Project Perfect Mod Forums
:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::


The time now is Thu Apr 18, 2024 9:08 am
All times are UTC + 0
Mammoth Tank
Moderators: Global Moderators
Post new topic   Reply to topic Page 1 of 1 [10 Posts] Mark the topic unread ::  View previous topic :: View next topic
Author Message
Madin
Plasma Trooper


Joined: 05 Apr 2009

PostPosted: Mon Jun 15, 2020 10:46 pm    Post subject:  Mammoth Tank
Subject description: Renegade 2
Reply with quote  Mark this post and the followings unread

Madin's Renegade 2 Mammoth Tank

Files include all necessary XML, W3X, and texture files needed for editing and compilation.

Ready to use!

It is assumed that you have the C&C3; mod sdk and have been able to at least compile the sample mod. Check the included read me for permissions.
The format that I've packed the files in means that they are ready-to-compile, no XML work is needed at all.

You are expected to adjust the code to your needs and to add it to your mod if desired, all I have added are the basics. Balance and fine tuning are up to you.

Includes sample sounds.
Includes extra textures (you must code it on your own).


This uses spyVsspy 'ObjectFaction.fx' shader& Lauren's 'ObjectsUVMoveNoHC.fx' file, which has been included in locations correct for both users of Bibber's RA3 based mod tools or those who still use the classic buildmod.bat (a copy to allow for previewing the texture in W3X viewer has also been included).

You may re-distribute this package as long as all initial files, including this Read me and all uncompiled files, are included.
You may freely use, modify and improve all the graphical assets for any public mod as long as you give proper credits and it is not for any profit.

Primary credit: Madin (Model + Texture, sample code)
Secondary credit: spyVsspy (Objectfaction.fx shader) Lauren (ObjectsUVMoveNoHC.fx shader).

Public asset declaration

Ready to use:
Yes
Sides: GDI
Portrait & Buttons: Yes
Formation Preview: Yes
Shader: Objectfaction & ObjectsUVMoveNoHC
Damage textures: Yes
Destruction OCL: Yes



RenII_Mammoth_02.jpg
 Description:
 Filesize:  535.71 KB
 Viewed:  4479 Time(s)

RenII_Mammoth_02.jpg



ScavengerMammoth.gif
 Description:
 Filesize:  783.88 KB
 Viewed:  4479 Time(s)

ScavengerMammoth.gif



RenegadeIIMammothTank.7z
 Description:

Download
 Filename:  RenegadeIIMammothTank.7z
 Filesize:  15.28 MB
 Downloaded:  140 Time(s)


_________________

Back to top
View user's profile Send private message
SMIFFGIG
General


Joined: 03 Mar 2003
Location: Great Britain

PostPosted: Tue Jun 16, 2020 6:48 am    Post subject: Reply with quote  Mark this post and the followings unread

Looks great

Would love to see your TD/RA1 assets, rendered as 2d objects, ready for the remasters.

Seeing building/units in game, that are based on the FMV models, would be interesting to see

_________________

Back to top
View user's profile Send private message Send e-mail Skype Account
Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Tue Jun 16, 2020 11:23 am    Post subject: Reply with quote  Mark this post and the followings unread

i like the amount of details and as always the excellent texture work, but i really dislike those huge muzzle brakes. They make the cannons look extremely cartoonish. I also don't think i've ever seen a muzzle brake on a big cannon before. I only associate them with hand held rifles, where reducing recoil is helpful/necessary.

_________________
SHP Artist of Twisted Insurrection:  Nod buildings

Public SHPs
X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

Tools
Image Shaper______TMP Shop______C&C Executable Modifier

Back to top
View user's profile Send private message
Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Tue Jun 16, 2020 2:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

Lin Kuei Ominae wrote:
i like the amount of details and as always the excellent texture work, but i really dislike those huge muzzle brakes. They make the cannons look extremely cartoonish. I also don't think i've ever seen a muzzle brake on a big cannon before. I only associate them with hand held rifles, where reducing recoil is helpful/necessary.


Seems faithful to the concept art

https://cnc.gamepedia.com/File:CNCRen2_Apocalypse-Mammoth_Tank_concept.jpg

_________________

Back to top
View user's profile Send private message Visit poster's website ModDB Profile ID Facebook Profile URL Twitter Channel URL
EVA-251
General


Also Known As: evanb90
Joined: 20 Feb 2005
Location: o kawaii koto

PostPosted: Tue Jun 16, 2020 2:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

Huh? You can find muzzle brakes on almost any large-caliber cannon that isn't being used to fire sabot rounds.

_________________
YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-)
Former Project Lead Developer Star Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007)

Back to top
View user's profile Send private message Send e-mail Visit poster's website
Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Tue Jun 16, 2020 2:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

The RA1 version of the Mammoth tank in C&CR features large muzzle brakes similar to this.

Most large tank mounted cannons use muzzle brakes to reduce the stress on the hull.





Edit: Lolz looks like we are all ganging up on LKO #Tongue

_________________



Back to top
View user's profile Send private message Visit poster's website ModDB Profile ID YouTube User URL Facebook Profile URL Twitter Channel URL
Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Tue Jun 16, 2020 3:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

I was searching for "120mm cannon" images and none had muzzle brakes
It seems muzzle brakes are only a thing for artillery again.

@AG: that concept looks more like an Apoc than a mammoth



120mm.png
 Description:
 Filesize:  2.8 MB
 Viewed:  4406 Time(s)

120mm.png



_________________
SHP Artist of Twisted Insurrection:  Nod buildings

Public SHPs
X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

Tools
Image Shaper______TMP Shop______C&C Executable Modifier

Back to top
View user's profile Send private message
Madin
Plasma Trooper


Joined: 05 Apr 2009

PostPosted: Tue Jun 16, 2020 4:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thanks for the comments!



gallery_1605_71_112154.jpg
 Description:
 Filesize:  410.92 KB
 Viewed:  4394 Time(s)

gallery_1605_71_112154.jpg



_________________

Back to top
View user's profile Send private message
EVA-251
General


Also Known As: evanb90
Joined: 20 Feb 2005
Location: o kawaii koto

PostPosted: Tue Jun 16, 2020 4:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

Lin Kuei Ominae wrote:
I was searching for "120mm cannon" images and none had muzzle brakes
It seems muzzle brakes are only a thing for artillery again.

@AG: that concept looks more like an Apoc than a mammoth

Again, this is because muzzle brakes and sabot rounds don't generally mix well together. What has been the primary anti-tank round for tanks for the last 50 or so years? APFSDS.

Cannons used on lighter platforms often have muzzle brakes- look at the ERC-90, AMX-10RC, Centauro for instance. Prior to the proliferation of APFSDS/APDS, the majority of high-power tank cannons used muzzle brakes.

_________________
YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-)
Former Project Lead Developer Star Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007)

Back to top
View user's profile Send private message Send e-mail Visit poster's website
Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Thu Jun 18, 2020 2:56 am    Post subject: Reply with quote  Mark this post and the followings unread

You could argue that muzzle breaks could reduce sway of the turret due to recoil from the off-center cannons.

But the winning argument is that they look cool

_________________
The Fall of Hammerfest - Epic Tiberian chain story

Tiberian Odyssey mapping department. Discord
The Team Black Index

Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [10 Posts] Mark the topic unread ::  View previous topic :: View next topic
 
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.1858s ][ Queries: 17 (0.0162s) ][ Debug on ]