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I have a fatal issue with rulesMD.ini and artMD.ini
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Mr.Hymn
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Joined: 01 May 2020

PostPosted: Fri May 01, 2020 9:23 am    Post subject:  I have a fatal issue with rulesMD.ini and artMD.ini Reply with quote  Mark this post and the followings unread

I don't know maybe I did it all wrong. I did validate the file and don't see a problem but as the use the animation code the game will working just fine for couple times without changing any value and then it's just simply crash the game will say fatal problem when I am playing the game later on. Even no code change it's weird.

So what I have to ask you that after I ran the Ares for the first time the application will generate the rulesMD version of ares to edit correct?

Because I am using the old ruleMD.ini after Ares has been installed. I have noticed that some part of the ini is missing like I don't have [ArmorTypes] or [WeaponTypes] or [Projectiles] section. Should I do something. Do I need to start over?

Start over is not a big deal since I have plenty of codes and version of my edit uploaded in cloud if there are something real bad happened.

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TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Fri May 01, 2020 12:46 pm    Post subject: Re: I have a fatal issue with rulesMD.ini and artMD.ini Reply with quote  Mark this post and the followings unread

Mr.Hymn wrote:
I don't know maybe I did it all wrong. I did validate the file and don't see a problem but as the use the animation code the game will working just fine for couple times without changing any value and then it's just simply crash the game will say fatal problem when I am playing the game later on. Even no code change it's weird.


Can you look into the debug.log inside the game folder? There might be something in the snapshot folders created at the time of the crash too; you'll find those in the debug folder in the game folder.

Mr.Hymn wrote:
So what I have to ask you that after I ran the Ares for the first time the application will generate the rulesMD version of ares to edit correct?


No, you have to extract rulesmd.ini and artmd.ini yourself using XCC Mixer or get it from a trust-worthy source. There's also a fresh copy on YRArg here: http://www.yrargentina.com/old/index.php?page=utilities/utilities
Look for "YR INI files" there.

Mr.Hymn wrote:
Because I am using the old ruleMD.ini after Ares has been installed. I have noticed that some part of the ini is missing like I don't have [ArmorTypes] or [WeaponTypes] or [Projectiles] section. Should I do something. Do I need to start over?

It should be rulesmd.ini, with an 's'.
Maybe. Double-chk what INIs you have in your game folder. Start with the last modified INI and go backwards from there. You might find it, you might not.
Regardless, WeaponTypes and Projectiles sections are not necessary unless you're doing weird stuff with them. Weird stuff does not include making new units and giving them a Primary, Secondary, etc.
More like something like the weedguy hack.
ArmorTypes is much more important.

Last edited by TAK02 on Fri May 01, 2020 12:52 pm; edited 1 time in total

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Mr.Hymn
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Joined: 01 May 2020

PostPosted: Fri May 01, 2020 12:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

Here but I found ou it's not rulesmd.ini that causes problem it's artmd.ini I can't and anything. if I do game will crash.

Code:

Internal Error encountered!
---------------------
Ares version: 19.104.1404
---------------------
Exception code: C0000005 at 0F3D1C2C
Registers:
EIP: 0F3D1C2C   ESP: 0019C848   EBP: 16F74EC8
EAX: 0FD080F0   EBX: 00000000   ECX: 0FD09C28
EDX: 00000000   ESI: BD3F8BE9   EDI: 50A00EA4

