picture with a zoomed-in Red Alert battle. Note that OpenRA also has a similar feature in the latest PlayTest.



The evolution of the game also reaches the controls. You will be able to choose between the legacy and right mouse attack/move click options. And it is not just that. You can control when it displays the unit's health bar, if it is either only on selection, for damage or every unit. I have the feeling that if you have the health bar being displayed for all units, it would be a solution for the problem of highly detailed terrain deteriorating the visibility of enemy units (especially soldiers). You can also choose if you want to always display Harvester resource capacity/use and probably APCs too. And, yea, you can finally queue units. The limitations of queueing units were not informed publicly yet. But the lesser, the better. Planning your upcoming units and buildings in advance is important to allow you to better schedule your actions and your attention to what is going on at the battlefield. Unfortunately,  you can only queue units, not buildings in this game.



I'm wondering if I uncheck the Constrain Mouse Cursor to Game Window, it would allow me to play the game in one screen and do other things on other screens. That's something that would be interesting. In OpenRA, I need to do ctrl + alt + tab to do that, and it is quite annoying.



Another important addition is the quick save. With Shift + P, you can quick save the game, and it can help you to not loose countless hours after a failure. Thumbs up for this addition. The picture above shows some other shortcuts, where you can toggle classic graphics with Space, access different tabs, with W E R T, etc.

Bonus Gallery with the possibility to watch all videos, including ones from Red Alert 1 Retaliation, as well as all musics, including from Tiberian Sons band, is something very exciting for die-hard fans. However, we need to call the developper's attention to the average joe user because, it greatly increases the storage requirements of the game. The best thing to do is to make such content optional at Origin and Steam. So far, it is not clear if this is what is gonna happen, but the 32 gb of minimum storage requirements and the same value for recommended storage requirements gives a hint that it might be an obligatory content.





There is no public information of the Map Editor yet, except for its compatibility with Steam Workshop (on Steam's version at least). So, there isn't much I can comment about it so far.




Finally, but not the least, the new sidebar is fantastic. I love the new cameos and the organization is perfect! For those wondering if there is a room for improvements, some transparency would be a room for improvement, since it would allow players to have a bigger view of the battlefield itself.





And that's it for now. What do you think of what has been revealed so far about this game? Share your comments here!


Key Words: #News #CommandAndConquer #CommandAndConquerRemastered #RedAlert1Remastered 

Last edited by Banshee on Wed Mar 11, 2020 6:31 pm; edited 4 times in total

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TAK02
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PostPosted: Tue Mar 10, 2020 7:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

HYPE HYPE HYPE

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Tue Mar 10, 2020 8:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

looks very promising,
but there are still quiet a few things that need fixes.
1. the unit movement looks very strange. almost like the early OpenRA way when units floated around curves.
It looks like units have inertia and keep on sliding/moving a bit in the previous direction, after having turned around already.
2. some FireFLH's are wrong, most noticeable the tesla coil
3. some unit graphics are a bit bright and different. e.g. the mammoth tank looks pretty flat/boxy (no rounded edges), very bright and the turret is going much further to the back, thus making it overall look quite different.
4. different art style on buildings. most prominent the gritty dark dirty texture of the conyard/refinery and the very smooth soft blurred textures of the other buildings.
5. the game still suffers under the decades old opposite FireFLH Burst=2 bug, present in TD,RA1, TS, ?RA2?, where the projectile is launched from the left cannon, but the muzzle flash appears on the right cannon. and vice versa (see the mammoth tank at 0:36)
6. Shadows seem to be missing on a few things. e.g. AGT and the adv. comm tower radar dish shadow is very small, affecting only the center piece of the building model.
7. It seems aircraft flying north, can't be shot from the south, as the missiles explode too early and away from the unit. While true to the original game, i would call it a bug anyway that should be fixed.

The explosions and most of the other content looks very nice however.
So from the few ingame glimpses, i would say it's at around 90% completion.

The water animation is pretty cool. I like the subtle slow waves, which isn't only palette scrolling but a complete animation.

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Tuc0
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PostPosted: Tue Mar 10, 2020 9:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

Looks like Steam Workshop will be only for maps, not mods:
     Steam Version:
    Steam Achievements
    Steam Friends Lists
    Steam Trading Cards
    Steam Workshop support for User Maps

Also I am not sure about this:
    Requires 3rd-Party Account: EA Account (Supports Linking to Steam Account)

I hope game will be decently moddable, at least as TS.

