Posted: Mon Dec 28, 2020 11:08 pm Post subject:
Flak Cannon Direction ?
The Soviet Flak Cannon always points up but is there a way to make it point straight, like the grand cannon so that you can use it as an anti tank turret ? QUICK_EDIT
HVA - A file that dictates the animation of a voxel(if any), and placement of sections. Should a unit only have a VXL file, but no HVA file, the unit will be rendered invisible and use the xxicon.shp (RA2 logo with "Missing Cameo" caption) as it's cameo.
Hit Ctrl+F then type *.hva to have it list all HVAs it can find.
If you're looking for, say, the Allied MCV, get the rules.ini then look for its section.
Allied MCV has the ID AMCV (you can just Ctrl+F rules.ini and search for Allied MCV or Allied Construction Vehicle, depending on what's under Name=).
But in its section you'll find Image=MCV
Meaning you have to look into art.ini for MCV, see if that has its own Image= flag defined.
If it doesn't, then the Allied MCV graphics are the files MCV.hva and MCV.vxl
For the Flak Cannon's turret, you'll have to chk its section and the flags that control the turret.
WW's flag names are really straight forward. _________________ One and only developer of the Command & Conquer Dune "C&C D" mod.
m7 wrote:
I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done.
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