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Tiberium Silo stops showing fill-up anims
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Askhati
Jumpjet Infantry


Joined: 22 Dec 2009

PostPosted: Tue May 05, 2020 6:48 am    Post subject:  Tiberium Silo stops showing fill-up anims Reply with quote  Mark this post and the followings unread

Noticed the most random thing last night: I cloned the Tiberium Silo (GASILO) for my mod's 4th faction (new: CASILO) and made no changes to the code entry for CASILO aside from adding the tag "Image=GASILO". Added the new CASILO to the StructureList as well.

In-game, once the new CASILO starts filling up with tiberium... it refuses to show the fill-up anim as it moves through the stages. Even when full, CASILO still displays the plain GASILO art, which shows the silo as empty.

I went and tested the other three sides - GDI, Nod, New1 - and their silos still work fine.

...any ideas what it could be...?

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Tue May 05, 2020 10:04 am    Post subject: Reply with quote  Mark this post and the followings unread

The Image key is known to ignore and skip several art.ini keys, e.g.
SpecialAnim's and *ZAdjust keys are ignored.

You have to clone the building in art.ini and avoid using Image key as good as possible.

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Askhati
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Joined: 22 Dec 2009

PostPosted: Tue May 05, 2020 10:05 am    Post subject: Reply with quote  Mark this post and the followings unread

First time encountering this, will adjust accordingly. I guess my CABAL faction is getting their own custom silo art then #Tongue

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Tue May 05, 2020 10:19 am    Post subject: Reply with quote  Mark this post and the followings unread

this is why the original WW refinery wasn't showing the harvester unloading anim.
They used in rules.ini [PROC] Image=NAREFN and thus the ZAdjust keys for (Pre)ProductionAnim were skipped and the anims rendered behind the building.

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SHP Artist of Twisted Insurrection:  Nod buildings

Public SHPs
X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

Tools
Image Shaper______TMP Shop______C&C Executable Modifier

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Askhati
Jumpjet Infantry


Joined: 22 Dec 2009

PostPosted: Tue May 05, 2020 10:47 am    Post subject: Reply with quote  Mark this post and the followings unread

I'm not at my gaming PC to test this now - but does that mean if you create a new art.ini entry for [PROC] and remove the Image= tag from the rules.ini entry, that it will display those unloading anims correctly...?

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Tue May 05, 2020 3:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

yes, the TS Client already has this fix included (as this has the fixes from the UMP included and the Universal Mod Patch had this fix already long long ago)

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SHP Artist of Twisted Insurrection:  Nod buildings

Public SHPs
X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

Tools
Image Shaper______TMP Shop______C&C Executable Modifier

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Askhati
Jumpjet Infantry


Joined: 22 Dec 2009

PostPosted: Tue May 05, 2020 4:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

(ten years of absence from the modding community is making itself clear at this point...)

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