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Banshee
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PostPosted: Tue Mar 10, 2020 9:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hey guys, I've incremented the original post with two additional pictures (Skirmish and Map Editor) and I've edited my opinion on the lobby/skirmish/match selection screen part.

I have a fear that path-finding might be a problem in this version, but I have yet to see it in action.

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Banshee
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Also Known As: banshee_revora (Steam)
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PostPosted: Tue Mar 10, 2020 11:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

Update: I've added a screenshot of the replay browser and updated my comments on it. I've also added a section about Mission Selection Browser, following a suggestion from OmegaBolt.

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cxtian39
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PostPosted: Wed Mar 11, 2020 12:00 am    Post subject: Reply with quote  Mark this post and the followings unread

Still no multiple factory lines?

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Team Black
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PostPosted: Wed Mar 11, 2020 2:29 am    Post subject: Reply with quote  Mark this post and the followings unread

I've got my eye on the Pre-order editions



Now that I'm an adult and can afford these types of things Smile

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TAK02
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PostPosted: Wed Mar 11, 2020 4:12 am    Post subject: Reply with quote  Mark this post and the followings unread

cxtian39 wrote:
Still no multiple factory lines?

Overrated.

Westwood superior, SAGE and Blizzard inferior.

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Banshee
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PostPosted: Wed Mar 11, 2020 4:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

TAK02 wrote:
HYPE HYPE HYPE


TAK02 wrote:
cxtian39 wrote:
Still no multiple factory lines?

Overrated.

Westwood superior, SAGE and Blizzard inferior.


With all due respect, but are you... able to shut down the troll mode and get back to the normal mode, please? Like, getting your brain cells to work harder when doing comments?

Seriously, this kind of post deteriorates the quality of the discussion that we could have in this place and I know that you are much smarter than that.

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Banshee
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PostPosted: Wed Mar 11, 2020 4:09 pm    Post subject: Reply with quote  Mark this post and the followings unread


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Matthias M.
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PostPosted: Wed Mar 11, 2020 4:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

As the remastered version pick up improvements from OpenRA and CnCNet, do you believe it will render those obsolete?

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G-E
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PostPosted: Wed Mar 11, 2020 5:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

Matthias M. wrote:
As the remastered version pick up improvements from OpenRA and CnCNet, do you believe it will render those obsolete?

We only know it supports custom maps, we don't know how moddable it is yet...

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cxtian39
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PostPosted: Wed Mar 11, 2020 5:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

Judging from the sidebar UI it seems like you can’t select another factory like you do in openra

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Lin Kuei Ominae
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PostPosted: Wed Mar 11, 2020 6:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

It wouldn't be TD or RA with separate factory construction lines.
If at all, i would only like this if it's some kind of separate game mode.

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Banshee
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Also Known As: banshee_revora (Steam)
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PostPosted: Wed Mar 11, 2020 6:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

Update: I've updated the first post to reflect the announcement of the 4 players limit to Tiberian Dawn matches and 8 players limit for Red Alert 1.

Matthias M. wrote:
As the remastered version pick up improvements from OpenRA and CnCNet, do you believe it will render those obsolete?


I don't think any of them will be obsolete. CnCNet would have a higher risk if the new game ends up being easy to mod. OpenRA has many features that this new game won't have. And it is evolving and its source code is open. Anyone can touch it, unlike any EA game.

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G-E
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PostPosted: Wed Mar 11, 2020 8:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

This makes me wonder...



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CabalCore
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PostPosted: Thu Mar 12, 2020 1:44 am    Post subject: Reply with quote  Mark this post and the followings unread

So I will need Steam to play this, correct?

Is Steam any good?

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Banshee
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PostPosted: Thu Mar 12, 2020 2:51 am    Post subject: Reply with quote  Mark this post and the followings unread

Steam or Origin, you choose.

I prefer Steam, by the way.

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CabalCore
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PostPosted: Thu Mar 12, 2020 3:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

I was curious to see what others would prefer.

Does this have any DRM issues or what?

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Lin Kuei Ominae
Seth


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PostPosted: Thu Mar 12, 2020 4:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
   @vrubayka: is the game fully playable offline? How does this drm work exactly?