Stack dump:
0019C848: 16F750C0
0019C84C: 0E757270
0019C850: 16F74EEC
0019C854: 50A00EA4
0019C858: 0019C8C0
0019C85C: 0FD09C48
0019C860: 00000020
0019C864: 08AFD91C
0019C868: 00000002
0019C86C: 6F026E6F
0019C870: 04D6000D
0019C874: 0019C878
0019C878: 00528A10
0019C87C: 00000206
0019C880: 16F750C0
0019C884: 0E757270
0019C888: 16F74EC8
0019C88C: 0019C8A0
0019C890: 16F74EEC
0019C894: 0081A734
0019C898: 00887180
0019C89C: 16F750C0
0019C8A0: 00474DC7
0019C8A4: 16F750C0
0019C8A8: 0081A734
0019C8AC: 0081BBC4
0019C8B0: 0019C8C0
0019C8B4: 00000020
0019C8B8: 16F750C0
0019C8BC: 0E757270
0019C8C0: 16F74EC8
0019C8C4: 0019C8D8
0019C8C8: 16F74EEC
0019C8CC: 00000000
0019C8D0: 00887180
0019C8D4: 00000000
0019C8D8: 00461209
0019C8DC: 16F750C0
0019C8E0: 0046123C
0019C8E4: 16F750C0
0019C8E8: 0081A734
0019C8EC: 00000000
0019C8F0: 0E757270
0019C8F4: 0000004E
0019C8F8: 0000004C
0019C8FC: 0000004E
0019C900: 00000000
0019C904: 00000000
0019C908: 00000000
0019C90C: 00000000
0019C910: 00000000
0019C914: 0000FFFF
0019C918: 16F764A0
0019C91C: 616D6100
0019C920: 69466567
0019C924: 664F6572
0019C928: 74657366
0019C92C: 00810030
0019C930: 0019C944
0019C934: 0019C94C
0019C938: 0019C948
0019C93C: 18B44A0B
0019C940: 0019C9C8
0019C944: 00000005
0019C948: 0F3CBC32
0019C94C: 00832AEC
0019C950: 00000004
0019C954: 00000000
0019C958: 18B449C8
0019C95C: 0562000D
0019C960: 0019C964
0019C964: 005F96B0
0019C968: 00000216
0019C96C: 18B447F4
0019C970: 18B447D0
0019C974: 0000004E
0019C978: 0019C98C
0019C97C: 00887180
0019C980: FFFFFFFF
0019C984: 0019C994
0019C988: 00818351
0019C98C: 00427BEE
0019C990: 18B447D0
0019C994: 4B4F4D53
0019C998: 2E325945
0019C99C: 00000000
0019C9A0: 00000000
0019C9A4: 00000000
0019C9A8: 00000030
0019C9AC: 0000FFFF
0019C9B0: 6E6F6C00
0019C9B4: 56676E69
0019C9B8: 43737461
0019C9BC: 74616572
0019C9C0: 005F0065
0019C9C4: 00000216
0019C9C8: 00000263
0019C9CC: 18B449C8
0019C9D0: 18B447F4
0019C9D4: 0019C9E8
0019C9D8: 18B447D0
0019C9DC: 0FDDEEC0
0019C9E0: 00000000
0019C9E4: 00000000
0019C9E8: 005F9646
0019C9EC: 18B447D0
0019C9F0: 00887180
0019C9F4: 00808080
0019C9F8: 4B4F4D00
0019C9FC: 00325945
0019CA00: 00424854
0019CA04: 0F375900
0019CA08: 18B345A4
0019CA0C: 00000008
0019CA10: 00000000
0019CA14: 18B42B00
0019CA18: 0F401146
0019CA1C: 00887180
0019CA20: 0F402460
0019CA24: 0000000D
0019CA28: 0F3759FA
0019CA2C: 0F402460
0019CA30: 2C312C30
0019CA34: 00000030
0019CA38: 0FDDEF50
0019CA3C: 0F42BBE8
0019CA40: EB5C6E42
0019CA44: 0F3D1C72
0019CA48: 0F42BBE8
0019CA4C: 0F401146
0019CA50: 00000000
0019CA54: 0DCBDD4C
0019CA58: 18B447F4
0019CA5C: 00887180
0019CA60: EB5C6E42
0019CA64: 0F42BBE8
0019CA68: 0FDDEEC8
0019CA6C: 00000800
0019CA70: 2C312C30
0019CA74: 00000030
0019CA78: 65650165
0019CA7C: 04D6000D
0019CA80: 0019CA84
0019CA84: 00528A10
0019CA88: 00000206
0019CA8C: 0DCBDD4C
0019CA90: 0F40248C
0019CA94: 0000001B
0019CA98: 0F4024B0
0019CA9C: 0000000C
0019CAA0: 0F3759FA
0019CAA4: 0F4024B0
0019CAA8: 0000000C
0019CAAC: 00000000
0019CAB0: 6B636F44
0019CAB4: 4F676E69
0019CAB8: 65736666
0019CABC: 0F003074
0019CAC0: 0F42BBE8
0019CAC4: 0F401146
0019CAC8: 00000000
0019CACC: 0DCBDD40
0019CAD0: 18B447F4
0019CAD4: 0DCBDD64
0019CAD8: 65776F50
0019CADC: 32705572
0019CAE0: 59636F4C
0019CAE4: 00000059
0019CAE8: 3D94EF1B
0019CAEC: 00000000
0019CAF0: 00000000
0019CAF4: 04D6000D
0019CAF8: 0019CAFC
0019CAFC: 00528A10
0019CB00: 00000246
0019CB04: 0DCBDD40
0019CB08: 18B447F4
0019CB0C: 0000004E
0019CB10: 0019CB24
0019CB14: 0DCBDD64
0019CB18: 65776F50
0019CB1C: 32705572
0019CB20: 726F5359
0019CB24: 0F370074
0019CB28: 18B447F4
0019CB2C: 0F4024B0
0019CB30: 0F401146
0019CB34: 0F42BBE8
0019CB38: 00000800
0019CB3C: 0F37A7D4
0019CB40: 18B447F4
0019CB44: 0F4024B0
0019CB48: 00887180
0019CB4C: 0F37A7A5
0019CB50: 0019CB68
0019CB54: 18B447F4
0019CB58: 65776F50
0019CB5C: 32705572
0019CB60: 6D696E41
0019CB64: 0F37AA00
0019CB68: 00887180
0019CB6C: 18B447D0
0019CB70: 02D1000D
0019CB74: 0019CB78
0019CB78: 004287DC
0019CB7C: 00000246
0019CB80: 00000263
0019CB84: 18B447D0
0019CB88: 0000004E
0019CB8C: 0019CBA0
0019CB90: 00887180
0019CB94: FFFFFFFF
0019CB98: 65776F50
0019CB9C: 32705572
0019CBA0: 616D6144
0019CBA4: 41646567
0019CBA8: 006D696E
0019CBAC: FFFFFFFF
0019CBB0: FFFFFFFF
0019CBB4: FFFFFFFF
0019CBB8: 6D6D7500
0019CBBC: 766F4D79
0019CBC0: 43790065
0019CBC4: 68737572
0019CBC8: 6F6F4C00
0019CBCC: 00700070
0019CBD0: 0E750070
0019CBD4: 00000000
0019CBD8: 65776F50
0019CBDC: 32705572
0019CBE0: 5A636F4C
0019CBE4: 0F40005A
0019CBE8: 0F42BBE8
0019CBEC: 00000800
0019CBF0: 0F39AE04
0019CBF4: 0F407040
0019CBF8: 0F4072D8
0019CBFC: 00E99480
0019CC00: 0F39A77F
0019CC04: 0019CC18
0019CC08: 0F407040
0019CC0C: 0F4072D8
0019CC10: 00000000
0019CC14: 0F39AC1D
0019CC18: 65776F50
0019CC1C: 32705572
0019CC20: 58636F4C
0019CC24: 00000058
0019CC28: 0000004E
0019CC2C: 00000000
0019CC30: 00000000
0019CC34: 0F39C43F
0019CC38: 75726900
0019CC3C: 6F6C4373
0019CC40: 00316475
0019CC44: 00679A15


