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[Heavy Fighter] Hunter-Killer
Moderators: Askhati
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Askhati
Jumpjet Infantry


Joined: 22 Dec 2009

PostPosted: Mon Jul 27, 2020 8:15 am    Post subject:  [Heavy Fighter] Hunter-Killer
Subject description: CABAL's heavy fighter air option
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Name: Hunter-Killer
Role: heavy fighter
Cost: 1,800
Strength: 230 HP, light armour
Weapons: dual laser
Abilities: unlimited ammo
Download the asset: https://ppmforums.com/topic-53634/ts-cabal-hunter-killer-aerial/

Developed from combined operational experience of the Harpy attack helicopter, and captured Orca Fighter units, the CABAL forces have recently started deploying these new VTOL units to replace their Nod-era Harpy squadrons. Larger and slower than its contemporaries, the Hunter-Killer makes up for that with an unrivalled staying power: carrying a small reactor in its armoured belly, it can stay aloft and pour fire down onto ground targets near-indefinitely. Once launched from the HK Airbase structures, these hunters will often be seen patrolling perimeter lines, hunting down human and mutant stragglers before returning to their pre-programmed waypoints.

Note from Nod StratCom advisors: keep your stealth fields up and wait for the ion storms to ground these before going after them. If these drones take out your air cover first, they will systematically chew through everything else you have deployed. DO NOT TAKE CHANCES with them.



Shot 17 - CABAL Hunter-Killer.gif
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Shot 17 - CABAL Hunter-Killer.gif



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Last edited by Askhati on Tue Jul 28, 2020 7:43 am; edited 1 time in total

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TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Mon Jul 27, 2020 10:00 am    Post subject: Re: [Heavy Fighter] Hunter-Killer Reply with quote  Mark this post and the followings unread

Askhati wrote:
Abilities: unlimited ammo
it can stay aloft and pour fire down onto ground targets near-indefinitely

How?
Ammo=999?

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Askhati
Jumpjet Infantry


Joined: 22 Dec 2009

PostPosted: Mon Jul 27, 2020 10:32 am    Post subject: Reply with quote  Mark this post and the followings unread

You just remove the "Ammo=N" tag from the aircraft unit entry, then it will keep firing as long as both it and the target are alive. If either dies, the firing stops - hence "near-indefinitely" #Tongue

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Askhati
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Joined: 22 Dec 2009

PostPosted: Tue Jul 28, 2020 7:43 am    Post subject: Reply with quote  Mark this post and the followings unread

Added the download link.

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