; *** House (players) List ***
; WARNING; Do not remove, override or reorder the major 9 houses and last 4 house.
;Always start your new country at number 10 and reorder the number of last 4 country followed by your newcountry.
[Countries]
10=Outzider
; ******* Side Type List *******
[Sides] ;keep this order as GDI first and Nod second
[Outzider]
UIName=Name:Outzider
Name=Outzider
Suffix=Allied
Prefix=G
Color=Gold ;color to use when displaying objects owned by this country [see color schemes]
Multiplay=yes ;This house used as placeholder for multiplay house (def=no)?
Side=FourthSide
SmartAI=yes
;VeteranInfantry=E1
;CostUnitsMult=.85
DefaultDisguise=GHOST
Crew=GHOST
SurvivorDivisor=500
;AI.BaseDefenses=
;AI.BaseDefensesCounts=
;LoadScreenText.color=192,0,0
ParaDrop.Types=GHOST
ParaDrop.Num=10
;Sidebar.MixFileIndex=2
;Sidebar.YuriFileNames=sidenc02
;EVA.Tag=
StartInMultiplayer.Types=GHOST,ZAPOC
StartInMultiplayer.WithConst=no
;Airspeed = ;multiplier to speed for all air units [larger means faster] (def=1.0)
;Armor = ;multiplier to armor strength for all units and buildings [larger means stronger] (def=1.0)
;Cost = ;multiplier to cost for all units and buildings [larger means costlier] (def=1.0)
;Firepower = ;multiplier to firepower for all weapons [larger means more damage] (def=1.0)
;Groundspeed = ;multiplier to speed for all ground units [larger means faster] (def=1.0)
;ROF = ;multiplier to Rate Of Fire for all weapons [larger means slower ROF] (def=1.0)
;BuildTime = ;multiplier to general object build time [larger means longer to build] (def=1.0)
;WallOwner = ;Will this house own walls that are placed near its buildings (def=yes)?
PowerPlant=ZAPOWR
; **************************************************************************
; ************************** Outzider Buildings ****************************
; **************************************************************************
;--------------- RulesMD ---------------
[ZACNST] ; Outzider Construction Yard
Image=ZACNST
UIName=Name:ZACNST
Name=Outzider Construction Yard
ConstructionYard=yes
Strength=2000
Armor=concrete
TechLevel=-1
Adjacent=10
Factory=BuildingType
UndeploysInto=ZMCV
Sight=22
Owner=Outzider
Cost=4000
Points=80
Power=0
Capturable=true
Crewed=yes
;DestroyAnim=GACNSTDM
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG
MaxDebris=15
MinDebris=7
ThreatPosed=0 ; This value MUST be 0 for all building addons
;DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=1470, 1060, 1078
AIBuildThis=yes
TogglePower=no
ProtectWithWall=yes
EligibileForAllyBuilding=yes ;gs This allows a building of this type to count as a sucess in building placement, but only if that option is turned on
ImmuneToPsionics=no ; defaults to yes for buildings, no for others
;--------------- RulesMD ---------------
[ZAPOWR] ; Outzider Power Plant
Image=ZAPOWR
UIName=Name:ZAPOWR
Name=Outzider Power Plant
BuildCat=Power
Prerequisite=ZACNST
Strength=1750
Armor=concrete
TechLevel=1
Adjacent=10
Sight=10
Owner=Outzider
AIBasePlanningSide=3 ;gs 0 for Good, 1 for Evil
Cost=1000
Points=40
Power=200
Capturable=true
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,gtpowexp
Upgrades=2
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
MaxDebris=6
MinDebris=4
ThreatPosed=0 ; This value MUST be 0 for all building addons
;DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=300, 300, 450
TogglePower=no
Spyable=yes ; A spy can do something to this, works like captureable
DieSound=PowerPlantDie
ImmuneToPsionics=no ; defaults to yes for buildings, no for others
Drainable=yes
PoweredSpecial=yes
;--------------- RulesMD ---------------
[ZAPILE] ; Outzider Barracks
Image=ZAPILE
UIName=Name:ZAPILE
Name=Outzider Barracks
BuildCat=Tech
