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Disk laser weapo does not recognize WH animlists or CL color
Moderators: Ares Support Team at PPM, Global Moderators, Red Alert 2 Moderators
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NimoStar
Commander


Joined: 07 Nov 2012
Location: Buenos Aires

PostPosted: Fri Dec 25, 2020 10:16 pm    Post subject:  Disk laser weapo does not recognize WH animlists or CL color Reply with quote  Mark this post and the followings unread

This bug was present in the original game, but it is clearly unintended since there is a Disk laser attack animlist that doesn't appear. See image.

Quote:
Reproduce_:

- Use "DiskLaser=yes" on a weapon
- Assign the weapon warhead with an animlist
- Doesn't appear ingame


Also, the CLDisableBlue, Red, and Green doesn't work on this weapons


Quote:
Reproduce_:

- Use "DiskLaser=yes" on a weapon
- Assign the weapon warhead with "Bright=Yes", "CLDisableBlue=Yes" and "CLDisableGreen=Yes"
(The bright light should be red)
- Doesn't appear ingame, white light only


The flag should be fixed to work as other warheads, this is clearly an unintended bug of the DiskLaser effect.

***

Also, as a possible request, change this to be per-weapon:
"DiskLaserChargeUp=FloatingDiscChargeUp ; the Report on DiskLaser will sound at the end of the ring, this will play at the beginning"
(It's on general settings, most of which have been moved to be usable on the respective parts of the code individually in Ares), but this is less important than the bugfix.



2020-12-25 19_10_52-D__wwlgcy_ra2_RA2YRDirect_Command And Conquer Red Alert 2 (v1.006) + Yuri's Reve.png
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2020-12-25 19_10_52-D__wwlgcy_ra2_RA2YRDirect_Command And Conquer Red Alert 2 (v1.006) + Yuri's Reve.png



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Mr.Hymn
Missile Trooper


Joined: 01 May 2020

PostPosted: Sat Dec 26, 2020 3:09 am    Post subject: Reply with quote  Mark this post and the followings unread

I have similar problem with wave.isLaser and wave.IsBigLaser too. Only when firing at AA units because I want to spawn fire or smoke particle for the laser like burning AA units but no hope on that. However firing on the ground does works.

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NimoStar
Commander


Joined: 07 Nov 2012
Location: Buenos Aires

PostPosted: Sat Dec 26, 2020 5:27 am    Post subject: Reply with quote  Mark this post and the followings unread

Well, on the Disklaser nothing works _ Ground, water nor air

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Mr.Hymn
Missile Trooper


Joined: 01 May 2020

PostPosted: Sat Dec 26, 2020 7:48 am    Post subject: Reply with quote  Mark this post and the followings unread

NimoStar wrote:
Well, on the Disklaser nothing works _ Ground, water nor air


Can you try ioncannon logic on warhead? To simulate the weapon I am always using this with no damage to get up to 2 animations running at the same time.
Set ioncannon.damage=0
Ioncannon=yes
Ioncannon.blast= put your anim here
Ioncannon.beam=none

This may work

If not succeed the last resort is attacheffect but may looks a bit odd.

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NimoStar
Commander


Joined: 07 Nov 2012
Location: Buenos Aires

PostPosted: Sat Dec 26, 2020 8:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

That is for superweapons, not for warheads...

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Sat Dec 26, 2020 9:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ares adds the ability to have ion cannon weapons on units, what is basically does though is let you use two explosion anims on one warhead.

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mevitar
Missile Trooper


Joined: 31 Dec 2010

PostPosted: Sat Dec 26, 2020 11:30 pm    Post subject: Reply with quote  Mark this post and the followings unread


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NimoStar
Commander


Joined: 07 Nov 2012
Location: Buenos Aires

PostPosted: Sun Dec 27, 2020 1:28 am    Post subject: Reply with quote  Mark this post and the followings unread

Well, at least there is an anim

Pretty strange this is implemented as an extra general tag instead of changing the default behaviour as several other Ares stuff does.

If you don't want a disklaser anim you can just not set an animlist.

***

But regardless the CLDisable is pretty important, given that it is expected that lasers of a color give off light of that color...

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NimoStar
Commander


Joined: 07 Nov 2012
Location: Buenos Aires

PostPosted: Mon Jan 04, 2021 10:12 am    Post subject: Reply with quote  Mark this post and the followings unread

Another thing that doesn´t work in good standard and isn't customizable:

Quote:
DiskLaserChargeUp=FloatingDiscChargeUp


This is only on general meaning all IsDiskLaser weapons HAVE to share the same chargeup sound.


It would be better if, along with the light fix, this could be added to be read/recognized on each individual weapontype

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