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TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Fri May 01, 2020 12:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

If it's artmd causing the problems then you'll have to look there.

Do you recall what changes you made to it?

I unfortunately don't know how to read the excepts and ModEnc doesn't have the EIP 0F3D1C2C listed yet.

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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Fri May 01, 2020 4:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

Run it through AICHECK?

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TAK02
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Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Fri May 01, 2020 5:40 pm    Post subject: Reply with quote  Mark this post and the followings unread


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m7
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Joined: 17 Apr 2009

PostPosted: Sat May 02, 2020 3:17 am    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
You might want to link to AICHECK's download/thread/post every time you mention it, friend


Could put it in his signature since it's just one single link. Would be quite handy for when he recommends it. Smile

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Mr.Hymn
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Joined: 01 May 2020

PostPosted: Sat May 02, 2020 10:43 am    Post subject: Reply with quote  Mark this post and the followings unread

I have fixed the crash problem. No more crash. I need just last help on this. It seems only generic or common explosion color is off chart All of them in every map but other stuff like kirov explostion, mininuke nuclear bomb etc color is ok. Can you help me with this please. I have removed rulesmd.ini and artmd.ini and return game as normal state without mods the explosion color still off chart. even the debris too. The rest is ok.



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TAK02
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Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Sat May 02, 2020 12:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

Mr.Hymn wrote:
I have removed rulesmd.ini and artmd.ini and return game as normal state without mods the explosion color still off chart. even the debris too. The rest is ok.