Prerequisite=ZAPOWR,ZACNST
Strength=1500
Armor=concrete
Factory=InfantryType
Adjacent=10
TechLevel=2
Sight=10
Owner=Outzider
AIBasePlanningSide=3 ;gs 0 for Good, 1 for Evil
Cost=1000
Points=30
Power=-10
Crewed=yes
Capturable=true
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=GAPILEDM
MaxDebris=15
MinDebris=5
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
ThreatPosed=0 ; This value MUST be 0 for all building addons
ExitCoord=300,0,0
GDIBarracks=yes
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=215,395,200
AIBuildThis=yes
Spyable=yes
;WantsExtraSpace=yes ; gs This will look for a space AIBaseSpacing+1 when the computer places, but will settle for AIBasSpacing
ImmuneToPsionics=no ; defaults to yes for buildings, no for others
RequiredHouses=Outzider
SelfHealing=yes
;--------------- RulesMD ---------------
[ZAREFN] ; Outzider Ore Refinery
Image=ZAREFN
UIName=Name:ZAREFN
Name=Outzider Ore Refinery
BuildCat=Resource
DockUnload=yes
Refinery=yes
;//gs revertNumberOfWaitingPoints=8
NumberOfDocks=1
Bib=yes
Prerequisite=ZAPOWR,ZACNST
Strength=2000
Adjacent=10
Armor=concrete
TechLevel=1
FreeUnit=CMIN
Sight=10
Owner=Outzider
AIBasePlanningSide=3 ;gs 0 for Good, 1 for Evil
Cost=3000
Soylent=300
Points=80
Power=-50
Storage=200
Capturable=true
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
HalfDamageSmokeLocation1=0,0,0
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
MaxDebris=10
MinDebris=5
PipScale=Tiberium
ThreatPosed=0 ; This value MUST be 0 for all building addons
;DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=410, 100, 165
AIBuildThis=yes
TogglePower=no
RefinerySmokeOffsetOne=-92, -208, 312
RefinerySmokeOffsetTwo=-92, 208, 312
RefinerySmokeFrames=50
RefinerySmokeParticleSystem=SmallGreySSys;
Spyable=yes
;WantsExtraSpace=yes ; gs This will look for a space AIBaseSpacing+1 when the computer places, but will settle for AIBasSpacing
NumberImpassableRows=3 ; This is the fix to the Repair depots are flat and RadioContact/Enter means I can drive on you assumption. It counts from game west
ImmuneToPsionics=no ; defaults to yes for buildings, no for others
ResourceDestination=yes;gs for the AI to handle the slave miner, it has to understand what makes money
Drainable=yes
RequiredHouses=Outzider
SelfHealing=yes
ProduceCashAmount=50 ; Amount every Delay
ProduceCashDelay=100 ; Frame delay between Amounts
;--------------- RulesMD ---------------
[ZAWEAP] ; Outzider Weapons Factory
Image=ZAWEAP
UIName=Name:ZAWEAP
Name=Outzider War Factory
BuildCat=Tech
WeaponsFactory=yes
Prerequisite=ZAREFN,ZAPILE,ZACNST
Factory=UnitType
DeployTime=.044
Strength=2000
Armor=concrete
TechLevel=2
Sight=10
Adjacent=10
Owner=Outzider
AIBasePlanningSide=3 ;gs 0 for Good, 1 for Evil
Cost=3000
Points=80
Power=-25
Capturable=true
Crewed=yes
Bib=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG,DBRIS7SM
MaxDebris=15
MinDebris=5
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=408,880,435
AIBuildThis=yes
ExitCoord=512,256,0
Spyable=yes
;WantsExtraSpace=yes ; gs This will look for a space AIBaseSpacing+1 when the computer places, but will settle for AIBasSpacing
ImmuneToPsionics=no ; defaults to yes for buildings, no for others
NumberImpassableRows=1 ; Tanks unlimbo on the second cell. Drive locomotor's Force Track ignores the building, but hover gets stuck
;--------------- RulesMD ---------------
[ZAAIRC] ; Outzider Airforce Command Headquarters
Image=ZAAIRC
UIName=Name:ZAAIRC
Name=Outzider Airforce Command Headquarters
BuildCat=Tech
Prerequisite=ZAREFN,ZACNST
Strength=1600
Armor=concrete
Adjacent=10
TechLevel=3
Sight=10
UnitReload=yes
;UnitRepair=yes;gs this is part of reloading + being an aircraft (Repair code is oogly, only Reload got rewritten for four ports.)
