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Can't defeat 100 unit bug [ without Ares ]
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IvanaNetDoma
Vehicle Driver


Joined: 09 Nov 2020

PostPosted: Mon Nov 30, 2020 2:37 am    Post subject:  Can't defeat 100 unit bug [ without Ares ] Reply with quote  Mark this post and the followings unread

I'm using well-known methods to beat '100 unit bug' but AI still goes mad

there is my vehicle list . What im doing wrong? ( My added units in positions 42-60)

Sad

[VehicleTypes]
1=AEGIS
2=AMCV
3=BFRT
4=CARRIER
5=CMIN
6=DEST
7=DLPH
8=FV
9=LCRF
10=MGTK
11=MTNK
12=ROBO
13=SHAD
14=SREF
15=TNKD
16=APOC
17=DISK
18=DRED
19=DRON
20=DTRUCK
21=HARV
22=HYD
23=HTK
24=HTNK
25=SAPC
26=SCHP
27=SMCV
28=SQD
29=SUB
30=TTNK
31=V3
32=ZEP
33=BSUB
34=CAOS
35=YHVR
36=YTNK
37=LTNK
38=MIND
39=PCV
40=SMIN
41=TELE

42=titan
43=hship
44=hcarrier
45=kraken
46=gtship
47=harbin
48=spear
49=grandf
50=fearm
51=heazep
52=PUMO
53=gfist
54=hflak
55=smerch
56=diablo
57=4TNKU
58=cerber
59=suphind
60=batball

102=AMBU
103=BCAB
104=BUS
105=CAR
106=CBLC
107=CDEST
108=CIVP
109=CMON
110=CONA
111=COP
112=CRUISE
113=DDBX
114=DeathDummy
115=DOLY
116=EUROC
117=FTRK
118=HORV
119=HOWI
120=YCAB
121=YDUM
122=JEEP
123=LIMO
124=PICK
125=PROPA
126=PTRUCK
127=SCHD
128=STANG
129=SUVB
130=SUVW
131=TAXI
132=TRUCKA
133=TRUCKB
134=TUG
135=UTNK
136=VLAD
137=WINI
138=XCOMET

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E1 Elite
General


Joined: 28 May 2013

PostPosted: Mon Nov 30, 2020 6:02 am    Post subject: Reply with quote  Mark this post and the followings unread

If that is the total list of units which is just 97, you don't have 100 units bug. Otherwise keep the buildable units below 100, if not using Ares.

Also keep the IDs in capital letters.

Try UseMinDefenseRule=no in rules.

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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Mon Nov 30, 2020 1:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

You can have spawned vehicles like the unloading harvester, or drones or something after the 100, only the buildable units need to be below.

Is that your full list? where's the rest of the ID's cuz that's not 100?

_________________
http://www.moddb.com/mods/scorched-earth-ra2-mod-with-smart-ai

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IvanaNetDoma
Vehicle Driver


Joined: 09 Nov 2020

PostPosted: Tue Dec 01, 2020 12:39 am    Post subject: Reply with quote  Mark this post and the followings unread

G-E wrote:
You can have spawned vehicles like the unloading harvester, or drones or something after the 100, only the buildable units need to be below.

Is that your full list? where's the rest of the ID's cuz that's not 100?


Yes, it's exactly full list of units and bug already existing somehow. If i delete 1 unit, bug dissapeared. So the problem in  quantity, but there is much less than 100 buldable units...

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IvanaNetDoma
Vehicle Driver


Joined: 09 Nov 2020

PostPosted: Tue Dec 01, 2020 12:40 am    Post subject: Reply with quote  Mark this post and the followings unread

E1 Elite wrote:
If that is the total list of units which is just 97, you don't have 100 units bug. Otherwise keep the buildable units below 100, if not using Ares.

Also keep the IDs in capital letters.

Try UseMinDefenseRule=no in rules.


There is no spawning units here, only buildable ones. I'll try this UseMinDefenseRule=no command.

@Also keep the IDs in capital letters. - is that really important?
Surprised

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E1 Elite
General


Joined: 28 May 2013

PostPosted: Tue Dec 01, 2020 1:06 am    Post subject: Reply with quote  Mark this post and the followings unread

For consistency keep the IDs in capital letters, it is not absolute need though.

Play on a different map, as map could also add more units.

Why not use Ares which already has it fixed?

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IvanaNetDoma
Vehicle Driver


Joined: 09 Nov 2020

PostPosted: Tue Dec 01, 2020 1:57 am    Post subject: Reply with quote  Mark this post and the followings unread

E1 Elite wrote:
For consistency keep the IDs in capital letters, it is not absolute need though.

Play on a different map, as map could also add more units.

Why not use Ares which already has it fixed?


its sometimes hard to use ares via cncnet + with ares and syringe game visually slower somehow...

i played on different maps and bug doesn't dissapeared at all

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E1 Elite
General


Joined: 28 May 2013

PostPosted: Tue Dec 01, 2020 2:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

If you use Ares, you can go to options->development->dump typelist, assign a key. Then in game, use that hotkey and then check the debug log, if you are actually exceeding the count in vehicletypes list.

There is a thread on how to use Ares with CnCNet and I don't get any lag with latest Ares.

With just 97 units, you shouldn't get the 100 unit bug. Did you try UseMinDefenseRule=no in rules?

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IvanaNetDoma
Vehicle Driver


Joined: 09 Nov 2020

PostPosted: Wed Dec 02, 2020 4:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

E1 Elite wrote:
If you use Ares, you can go to options->development->dump typelist, assign a key. Then in game, use that hotkey and then check the debug log, if you are actually exceeding the count in vehicletypes list.

There is a thread on how to use Ares with CnCNet and I don't get any lag with latest Ares.

With just 97 units, you shouldn't get the 100 unit bug. Did you try UseMinDefenseRule=no in rules?


Yes, i tried and its doesnt helped. Im using now SecretUnit=yes and techlevel=11 to bear this but it kinda of "temporal plug"  Very Happy

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