Posted: Wed Nov 18, 2020 5:16 pm Post subject:
Hovering Harrier/Orca Troubles
Subject description: Problems getting it to die, or return to the airpad.
Hi again, Ive been attempting to re-create what a Harrier would do, and have it Hover above a target. This way it could act as an area guard.
Although Ive managed this its led to a number of headaches.
For a start Id like it to bob, up and down when idol, it looks a bit static.
Secondly and more importantly it fires its rockets and drops like a stone, but refuses to explode.
It won't return to its airpad, the airforce base.
When shot down yet again, it does explode, but still sits on the map and is unselectable.
Could someone please explain where Ive gone wrong. I tried Baloon Hover, I used the jumpjet locomotion, yet I can't seem to get my head around this. Thanks in advance.
Aircraft can't area guard, and jumpjet tags / BalloonHover were designed to be used with VehicleTypes. The flying locomotor should not read the jumpjet controls which are used to create the 'bob' effect, but would be used when the aircraft is levitated with the Magnetron. QUICK_EDIT
So what Ive now got is this below. Removing the Balloon hover forces it to land, which is ok, but having it in there keeps it in the air.
Now when it comes to aquiring a target in guard mode, it does nothing until an enemy unit passes its cockpit, then it fires. Id hope for it to spin round and fire, but it just sits in the air a little like the Hind.
I can clearly see a line of sight as it detects the enemy at distance, but it appears to be 'sticky', unless attacked first. Any idea why?
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