Helipad=yes
Owner=Outzider
;ForbiddenHouses=Americans
AIBasePlanningSide=3 ;gs 0 for Good, 1 for Evil
Cost=2000
Points=70
Power=-50
Factory=AircraftType
Capturable=true
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG
MaxDebris=8
MinDebris=4
ThreatPosed=0 ; This value MUST be 0 for all building addons
;DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=75, 270, 140
AIBuildThis=yes
NumberOfDocks=6
HasStupidGuardMode=false
Radar=yes
Spyable=yes
ImmuneToPsionics=no ; defaults to yes for buildings, no for others
[OutziderTankDropSpecial] ; Outzider Tank Drop
UIName=Name:OutziderTankDropSpecial
Name=Outzider Tank Drop
IsPowered=false
RechargeVoice=
ChargingVoice=
ImpatientVoice=
SuspendVoice=
RechargeTime=10
Type=ParaDrop
Action=Custom ;ParaDrop
Money.Amount=-10000
SidebarImage=TankDropICON
ShowTimer=yes
DisableableFromShell=no ; gs this determines which superweapons are turned off by the checkbox
ParaDrop.Types=ZAPOC
ParaDrop.Num=10
;Paradrop.Aircraft= ; type of plane
;Paradrop.count= ; number of planes
;--------------- RulesMD ---------------
[ZAYARD] ; Outzider Shipyard
Image=ZAYARD
UIName=Name:ZAYARD
Name=Outzider Shipyard
BuildCat=Tech
Prerequisite=ZAREFN,ZAPOWR,ZACNST
WeaponsFactory=yes
Factory=UnitType
Strength=2500
Armor=concrete
Naval=yes ;GS
WaterBound=yes ;should help AI, new with water zone
TechLevel=4
Adjacent=20
Sight=20
Owner=Outzider
AIBasePlanningSide=3 ;gs 0 for Good, 1 for Evil
Cost=2000
Points=55
Power=-25
Powered=false
BaseNormal=no
Crewed=no
Explodes=yes
Capturable=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG
MaxDebris=12
MinDebris=6
ThreatPosed=0 ; This value MUST be 0 for all building addons
;DamageParticleSystems=SparkSys,LGSparkSys
DamageSmokeOffset=700,700,500
AIBuildThis=yes
UnitRepair=yes
NumberOfDocks=1
AmbientSound=_Amb_WavesLake
NumberImpassableRows=3 ; This is the fix to the Repair depots are flat and RadioContact/Enter means I can drive on you assumption. It counts from game west
TargetCoordOffset=300,200,0
ImmuneToPsionics=no ; defaults to yes for buildings, no for others
RequiredHouses=Outzider
SelfHealing=yes
;--------------- RulesMD ---------------
[ZADEPT] ; Outzider Service Depot
Image=ZADEPT
UIName=Name:ZADEPT
Name=Outzider Service Depot
BuildCat=Tech
Prerequisite=ZAWEAP,ZACNST
Strength=2200
Armor=concrete
TechLevel=6
Adjacent=10
Sight=10
UnitRepair=yes
;UnitReload=yes
Owner=Outzider
AIBasePlanningSide=3 ;gs 0 for Good, 1 for Evil
Cost=1800
Points=80
Power=-25
Capturable=true
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
MaxDebris=8
MinDebris=4
ThreatPosed=0 ; This value MUST be 0 for all building addons
;DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=270, 580, 260
AIBuildThis=no ;taken out to remove useless building - DB
HasStupidGuardMode=false
NumberImpassableRows=1 ; This is the fix to the Repair depots are flat and RadioContact/Enter means I can drive on you assumption. It counts from game west
ImmuneToPsionics=no ; defaults to yes for buildings, no for others
;--------------- RulesMD ---------------
[ZAROBO] ; Outzider Robot Factory
Image=ZAROBO
UIName=Name:ZAROBO
Name=Outzider Robot Factory
BuildCat=Resource
Prerequisite=ZAWEAP,ZACNST
TechLevel=10
Strength=1600
Adjacent=10
Points=30
Power=-100
Sight=10
Armor=Concrete
Cost=1600
Owner=Outzider
AIBasePlanningSide=3 ;gs 0 for Good, 1 for Evil
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG
MaxDebris=12
MinDebris=6
HalfDamageSmokeLocation1=0,0,0
;DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=410, 100, 165
ThreatPosed=0 ; This value MUST be 0 for all building addons
Crewed=yes
AIBuildThis=yes
TogglePower=yes
Powered=true
PowersUnit=ROBO;one of these buildings must be present and powered, or else these guys turn off.
ImmuneToPsionics=no ;gs per Dustin, never intended to be yes, defaults to yes for buildings, no for others
Capturable=true
RequiredHouses=Outzider
SelfHealing=yes
;--------------- RulesMD ---------------
[ZAWEAT] ; Outzider Weather Controller
Image=ZAWEAT
UIName=Name:ZAWEAT
Name=Outzider Weather Controller
BuildCat=Combat
Prerequisite=ZATECH,ZACNST
TechLevel=10
Strength=2000
Powered=true
Adjacent=10
Armor=concrete
Sight=10
Owner=Outzider
AIBasePlanningSide=3 ;gs 0 for Good, 1 for Evil
Cost=6000
Points=30
Power=-200
Crewed=yes
Capturable=false
RevealToAll=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
SuperWeapon=LightningStormSpecial
;Nominal=yes
ThreatPosed=1 ; This value MUST be 0 for all building addons
AIBuildThis=yes
Spyable=yes
ChargedAnimTime=1 ;Number of minutes left at which weapon should switch to charged state
ProtectWithWall=yes
BuildLimit=1
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS3SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
MaxDebris=14
MinDebris=7
; **************************************************************************
; ************************** Outzider Vehicles ****************************
; **************************************************************************
;--------------- RulesMD ---------------
[ZMCV] ; Outzider Construction Vehicle
Image=ZMCV
UIName=Name:ZMCV
Name=Outzider Construction Vehicle
Image=ZMCV
Prerequisite=ZAWEAP,ZADEPT
Strength=1000
Category=Support
Armor=heavy
DeploysInto=ZACNST
TechLevel=10
Sight=10
Speed=5
Owner=Outzider
CrateGoodie=yes
Cost=3000
Soylent=3000
Points=60
ROT=5
Crewed=yes
Crusher=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=MCVAlliedSelect
VoiceMove=MCVAlliedMove
VoiceAttack=MCVAlliedMove
DieSound=GenVehicleDie
VoiceFeedback=
DeploySound=PlaceBuilding
MoveSound=MCVMoveStart
MaxDebris=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=3.5
MovementZone=Normal
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=12
ZFudgeTunnel=15
Size=6
Trainable=no
Bunkerable=no; Units default to yes, others default to no
OmniCrushResistant=yes; so Crusher can crush Crushable, OmniCrusher trumps Crushable=no, and then OmniCrushResistant trumps OmniCrusher
RequiredHouses=Outzider
SelfHealing=yes
;--------------- RulesMD ---------------
[ZAPOC] ; Outzider Mammoth tank
Image=ZAPOC
UIName=Name:ZAPOC
Name=Golden Apocalypse
Prerequisite=ZAWEAP,;ZATECH
Primary=120mmx
Secondary=MammothTusk
Strength=300
Category=AFV
Armor=heavy
Turret=yes
IsTilter=yes
Crusher=yes
TooBigToFitUnderBridge=true
TechLevel=2
Sight=8
Speed=7
CrateGoodie=no
Owner=Outzider
Cost=700
Soylent=700
Points=25
ROT=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=ApocalypseSelect
VoiceMove=ApocalypseMove
VoiceAttack=ApocalypseAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=ApocalypseMoveStart
CrushSound=TankCrush
MaxDebris=2
; origional - Locomotor={55D141B8-DB94-11d1-AC98-006008055BB5}
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
;MovementZone=Destroyer ;gs FLAW needs to be changed to this when The Flaw is fixed
MovementZone=Normal
ThreatPosed=15 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Accelerates=false
ImmuneToVeins=yes
Size=3
