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Special Delivery SW
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TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Fri Dec 04, 2020 1:55 pm    Post subject:  Special Delivery SW
Subject description: A mix of Paradrop and UnitDelivery SWs?
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I need a SW that spawns units on the edge of the map (or adjacent to the SW building) and then make them move to target location.

I fire SW, Rocketeers, choppers or some other JumpJet units spawn at map edge (or building) then move to target location.
I fire SW, Naval=yes vehicles spawn then move to target area.

I guess at least for naval VehicleTypes they should be spawned at a set building (like the one that fires the SW) and then move to target.

Using HunterSeeker SWs to spawn units at a building like Mental Omega's Field Bureau and Drakuv is out; that thing just spawns, you can't set a target and from the looks of it doesn't do anything until an order is given to the unit.
UnitDelivery spawns units at target location instead of map-edge/source building.
Amer-/ParaDrop spawns PDPLANE at map-edge (no source building) to drop the units rather having units move on their own.

Can this be achieved with existing logics somehow or will this have to be a feature suggestion?

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Fri Dec 04, 2020 3:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

Use a HunterSeeker & a "target" with custom Armour so it only goes after that specific unit/building. Not sure how MO's Drakuv is set up but it should automatically move & attack on it's own.

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Mr.Hymn
Missile Trooper


Joined: 01 May 2020

PostPosted: Thu Dec 17, 2020 5:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

Do hunter seeker always have to detonate itself or can attack like any other unit can?

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mevitar
Missile Trooper


Joined: 31 Dec 2010

PostPosted: Sat Dec 26, 2020 11:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

As long as the vehicle doesn't have HunterSeeker=yes, the superweapon will not make it behave as an actual hunter seeker, and it will be no different than any other unit after it spawns.

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Mr.Hymn
Missile Trooper


Joined: 01 May 2020

PostPosted: Thu Feb 25, 2021 9:31 am    Post subject: Re: Special Delivery SW Reply with quote  Mark this post and the followings unread

TAK02 wrote:
I need a SW that spawns units on the edge of the map (or adjacent to the SW building) and then make them move to target location.

I fire SW, Rocketeers, choppers or some other JumpJet units spawn at map edge (or building) then move to target location.
I fire SW, Naval=yes vehicles spawn then move to target area.

I guess at least for naval VehicleTypes they should be spawned at a set building (like the one that fires the SW) and then move to target.

Using HunterSeeker SWs to spawn units at a building like Mental Omega's Field Bureau and Drakuv is out; that thing just spawns, you can't set a target and from the looks of it doesn't do anything until an order is given to the unit.
UnitDelivery spawns units at target location instead of map-edge/source building.
Amer-/ParaDrop spawns PDPLANE at map-edge (no source building) to drop the units rather having units move on their own.

Can this be achieved with existing logics somehow or will this have to be a feature suggestion?


I do have an idea for making them spawn from edge of the map but I can only spawn the hunter seeker blank building that cannot see health, it will spawn the vehicles from that spot to random target location. In order to do that I have to place these buildings (cannot be seen or click, blend to the map) at the edge of the map and let them do their job.

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