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Christmas Assets 1
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MasterHaosis
General


Joined: 01 Nov 2010
Location: Serbia

PostPosted: Tue Jan 05, 2021 8:27 pm    Post subject:  Christmas Assets 1
Subject description: some of Christmas edits, 2 buildings and 1 infantry
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Hello mortals! Since it is our Orthodox Christmas Eve tomorrow (and Christmas day after), I decided to upload some assets in Christmas Spirit. And ,,MasterHaosis Winter Factory" company provided few assets for you. Santa House, Santa Cottage and Santa in Sleigh (that is simple shp with 8 frames). Buildings are edited versions of RA2 stock ones.
For Santa Clause Clause shp, I got inspired by Hayate, HerrDave (I could not make animated stags anyway).
Here are examples provided:

[SANTA0]
;Cameo=SANTA0ICON
;AltCameo=SANTA0UICO
Sequence=Santa0Sequence
Crawls=no
Remapable=yes
FireUp=1 ;2
PrimaryFireFLH=80,0,90

[Santa0Sequence]
Ready=0,1,1
Guard=0,1,1
Prone=0,1,6
Down=0,1,2
Crawl=0,1,1
Walk=0,1,1
Up=0,1,2
Idle1=0,1,0,W
Idle2=0,1,0,E
Die1=0,1,0
Die2=0,1,0
Die3=0,1,0
Die4=0,1,0
Die5=0,1,0
FireUp=0,1,1
FireProne=0,1,1
Paradrop=0,1,1
Cheer=0,1,0,SE
Panic=0,1,6
Deployed=0,1,0
DeployedFire=0,1,0
Undeploy=0,1,0
Fly=0,1,6
Hover=0,1,6
Tumble=0,1,0
FireFly=0,1,6


[SNOWB2]
Foundation=2x2
Height=3
NewTheater=yes
DemandLoad=true
CanHideThings=True
CanBeHidden=False
DamageFireOffset0=19,24
DamageFireOffset1=-4,-9

[SNOWB1]
Foundation=3x2
NewTheater=yes
DemandLoad=true
Height=4
DamageFireOffset0=-2,-10
DamageFireOffset1=30,30
CanHideThings=true
CanBeHidden=false




[SNOWB1]
UIName=NOSTR: Santa House 1
Name=Santa House 1
TechLevel=-1
Strength=600
Insignificant=yes
Nominal=yes
Points=5
Armor=buildwood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=10
MinDebris=3
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris10lg
BaseNormal=no
Sight=6
ClickRepairable=no

[SNOWB2]
UIName=NOSTR: Santa Cottage 1
Name=Santa Cottage 1
TechLevel=-1
Strength=300
Insignificant=yes
Nominal=yes
Points=5
Armor=buildwood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2SM,DBRIS3LG,DBRIS5SM,DBRS10LG
MaxDebris=8
MinDebris=4
BaseNormal=no
Sight=6
ClickRepairable=no


[SANTA0]
UIName=NOSTR:Santa Clause
Name=Santa Clause
Image=CIV3
Category=Civilian
Strength=50
;Primary=Pistola
Armor=none
TechLevel=-1
CrushSound=InfantrySquish
Insignificant=yes
Sight=2
Speed=4
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=10
Soylent=100
Points=1
Fraidycat=no
Civilian=yes
Nominal=yes
Pip=yellow
VoiceSelect=CivAllSelect
VoiceMove=CivAllMove
VoiceAttack=CivAllAttackCommand
VoiceFeedback=CivAllFear
VoiceSpecialAttack=CivAllMove
DieSound=CivFatDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0 ; This value MUST be 0 for all building addons
ImmuneToVeins=yes
Size=1
Trainable=no



Christmas Assets 1.rar
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 Filename:  Christmas Assets 1.rar
 Filesize:  182.49 KB
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AnimalMan
Chem Warrior


Joined: 06 Feb 2018
Location: London, England

PostPosted: Tue Jan 05, 2021 11:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

You need Reindeer I have Reindeer. If I sent you the frames would you make an shp out of it? Only the background will need colouring all of the frames will be perfectly center as well

Let me know if you want otherwise may take me a week or two to get around to doing it myself



I think it would be really great if you put an active anim on one of those houses with the Xmas lights

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MasterHaosis
General


Joined: 01 Nov 2010
Location: Serbia

PostPosted: Wed Jan 06, 2021 12:30 am    Post subject: Reply with quote  Mark this post and the followings unread

Oh, I do not know if I iwll have that much time, but I can try. So, that Reindeer is all set up, just need background recolor and frames together? Does it have shadow, proper RA2 size etc...? Yeah it would be cool if we manage to make it.

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NimoStar
Commander


Joined: 07 Nov 2012
Location: Buenos Aires

PostPosted: Wed Jan 06, 2021 1:34 am    Post subject: Reply with quote  Mark this post and the followings unread

Nice but it would be better if the houses had an actual decorated conical pine

Like the ones in the back.

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AnimalMan
Chem Warrior


Joined: 06 Feb 2018
Location: London, England

PostPosted: Wed Jan 06, 2021 3:02 am    Post subject: Reply with quote  Mark this post and the followings unread

Code:
Oh, I do not know if I iwll have that much time, but I can try. So, that Reindeer is all set up, just need background recolor and frames together? Does it have shadow, proper RA2 size etc...? Yeah it would be cool if we manage to make it.


It'll be size relative to the mammoth so its about the size of an ingame Cow i think (not quite as micro as the camel is). It has black shadow beneath yes. Hey if you want it i can get it for u tomorrow. If not i will eventually add it into my game and upload it anyways.

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MasterHaosis
General


Joined: 01 Nov 2010
Location: Serbia

PostPosted: Wed Jan 06, 2021 3:51 am    Post subject: Reply with quote  Mark this post and the followings unread

NimoStar, thanks for the comment man! Smile
I am preparing second part of assets.

AnimalMan wrote:
It'll be size relative to the mammoth so its about the size of an ingame Cow i think (not quite as micro as the camel is). It has black shadow beneath yes. Hey if you want it i can get it for u tomorrow. If not i will eventually add it into my game and upload it anyways.

Oh, whatever suits you the most. Oh, I just think that it should be size of camel, but anything would work. Better anything than nothing haha

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