Project Perfect Mod Forums
:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::


The time now is Fri Mar 29, 2024 12:38 pm
All times are UTC + 0
[RA2YR] Amphibious MCVs
Moderators: Global Moderators, Media Hut Moderators, OpenRA Moderators, Red Alert 2 Moderators, Tiberian Sun Moderators
Post new topic   Reply to topic Page 1 of 1 [7 Posts] Mark the topic unread ::  View previous topic :: View next topic
Author Message
TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Mon Dec 28, 2020 10:39 am    Post subject:  [RA2YR] Amphibious MCVs
Subject description: since there aren't any public ones...
Reply with quote  Mark this post and the followings unread

Westwood, edit TAK02

Nothing fancy, just nudged the MCV.vxl and SMCV.vxl down until the "thickest" layer was gone.
For the MCV.vxl this was until the wheels, for the SMCV.vxl half-way through the vehicle.

The Yuri Hover MCV was made long ago by Sleipnir64, who apparently now goes by the name pchote.
The Yuri Hover MCV was edited by me (nudged upwards a couple of times to match original PCV.vxl) but is not included in the ZIP; get it and nudge it yourself: http://graveyards.cncguild.net/download/HoverMCV.zip

If better amphibious MCVs were made for public use, please let me know Smile

AmphibiousMCVs.txt
Spoiler (click here to read it):
Code:
Westwood&Sleipnir64, edit TAK02.

Nudged "thickest" layers of Allied MCV and Soviet MCV downward into VXLSE3 oblivion.

Yuri Hover MCV by Sleipnir64 from http://graveyards.cncguild.net/download/HoverMCV.zip

Codes for use with Ares DLL' inheritance feature which will hopefully never break any more than it already is:



art.ini


[HPCV] ;;Sleipnir64
Voxel=yes
Cameo=HPCVICON
Remapable=yes

[NMCV]:[MCV] ;;WW, edit TAK02
Image=NMCV
[NSMCV]:[SMCV] ;;WW, edit TAK02
Image=NSMCV



rules.ini


[AMCV]
SpeedType=Amphibious
MovementZone=AmphibiousCrusher
WaterImage=NMCV

[NMCV]:[AMCV] ;;WW, edit TAK02
Image=NMCV ;;AMCV has Image=MCV
Naval=yes
;SpeedType=Amphibious
;MovementZone=AmphibiousCrusher
AllowedToStartInMultiplayer=no
GroupAs=AMCV
ReversedAs=AMCV
WaterImage=<none>
Convert.Land=AMCV

[SMCV]
SpeedType=Amphibious
MovementZone=AmphibiousCrusher
WaterImage=NSMCV

[NSMCV]:[SMCV] ;;WW, edit TAK02
Naval=yes
;SpeedType=Amphibious
;MovementZone=AmphibiousCrusher
AllowedToStartInMultiplayer=no
GroupAs=SMCV
ReversedAs=SMCV
WaterImage=<none>
Convert.Land=SMCV

[PCV]
SpeedType=Amphibious
MovementZone=AmphibiousCrusher
WaterImage=HPCV
[HPCV]:[PCV] ;;Sleipnir64
Naval=yes
;SpeedType=Amphibious
;MovementZone=AmphibiousCrusher
AllowedToStartInMultiplayer=no
GroupAs=PCV
ReversedAs=PCV
WaterImage=<none>
Convert.Land=PCV



Clipboard01.jpg
 Description:
Yuri Hover MCV by Sleipnir64: http://graveyards.cncguild.net/download/HoverMCV.zip
 Filesize:  313.42 KB
 Viewed:  4454 Time(s)

Clipboard01.jpg



AmphibiousMCVs.zip
 Description:
Westwood, edit TAK02

Download
 Filename:  AmphibiousMCVs.zip
 Filesize:  43.11 KB
 Downloaded:  182 Time(s)


_________________
One and only developer of the Command & Conquer Dune "C&C D" mod.
m7 wrote:
I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done. #Tongue

Back to top
View user's profile Send private message Send e-mail Visit poster's website ModDB Profile ID YouTube User URL Twitter Channel URL Skype Account
MasterHaosis
General


Joined: 01 Nov 2010
Location: Serbia

PostPosted: Mon Dec 28, 2020 4:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

FIRST DOWNLOAD! Smile
Good job TAK02!

