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Removing the fog of war with a building ?
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adamstrange
Plasma Trooper


Joined: 07 Mar 2013

PostPosted: Thu Dec 17, 2020 12:13 pm    Post subject:  Removing the fog of war with a building ? Reply with quote  Mark this post and the followings unread

How do I give any civilian building the ability to remove the fog of war ?
I looked in the trigger and tag editor but find nothing.

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Virgil
Stealth Laser Trooper


Joined: 22 Jul 2018

PostPosted: Thu Dec 17, 2020 5:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

First, you have to make it clear, are you really talking about "Fog of War" or "Shroud"? Because in vanilla RA2 their is no "Fog of War", the black one is called "Shroud" as it is in flags like ShroudGrow, ShroudRate and MoveToShroud (this one was actually used in TS), while FoW does exist but is never used.
https://www.modenc.renegadeprojects.com/FogOfWar

Sight of any technotypes remove FoW and Shroud around itself, but do note that due to how the in-game rangefinder works, any Range, Sight greater than 11 won't work perfectly as they do when under 11, and CellSpread greater than 11 cause IE when the warhead is going to detonate. Ares solved the IE problem, but the rest is still the same.

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adamstrange
Plasma Trooper


Joined: 07 Mar 2013

PostPosted: Tue Dec 22, 2020 12:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thanks Virgil

My problem is that I downloaded an AI mod called
VS INI version 9C
https://www.moddb.com/mods/vs-ini/downloads/vs-ini-release-9b

When I go into the rules and shut off the Shroud and start the game, the screen stays black and won't start and I can't find a way to fix this.

That's why I wanted to give a building the same ability to shut off the shroud so that I can leave the shroud on in the rules while the building on the map would shut it off...unless you know how to reveal everything on a map.

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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Thu Dec 24, 2020 5:50 am    Post subject: Reply with quote  Mark this post and the followings unread

In FA2 there's a reveal map script for debugging purposes, you can run that on your map. It defaults to 10sec delay, but you can edit the trigger to be immediate.

_________________
http://www.moddb.com/mods/scorched-earth-ra2-mod-with-smart-ai

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