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Ramp Type in TMPs?
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cxtian39
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Joined: 11 Feb 2016

PostPosted: Fri Jul 03, 2020 8:37 am    Post subject:  Ramp Type in TMPs? Reply with quote  Mark this post and the followings unread

It seems like there is 12 of them but I can only think of 9?
BTW how do you draw a cliff in 3dmax? How high should the top floor be?

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E1 Elite
General


Joined: 28 May 2013

PostPosted: Fri Jul 03, 2020 9:17 am    Post subject: Reply with quote  Mark this post and the followings unread

There are 20 slope/ramp types, used in slope*, rmpfx* etc. tiles.

Cliffs are made of 4 cell height in original game. A cell dimension is 60x30 for RA2. Can export the image of original cliffs for reference.

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cxtian39
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Joined: 11 Feb 2016

PostPosted: Fri Jul 03, 2020 10:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

Not the actual tiles. I mean the value shown in TMP Editor? WHat's it for?



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E1 Elite
General


Joined: 28 May 2013

PostPosted: Sat Jul 04, 2020 1:57 am    Post subject: Reply with quote  Mark this post and the followings unread

Game uses it for slope logic. Tiles have been kept with the same ramp type as the tile number in the original game like slope04* variants all have ramp type 4. It goes upto 20.

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HG_SCIPCION
Gauss Rifle Trooper


Joined: 07 Jun 2013
Location: Perú

PostPosted: Sat Jul 04, 2020 2:20 am    Post subject: Reply with quote  Mark this post and the followings unread

the best way is extract more tiles and check them...
or check with TMP Builder


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cxtian39
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Joined: 11 Feb 2016

PostPosted: Sat Jul 04, 2020 11:38 am    Post subject: Reply with quote  Mark this post and the followings unread

Don’t know that tool exists. How can I get it?

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cxtian39
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Joined: 11 Feb 2016

PostPosted: Thu Jul 09, 2020 12:20 am    Post subject: Reply with quote  Mark this post and the followings unread

Hello where can i get tmp builder?

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HG_SCIPCION
Gauss Rifle Trooper


Joined: 07 Jun 2013
Location: Perú

PostPosted: Thu Jul 09, 2020 1:52 am    Post subject: Reply with quote  Mark this post and the followings unread


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