_________________

PPM Halloween Season 2021

Back to top
View user's profile Send private message
PussyPus
Commander


Joined: 14 Jul 2015
Location: Egypt

PostPosted: Mon Dec 28, 2020 5:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

SECOND DOWNLOAD! Smile
Good job TAK02!

Psst, Yuri MCV once had a concept art of it being hover.

_________________
If you are a MetalHead (Heavy Metal Fan) and don't want to be a metalhead, Just remove your metal ball from your head. �:p .

Back to top
View user's profile Send private message ModDB Profile ID Skype Account
BrowserTravel
Cyborg Soldier


Joined: 19 Oct 2020
Location: Somewhere else

PostPosted: Tue Dec 29, 2020 8:55 am    Post subject: Reply with quote  Mark this post and the followings unread

Who will be "THIRD DOWNLOAD! Smile" ?

_________________
Call me a tourist, maybe?

Back to top
View user's profile Send private message Send e-mail ModDB Profile ID
PussyPus
Commander


Joined: 14 Jul 2015
Location: Egypt

PostPosted: Tue Dec 29, 2020 1:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

BrowserTravel wrote:
Who will be "THIRD DOWNLOAD! Smile" ?

Either NimoStar or TAK02 was the third one I think.

_________________
If you are a MetalHead (Heavy Metal Fan) and don't want to be a metalhead, Just remove your metal ball from your head. �:p .

Back to top
View user's profile Send private message ModDB Profile ID Skype Account
NimoStar
Commander


Joined: 07 Nov 2012
Location: Buenos Aires

PostPosted: Wed Dec 30, 2020 9:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

"Amphibious MCVs"? More like "Sinking MCVs" Wink

Just kidding, they are OK #Tongue

PS: I'm just the tenth

PS2: I think the Sleipnir MCV is not nudged up on purpose; it's meant to be hover and not amphibious. The Hover .ini code makes voxels be higher than normal, and gives them the "wobbing" effect. Also Hover speed is slower on land than regular speed.

_________________

Last edited by NimoStar on Wed Dec 30, 2020 11:06 pm; edited 1 time in total

Back to top
View user's profile Send private message Visit poster's website
TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Wed Dec 30, 2020 10:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

That is true; I guess it depends on how you use it.

I initially wanted the Yuri MCV to be on the ground like a normal MCV but then switch to hover locomotor when over water.

However, TypeConvertion does not support changing the Locomotor without issues (most likely changing SpeedType is also part of the problem).
You'll have to see the mess for yourself, but trust me, you really do not want it in your mod; not until TypeConvertion supports changing Locomotors and SpeedTypes, which won't be happening any time soon.

So in the end I'm stuck with amphibious non-Hover MCV. I had to nudge the Hover MCV up a bit in VXLSE so the "transition" didn't look too jarring.

Also, it's not my fault there are no proper amphibious MCVs usable by the public; at least I'm trying by shamelessly copying Tiberian Sun GDI APC #Tongue

Back to top
View user's profile Send private message Send e-mail Visit poster's website ModDB Profile ID YouTube User URL Twitter Channel URL Skype Account
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [7 Posts] Mark the topic unread ::  View previous topic :: View next topic
 
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
Quick Reply
Username:


If you are visually impaired or cannot otherwise answer the challenges below please contact the Administrator for help.


Write only two of the following words separated by a sharp: Brotherhood, unity, peace! 

 
You cannot post new topics in this forum
You can reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.1557s ][ Queries: 14 (0.0113s) ][ Debug on ]