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Objects disappeared from the map
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Saref
Rocket Cyborg


Joined: 26 Nov 2008
Location: Earth

PostPosted: Mon Apr 13, 2020 7:11 pm    Post subject:  Objects disappeared from the map Reply with quote  Mark this post and the followings unread

I really need help here.
I have converted singleplayer map for multuplayer, cleaned all from "Ini editing" and all scripts. Then i added all basic parameters and starting location. But after i launch this map in game it completely empty. Everything disappear. All buildings, civilian units, objects, even bridges and trees missing. But they still on their places in Final Alert. How can i fix that?

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TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Mon Apr 13, 2020 8:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

When their Owner is messed up; happens during import.

Say before import stuff belongs to Civilian, but "new" map doesn't have Civilian, it has Civilian House.

Rechk objects' owning houses.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Mon Apr 13, 2020 9:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

Bridges and trees have no owner, yet he says they disappear as well.

Probably best to upload the map so others can have a look at it.

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MadHQ
Commander


Joined: 07 Nov 2003

PostPosted: Mon Apr 13, 2020 10:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

Did you by any chance change the theater? Is it a YR->RA2 or RA2->YR conversion? Those could cause problems... That's the only thing that I think would cause problems with trees and bridges...

Probably best to attach the map or PM it to people if you do not want others to see it.

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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Tue Apr 14, 2020 1:50 am    Post subject: Reply with quote  Mark this post and the followings unread

You can use my MAPCLEAN script to do this properly by having it remove sections you don't want in 1 step. If you still have the original map, perhaps try the edit all over again?

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Saref
Rocket Cyborg


Joined: 26 Nov 2008
Location: Earth

PostPosted: Tue Apr 14, 2020 8:47 am    Post subject: Reply with quote  Mark this post and the followings unread

Actually this map was converted from Tiberian Sun for RA2.
I redo all this process again and set up Owner properly for every object.
Possible i shouldn't remover everything from ini section of the map. I only deleted obsolete TS scripts, other remained untouched. Now all objects on their places.
About bridges - it is railroad bridges and they didn't work properly in YR

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TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Tue Apr 14, 2020 9:05 am    Post subject: Reply with quote  Mark this post and the followings unread

Saref wrote:
About bridges - it is railroad bridges and they didn't work properly in YR

Let me stop you right there, sir: get Terrain Expansion.
I'll edit this and get a link once I double chked all TMPs in there to make sure there are no problems/oversights like that one time I tested train bridges.

Since you converted map from TS, it's no wonder stuff gets lost. The buildings that were in TS don't...
Wait, didn't WW just re-use the IDs from TS in RA2? So while some stuff WILL disappear, not all of it should.
And trees are placed via ID, I think, so not all of them should go away...

Odd.

Yeah, better upload the map, let someone chk it with Notepad(Notepad++). I don't think FA2 will do any good here.

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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Tue Apr 14, 2020 9:12 am    Post subject: Reply with quote  Mark this post and the followings unread

The CNCMapRenderer can fix missing tiles and overlays, you could run a pass through that?

Any objects on the map will likely not exist either way, you'd have to manually substitute.

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