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BuildLimit error?
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Savoy
Vehicle Driver


Joined: 29 Jul 2020

PostPosted: Thu Sep 03, 2020 2:31 am    Post subject:  BuildLimit error? Reply with quote  Mark this post and the followings unread

So I wanna build Mental Omega Device [MODEV] ingame so I edited the rulesmo.ini, I added the 'BuildLimit=1', but when ingame, it's unlimited.
(The same thing happened when I tried to build Psychic Amplifier [NAPSYA] in YR.)
What's wrong with the BuildLimit?

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E1 Elite
General


Joined: 28 May 2013

PostPosted: Fri Sep 04, 2020 6:39 am    Post subject: Reply with quote  Mark this post and the followings unread

It works just fine. Show your code.

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Savoy
Vehicle Driver


Joined: 29 Jul 2020

PostPosted: Fri Sep 04, 2020 11:31 am    Post subject: Reply with quote  Mark this post and the followings unread

Here it is.

Spoiler (click here to read it):
[MODEV]
Name=Mental Omega Device
UIName=Name:MODEV
TechLevel=10
Strength=2000
Prerequisite=YACNST,YATECH,ANYPLUG
Owner=Europeans,UnitedStates,Pacific,USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell,Guild1,Guild2,Guild3
BuildCat=Tech
Cost=5000
Power=-2000
Insignificant=yes
Nominal=yes
Points=10
Armor=concrete_b
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=40
MinDebris=1;30
Explodes=yes
Warpable=no
BaseNormal=yes
Adjacent=4
VoiceSelect=PsychicDominatorSelect
Sight=10
ClickRepairable=yes
LeaveRubble=false
DieSound=MonumentCrumble
AmbientSound=PsychicAmplifierLoop
DeathWeapon=MODeathWeapon
Capturable=true
EligibileForAllyBuilding=yes
RevealToAll=no
Chronoshift.Allow=no
BuildLimit=1

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E1 Elite
General


Joined: 28 May 2013

PostPosted: Fri Sep 04, 2020 1:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

Check if your changes are taking effect, your INI file may not be getting loaded.  Otherwise BuildLimit works fine.

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PussyPus
Commander


Joined: 14 Jul 2015
Location: Egypt

PostPosted: Fri Sep 04, 2020 10:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

Try to remove the only unnecessary code, "Insignificant=yes"

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m7
Commander


Joined: 17 Apr 2009

PostPosted: Sat Sep 05, 2020 1:11 am    Post subject: Reply with quote  Mark this post and the followings unread

Insignificant prevents the game from keeping up with the unit correct? Could be causing your problems.

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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Sat Sep 05, 2020 1:28 am    Post subject: Reply with quote  Mark this post and the followings unread

Insignificant is also for scorekeeping, losing it isn't a loss. Not sure how much logic is attached to it though.

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cxtian39
Commander


Joined: 11 Feb 2016

PostPosted: Sat Sep 05, 2020 3:52 am    Post subject: Reply with quote  Mark this post and the followings unread

Ares SuperWeapon AITargeting will ignore Insignificant units

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Savoy
Vehicle Driver


Joined: 29 Jul 2020

PostPosted: Sat Sep 05, 2020 4:56 am    Post subject: Reply with quote  Mark this post and the followings unread

Removed the Insignificant part and it worked, thanks guys.
But may I ask how to deal with the Cameo? I use the .shp file and it's all pink (wtf?)



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