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GLA Infantry
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DaubertMotion
Soldier


Joined: 17 Dec 2015

PostPosted: Fri Oct 23, 2020 3:24 am    Post subject:  GLA Infantry Reply with quote  Mark this post and the followings unread

These are Blender conversions and higher quality than the first version of the GLA infantry I submitted.  

Includes:
Rebel
Toxin Rebel (two versions)
RPG Trooper
Worker
Hijacker
Terrorist
Saboteur
Angry Mob (1 Pistol, 1 Rock Thrower, 1 AK)
Jarmen Kell



jarmenv2.gif
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jarmenv2.gif



mob03.gif
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mob03.gif



rebelv2.gif
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rebelv2.gif



trebel v2.gif
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trebel v2.gif



rpg v2.gif
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rpg v2.gif



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DyordsTheBell
Medic


Joined: 01 Dec 2016
Location: Manila

PostPosted: Thu Nov 26, 2020 3:21 am    Post subject: Reply with quote  Mark this post and the followings unread

Can you add the animation Sequence on each SHP please.....

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NimoStar
Commander


Joined: 07 Nov 2012
Location: Buenos Aires

PostPosted: Tue Dec 29, 2020 7:42 am    Post subject: Reply with quote  Mark this post and the followings unread

YEs, sequences would be very useful indeed, since none is included or even a reference.

On the other hand, the greatest impedement to having RA2 GLA is the lack of buildings.

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AvengedDeathAlert
Guest




PostPosted: Tue Jan 05, 2021 4:56 am    Post subject: Reply with quote  Mark this post and the followings unread

At least Rebel and Jarmen Kell use the same sequence. Maybe the others, too?

[RebelSequence]
Ready=0,1,1
Guard=0,1,1
Prone=269,1,1
Walk=8,10,10
FireUp=88,10,10
Down=269,1,1
Crawl=277,10,10
Up=269,1,1
FireProne=357,10,10
Idle1=228,20,0,E
Idle2=208,20,0,S
Die1=168,20,0
Die2=188,20,0
Die3=0,1,1
Die4=0,1,1
Die5=0,1,1
Cheer=248,20,0,SE
Paradrop=268,1,0

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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Mon May 31, 2021 10:45 pm    Post subject: Reply with quote  Mark this post and the followings unread




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