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Soviet Hind Transport ?
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adamstrange
Plasma Trooper


Joined: 07 Mar 2013

PostPosted: Fri Jan 01, 2021 2:42 pm    Post subject:  Soviet Hind Transport ? Reply with quote  Mark this post and the followings unread

Hey Guys I found the Hind Transport but can someone tell me the name of the image that it uses so I can activate it please ?

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Virgil
Stealth Laser Trooper


Joined: 22 Jul 2018

PostPosted: Fri Jan 01, 2021 3:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

Check rules section to see if it has an Imgae= art entry, if not, search art.ini with the section name itself as this is the default entry used.

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adamstrange
Plasma Trooper


Joined: 07 Mar 2013

PostPosted: Fri Jan 01, 2021 4:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thank You Vigil I got it. Very Happy

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TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Fri Jan 01, 2021 4:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

Correction: it's Image=

Regarding the Hind: it's a bit more complicated.

You need to get rid of RequiredHouses= (so all Houses/Countries are allowed t build it)

and need to adjust TechLevel= to a number between 1 and 10 (so human players can build it; the AI would build it anyway, but only if it's in an AI taskforce).

Additional recommendation: copy-paste JumpJet settings from SHAD for HIND

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Fri Jan 01, 2021 8:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

The rotor blade on the hind vxl isn't separated & doesn't rotate/animate too. So you'll need to fix that or download one that someone else has fixed already.

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adamstrange
Plasma Trooper


Joined: 07 Mar 2013

PostPosted: Sun Jan 03, 2021 10:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yeah I noticed that the blade doesn't rotate

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