OpportunityFire=yes
ElitePrimary=120mmxE
BuildTimeMultiplier=1.5;Individual control of build time
SelfHealing=yes
- Needs AI.PowerPlants= in new country
- SurvivorDivisor etc. needs to be added to the new side, not in General section
- Hope you haven't removed the first 3 side entries like in [AI], Prereqs etc.
- And more ...
I see Ares tags in there (look at his tank drop SW), but you're right, it's a mess. Some of that is the old school RP/NP way of adding a fourth side, and some of it is Ares.
Lans, assuming you are in fact using Ares, check the Ares documentation for more information on how to properly set the tags and values for your FourthSide and Outzider country. Your [FourthSide] section is completely lacking several needed tags which you need to define per this page: http://ares-developers.github.io/Ares-docs/new/sidescountries/defaultside.html
And your [Outzider] country section is missing several needed tags which are needed per this page: http://ares-developers.github.io/Ares-docs/new/sidescountries/defaultcountry.html _________________ Formerly WoRmINaToR. I've created a new account to update to the name I've been using everywhere else for the last several years. QUICK_EDIT
For the miners, open aimd.ini. The AI needs to be told to actively build miners when they have less than the rquired number. Search for the teamtypes, scripttypes, taskforces, and AITriggerTypes for CMIN and HARV inside aimd.ini. you should clone one of the two, replacing the respective unit with your new miner. Don't forget to change the sides and other parameters to suite your new side.
when i build a new vehicle and the rules putted to the very bottom of the rules.md it doesn't appears on the default country even have a tag owner, but it appears on the newcounty or side... is theres a limit for vehicles?
and it appears to the default country when i adjust the entry codes of this new vehicle upwards ... QUICK_EDIT
Can't understand clearly what you are asking. Unit are declared in its [VehicleTypes] list and then its section can be anywhere in rulesmd.ini. Problem happens if you have duplicates. There is no limit on number of units.
If it is for AI, then check the side number in AITriggerTypes. QUICK_EDIT
I don't understand why people can't just post the code. If you need help, chances are you aren't making some super secret, exclusive, groundbreaking new systems. We can't help you if you aren't willing to help us help you. _________________ "Don't beg for things; Do it yourself or you'll never get anything." QUICK_EDIT
i rearrange my rulea, all of new vehicles code are placed next to yuris arsenal.... and it fixed.... for some reason, if my code placed to the last ...the last vehicle dnt appear...and when i created a new it dnt appear also....
i dnt now why this is happen......
for trouble shooting porpose...
i try to replace the codes of lasher tank to the bottom, and now the lasher tank acquired the problem... it dnt appears in yuriside... someone told me that your rules can placed anywhere to rules.md...
im just confused....
but i fixed it.... all of my newside codes are placed next to thrid side arsenal.... QUICK_EDIT
You can only have 3 different missiles in the standard game (V3, Dreadnought, Boomer). Ares adds new tags to add more missile types though. _________________
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You cannot attach files in this forum You can download files in this forum