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Shattered Paradise 20201220 Playtest is ready for testing!
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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Mon Jan 04, 2021 11:59 am    Post subject:  Shattered Paradise 20201220 Playtest is ready for testing!
Subject description: Taking off every zig for the next official release!
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Shattered Paradise has received a new play test version on the last December 20th. The Playtest 20201220 comes with a huge changelog that you can read below:

Playtest 4 Patch information

Bugs:
- Generic:
----> Defences and Gates: Fixed a massive bug that caused these assets to have two armor types (Building+ Defence Armor for Defences and Build + Concrete Armor for Gates). With the removal of Building Armor these structures will now behave different in terms of taking damage.
- GDI:
----> Medic Healing: Audible through fog of war fixed.
- C.A.B.A.L.:
----> Iron Savior: Doesn’t show the timer fixed.
----> Artisan: Pip palette is wrong fixed.
- Scrin:
----> Razorsharks: Do not deal damage to Gates fixed.

Crashes:
- Generic:
----> Fixed bridge Huds crashing the game
----> Fixed an attack move related crash
----> Linux and Mac users should no longer experience crashes with this new engine update

Gameplay:
- Generic:
----> Carryall: HP from 9000 to 12000.
----> Removed detection animation from Vehicles and Aircraft
----> Engine update fixed infantry. Now able to track moving targets properly.
- GDI:
----> Hover MLRS: Reload delay from 85 to 80.
----> Juggernaut: Cost from $1000 to $1200 and HP from 21000 to 25000
----> Disruptor: Cost from $1200 to $1300; Can now automatically acquire targets while moving again; Fixed tooltip and Turret Turnspeed from 12 to 16.
----> Mammoth Tank: HP from 72000 to 80000; Cost from $1500 to $1750; Fixed Selfheal having the wrong value (60% instead of 50%); Vision radius from 6c0 to 7c0; Damage from 5000 to 7000; Reload delay from 80 to 90 and Missile damage from 4500 to 3500.
----> Mammoth MKII: Missile damage from 4500 to 3500
- Nod:
----> Obelisk of Light: Energy Cost from 90 to 110
----> Attack Bike: Movement Speed from 135 to 140; Vision from 6c0 to 7c0 and Cost from $600 to $500
----> Paladin Cruiser: Reloaddelay from 80 to 95 and Cost from $2000 to $2200
- Mutants:
----> Ion Storm: Cooldown from 6:00 to 5:00
----> Ravager: HP from 80000 to 70000; Cost from $1100 to $950 and No longer slows friendly units down
----> Gargoyle: Increased FacingTolerance from 20 to 32
----> Falcon: Spread from 1c0 to 0c768
- C.A.B.A.L.:
----> Cyborg: HP 35000 to 40000
----> Mobile Repair Vehicle: Reload delay from 60 to 80; Repair from 2500 to 4000; Decreased sound volume a bit and Repairs no longer audible under fog of war
----> Reaper: HP from 30000 to 25000
----> Drone Host: Cost from $1500 to $1800 and Reload Delay from 150 to 120
- Scrin:
----> Colossus: HP from 30000 to 40000
----> Scrin Transport: HP from 12000 to 15000

Maps Changes:
----> Removed the following maps: Tag Team Dustbowl
----> Updated the following maps: Metropolis (Enabled bridges)



And here's an old video for those who are unaware of this project:







This playtest can be downloaded at Shattered Paradise GitHub repository. Enjoy it!


Key Words: #News #Playtest #OpenRA #ShatteredParadise 

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PussyPus
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Joined: 14 Jul 2015
Location: Egypt

PostPosted: Mon Jan 04, 2021 5:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

I wanted to ask this for a long time, was OpenRA written with Python?

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Mon Jan 04, 2021 7:49 pm    Post subject: Reply with quote  Mark this post and the followings unread


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