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Naval pass [Yuri's Revenge] [2-4]
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C0uCHP0t@t0
Cyborg Engineer


Joined: 25 Mar 2018

PostPosted: Mon May 18, 2020 6:55 am    Post subject:  Naval pass [Yuri's Revenge] [2-4]
Subject description: Yuri's Revenge custom map
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Dear Red Alert 2/Yuri's Revenge fans,
I'm presenting you a snow themed 2 island map for Yuri's Revenge inspired from Red Alert 1 missions. Central island connects main islands, but it's heavily guarded, so early rushes are not advised. Custom scripts and inspiration completes the map.
For problems, improvements, etc. send me a message. Other infomations are written in ReadMe file.
Enjoy the map.

Yours sincerely
C0uCHP0t@t0



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Last edited by C0uCHP0t@t0 on Mon May 18, 2020 11:45 am; edited 2 times in total

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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Mon May 18, 2020 7:24 am    Post subject: Reply with quote  Mark this post and the followings unread

I like the irregular symmetry, it's something I strive for on 1v1 & 2v2 maps, however...

It appears topleft has the bonus of a lot of ore in a cluster of mines, which means it will both deplete slower and regenerate faster, giving them a huge advantage.

Topright is the opposite, being close to a cliff with no ramps up to it, someone could sneak behind with a naval landing or Chronosphere to it, with little ability to defend. There's also the small matter of being so close to the cliff in the first place, I'd move the start position down so that a base can expand in all directions, perhaps also closer to the water.

Bottomleft has no access to water, and the slopes/cliffs preclude expandint towards it except where the bridge is, and tactically that makes it the most vulnerable spot. One nice solution to this would be to curve the shore to the left, so that a player could dump a naval yard to the south and have a fjord to exit, testing will be required to see how much you need.

Some additional trees on the sloped areas where you can't build would help round out the aesthetics I think.

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C0uCHP0t@t0
Cyborg Engineer


Joined: 25 Mar 2018

PostPosted: Mon May 18, 2020 11:01 am    Post subject: Reply with quote  Mark this post and the followings unread

Dear G-E,
Thank you for your reply. I have made the changes you have suggested and the map has been re-posted. Thumbnail has also been updated.

Yours sincerely
C0uCHP0t@t0

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