This happens when using the unit PAL instead of anim.pal to draw the sprites. Or when the animation was made using the TS anim.pal and wasn't ported over into RA2's anim.pal.
The real question is why they're drawn at all in the first place since stock INIs don't play any miscolored anims.

Do you still have an expandmd.mix somewhere?

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Mr.Hymn
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Joined: 01 May 2020

PostPosted: Sat May 02, 2020 1:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yes I am still have the expandmd01.mix If I am missing anything please help me. The game is less satisfied with this kind of explosion color.

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TAK02
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Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Sat May 02, 2020 2:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

The real question is why those explosions are happening.

The expandmd01.mix that you have, does it have a rulesmd.ini?
Is the MIX from the YR patch?

_________________
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Mr.Hymn
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Joined: 01 May 2020

PostPosted: Sat May 02, 2020 2:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ut's Mix from YR and After the first game crash the pallete never be the same also some file like old rulesmd.ini has been removed and I have to get a new fresh one from ra2md.mix

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silverwind
Cyborg Firebomber


Joined: 11 Jun 2016

PostPosted: Wed May 06, 2020 12:38 am    Post subject: Reply with quote  Mark this post and the followings unread

There is a patched ra2md.ini inside expandmd01.mix. If you're gonna get a fresh copy, get it from inside expandmd01.mix instead of ra2md.mix, or you'll lose anything patched in YR 1.001.

Also, If you're doing a fresh start on a mod, consider using the UMP 1.002 (https://www.marshall.strategy-x.com/ump/index.php) - it has many, many bug fixes for YR, and makes for a great base to start from.

And finally, it looks like you might have an imposter anim.pal in there somewhere. Get a fresh copy from ra2.mix -> cache.mix, and leave it in the game directory, and see if that fixes your problem.

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Mr.Hymn
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Joined: 01 May 2020

PostPosted: Wed May 06, 2020 4:43 am    Post subject: Reply with quote  Mark this post and the followings unread

silverwind wrote:
There is a patched ra2md.ini inside expandmd01.mix. If you're gonna get a fresh copy, get it from inside expandmd01.mix instead of ra2md.mix, or you'll lose anything patched in YR 1.001.

Also, If you're doing a fresh start on a mod, consider using the UMP 1.002 (https://www.marshall.strategy-x.com/ump/index.php) - it has many, many bug fixes for YR, and makes for a great base to start from.

And finally, it looks like you might have an imposter anim.pal in there somewhere. Get a fresh copy from ra2.mix -> cache.mix, and leave it in the game directory, and see if that fixes your problem.


I see, I will try Thanks. For freshly new rulesMD I don't know what to do much since I am modding it far beyond the point it would take me so long to get everything back. BUT I will see if I can do something about it.

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silverwind
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Joined: 11 Jun 2016

PostPosted: Thu May 07, 2020 12:26 am    Post subject: Reply with quote  Mark this post and the followings unread

oi, i meant to write rulesmd.ini, not ra2md.ini

Don't know how I ended up writing ra2md O.o

Also, if you're far into the mod, you can get the UMP Mod Developer's Pack (same link, I think). It has everything you need to update your mod with all the fixes it has, and has a few additions too (controversial ones that aren't in the minipatch) for modders in case they might decide to include them in their mod. If nothing else, it's interesting reading.

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Mr.Hymn
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Joined: 01 May 2020

PostPosted: Thu May 07, 2020 4:50 am    Post subject: Reply with quote  Mark this post and the followings unread

silverwind wrote:
oi, i meant to write rulesmd.ini, not ra2md.ini

Don't know how I ended up writing ra2md O.o

Also, if you're far into the mod, you can get the UMP Mod Developer's Pack (same link, I think). It has everything you need to update your mod with all the fixes it has, and has a few additions too (controversial ones that aren't in the minipatch) for modders in case they might decide to include them in their mod. If nothing else, it's interesting reading.


Thanks I will try the mod manager. Currently it seems working if I am specific the explosion with custompalette because when I am making the lightning tank the cloud palette is incorrect but if fired by superweapon it's a correct color so I did use custompalette for my custom cloud even using image=wccloud1 and showing correctly. What I am thinking is I don't know if game intentionally use the incorrect palette? I did extract all pal from cache.mix to main game directory and still showing incorrect color but using custompalette=unittem.pal etc show the correct color some how. I am trying to check all the explosion color that off chart and put custompalette=xxx.pal to end this annoying problem Smile

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