A: Excellent question. Both Campaign and Skirmish modes will be playable offline (Within the 30 day offline rules for Steam and Origin). The only DRM is the standard Origin and Steam authentication. (For example, no Denuvo)

that's pretty much a disqualifier for me, as i have a completely disconnected (non-internet capable) modding/gaming PC.
The need to constantly go online and being at their mercy to shut the game down at any moment makes it also a no-go for me. When i buy something, i wanna use it without them being able to remove my right to play it.

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Tuc0
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PostPosted: Thu Mar 12, 2020 5:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

Also this from Steam page:

Requires 3rd-Party Account: EA Account (Supports Linking to Steam Account)

Looks like this will be required for online multiplayer.

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Banshee
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PostPosted: Thu Mar 12, 2020 7:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yes, the EA account is required. The Origin software won't be required for those who buy it on Steam.

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Anderwin
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PostPosted: Fri Mar 13, 2020 12:15 am    Post subject: Reply with quote  Mark this post and the followings unread

Expensiv the limited run #Tongue but I just needed to get them Very Happy

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Mig Eater
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PostPosted: Fri Mar 13, 2020 12:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

Lin Kuei Ominae wrote:
that's pretty much a disqualifier for me, as i have a completely disconnected (non-internet capable) modding/gaming PC.


If you look into the deep dark places on the web you can find hacks that get around steams DRM... Not that I'd normally suggest such things, but it would be a shame for you not to be able to play the remasters :/

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Banshee
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Also Known As: banshee_revora (Steam)
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PostPosted: Fri Mar 13, 2020 8:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

He would still need Steam or Origin to download the game.

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CabalCore
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PostPosted: Sat Mar 14, 2020 4:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

Lin Kuei Ominae wrote:
Quote:
   @vrubayka: is the game fully playable offline? How does this drm work exactly?

A: Excellent question. Both Campaign and Skirmish modes will be playable offline (Within the 30 day offline rules for Steam and Origin). The only DRM is the standard Origin and Steam authentication. (For example, no Denuvo)

that's pretty much a disqualifier for me, as i have a completely disconnected (non-internet capable) modding/gaming PC.
The need to constantly go online and being at their mercy to shut the game down at any moment makes it also a no-go for me. When i buy something, i wanna use it without them being able to remove my right to play it.


Purchasing the game using MY money should be more than enough for them.

Thanks to the colossal f-up and DRM that was C&C 4. I wouldn't even bother using stuff like Steam nor Origin that has DRM or get ANY DRM based games.

The only reason I can think of to get Steam now is for C&C remastered. I really wouldn't use it for anything else.

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drive
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PostPosted: Sun Mar 15, 2020 1:44 am    Post subject: Reply with quote  Mark this post and the followings unread

For a short time I was hoping they would release it via DVD too, or at least in the collectors edition ...

I mean steam or origin is nice but its not yours after you bought it, they can change something in it anytime they like. No need to mention what LKO said, because theres no more to discuss because that can happen too.

And getting steam only for this feels stupid too.. so i guess when this game would ever make it on the playstation then Ill buy it.

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CabalCore
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PostPosted: Sun Mar 15, 2020 1:58 am    Post subject: Reply with quote  Mark this post and the followings unread

The game has campaign and skirmish (for TD as well) so you won't even need Steam for that.

The game also features the ability to host multiplayer games through the game itself (unless I'm missing something) without the need of hosting them through Steam.

So hopefully all you would need is the account through Steam and simply purchase/download it through the client and be able to play it WITHOUT the client and just execute the game through the EXE.

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Houseplant
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Joined: 13 Aug 2014

PostPosted: Sun Mar 15, 2020 9:30 am    Post subject: Reply with quote  Mark this post and the followings unread

Any projections on how well this remaster will do money wise?
The popularity of the C&C Remaster reveal video has gone through the roof but has it gone viral?

Btw, I have pre-ordered the 25:th anniversary edition.

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CabalCore
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PostPosted: Sun Mar 15, 2020 9:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

So is Steam a trustworthy program to have for gaming?

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TAK02
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PostPosted: Mon Mar 16, 2020 3:48 am    Post subject: Reply with quote  Mark this post and the followings unread

It's a platform with which you can launch a multitude of games.

Like the Epic store thing. Or B-Lizzard's Battle Net. Or Origin. Or something.

I'd say Steam itself is a very much trusted platform. They have Portal over there.

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